Aaron Veden
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50bfae2547
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fixed settler max distance and added greater variance to distance
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2021-12-28 15:52:33 -08:00 |
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Aaron Veden
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3c1cf0bbc6
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Shorten spawningTime at high tier levels
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2021-12-28 09:17:56 -08:00 |
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Aaron Veden
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936ab49f24
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added changelog entry for PlexPt contribution
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2021-12-28 09:07:24 -08:00 |
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Aaron Veden
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342341bda3
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readded some spacing between nests if available
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2021-12-27 22:58:51 -08:00 |
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Aaron Veden
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ffa7f11db3
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PlexPt changelog entry for Chinese locale
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2021-12-27 14:02:34 -08:00 |
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Aaron Veden
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cf841f9f81
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Corrected SE spaceship exclusion list entry and added pass to remove
already existing maps that are on the exclusion list
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2021-12-27 13:54:05 -08:00 |
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Aaron Veden
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5563911634
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fixed turrets and hives not being registered when enabling new enemies
in active save
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2021-12-27 13:54:05 -08:00 |
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Aaron Veden
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90eae72fe6
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fixed enemy structures counted for adaptation
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2021-12-27 13:54:05 -08:00 |
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Aaron Veden
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8fe6319742
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fixed surface deletion indexing nil
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2021-12-27 13:54:05 -08:00 |
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Aaron Veden
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30d7dcb7df
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added spaceship- surfaces to exclusion list
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2021-12-27 13:54:05 -08:00 |
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Aaron Veden
|
64078e5e84
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fixed adding player to chunk crash
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2021-12-27 13:54:05 -08:00 |
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Aaron Veden
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9c032a3167
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fixed builder unit not being correctly accounted for in onBuilderArrived
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2021-12-27 13:54:05 -08:00 |
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Aaron Veden
|
22407709af
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added RTStasisRealm to exclusion list for surfaces
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2021-12-27 13:54:05 -08:00 |
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Aaron Veden
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588b1f06dd
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starting 2.0.4
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2021-12-27 13:54:05 -08:00 |
|
Aaron Veden
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221ea0c958
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fixed energyThief thief graphics and explosions
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2021-12-16 19:21:04 -08:00 |
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Aaron Veden
|
febb4e34dd
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fixed nil name in upgrade entity
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2021-12-16 19:20:29 -08:00 |
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Aaron Veden
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eaf4216e01
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fixed typo in require statement in upgrade
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2021-12-16 08:10:19 -08:00 |
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Aaron Veden
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62c39e5dfc
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adding credit in changelog
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2021-12-15 20:28:47 -08:00 |
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Aaron Veden
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4cdd6ce17e
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fixed enabling new enemies late in save with Rampant already enabled
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2021-12-15 20:25:44 -08:00 |
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Aaron Veden
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0681bc05fc
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added changelog entry about vengence queue fix on surface invalidation
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2021-12-14 22:09:44 -08:00 |
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Aaron Veden
|
db337c4a92
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perform a cleanup of tables and iterators when chunk becomes impassable
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2021-12-14 22:03:29 -08:00 |
|
Aaron Veden
|
d9c733cb54
|
fixed Krastorio2 interface position parameter
|
2021-12-14 20:47:29 -08:00 |
|
Aaron Veden
|
0f4d4868ef
|
potential fix for nil evolutionTable alignment
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2021-12-14 20:29:14 -08:00 |
|
Aaron Veden
|
cdfef6f83e
|
fixing passScanning not checking for enemy structures
|
2021-12-14 19:12:22 -08:00 |
|
Aaron Veden
|
70327b2eb1
|
added changelog entry for contribution
|
2021-12-14 19:08:35 -08:00 |
|
Aaron Veden
|
219826fa86
|
added an initialPeaceTime setting allow initial base setup
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2021-12-12 13:20:16 -08:00 |
|
Aaron Veden
|
a9ead2e293
|
added vengence becoming settlers at 7.5% chance
|
2021-12-12 10:22:34 -08:00 |
|
Aaron Veden
|
704b42e910
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added more raiding at lower temperament values
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2021-12-12 10:22:31 -08:00 |
|
Aaron Veden
|
05e42b21a5
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revert siege state only processing active and raid nest
|
2021-12-12 10:00:51 -08:00 |
|
Aaron Veden
|
94bd63799d
|
revert siege groups only moving toward player
|
2021-12-12 10:00:51 -08:00 |
|
Aaron Veden
|
b485425881
|
reduced rally chance by 50%
|
2021-12-11 15:01:14 -08:00 |
|
Aaron Veden
|
ac7003faef
|
Optimized energy thief attack
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2021-12-11 12:50:11 -08:00 |
|
Aaron Veden
|
ffa52e6c74
|
adjusting siege groups to raid groups during ai siege state
|
2021-12-11 11:38:20 -08:00 |
|
Aaron Veden
|
1561456ba9
|
pre-allocated structures don't cross function boundaries
|
2021-12-11 10:42:49 -08:00 |
|
Aaron Veden
|
d462e8f32d
|
added raiding ai state to lower temperament
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2021-12-10 13:32:14 -08:00 |
|
Aaron Veden
|
04526dda70
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kamikazeThreshold for settlers using settler max group size
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2021-12-10 13:30:11 -08:00 |
|
Aaron Veden
|
2379298259
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siege groups now detect player structures on nextAttackChunk
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2021-12-10 13:23:52 -08:00 |
|
Aaron Veden
|
3f2bfab67c
|
kamikaze settlers are 2.5x more likely during siege state
|
2021-12-10 11:51:39 -08:00 |
|
Aaron Veden
|
70df318897
|
tweaked state chances under 0.2 temperament
|
2021-12-10 11:22:07 -08:00 |
|
Aaron Veden
|
c39fb48086
|
fixed changelog typo
|
2021-12-10 11:16:22 -08:00 |
|
Aaron Veden
|
f413fc567e
|
fixed onslaught not using raid nests
|
2021-12-10 11:14:29 -08:00 |
|
Aaron Veden
|
f4d632b993
|
siege now sends some raiding squads
|
2021-12-10 11:12:54 -08:00 |
|
Aaron Veden
|
0767637f92
|
siege state only uses raid and active spawners now
|
2021-12-10 11:06:31 -08:00 |
|
Aaron Veden
|
97af8d9093
|
siege squad move towards players only
|
2021-12-10 10:58:49 -08:00 |
|
Aaron Veden
|
0d146d42d0
|
temperament point bonus tweak
|
2021-12-10 10:55:17 -08:00 |
|
Aaron Veden
|
76dbc8363e
|
chunk passing scanning happens regardless of active map
|
2021-12-09 22:38:50 -08:00 |
|
Aaron Veden
|
e9681f1644
|
fixing temperament scoring around registering and unregistering enemy structures
|
2021-12-09 19:56:26 -08:00 |
|
Aaron Veden
|
302f703e71
|
tweaks to temperament scoring
|
2021-12-09 19:56:11 -08:00 |
|
Aaron Veden
|
1a60d01243
|
cleanup map is now processes all events regardless of active map
|
2021-12-08 22:18:09 -08:00 |
|
Aaron Veden
|
2289ff83de
|
cleanup energy thief biter logic in control
|
2021-12-08 22:01:54 -08:00 |
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