Aaron Veden
|
d52de9e6c2
|
fixed surfaceTileChange not using chunk in keyvalue pair
|
2021-12-06 21:20:41 -08:00 |
|
Aaron Veden
|
b88e1abd91
|
code cleanup in onDeath event and chunkProcessor
|
2021-12-06 21:20:05 -08:00 |
|
Aaron Veden
|
d68c3c93d6
|
removed extra unregisterResource call in onMined
|
2021-12-06 20:43:21 -08:00 |
|
Aaron Veden
|
d207dba5df
|
fixed neutral death and cliff processing
|
2021-12-06 20:34:14 -08:00 |
|
Veden
|
2f59f71371
|
Merge pull request #59 from Astorin/master
Update RU locale to Rampant v2.0.0
|
2021-12-06 08:46:09 -08:00 |
|
Shadow_Man
|
679cd48dff
|
Add files via upload
|
2021-12-06 12:27:59 +02:00 |
|
Aaron Veden
|
27426a42ae
|
renamed method processSpawners to processAttackWaves
|
2021-12-05 22:11:59 -08:00 |
|
Aaron Veden
|
beaeaa6c2e
|
pending chunks are processed across all chunks
|
2021-12-05 22:04:07 -08:00 |
|
Aaron Veden
|
d1eeee025f
|
optimized processing spawners covered by pollution
|
2021-12-05 21:44:19 -08:00 |
|
Aaron Veden
|
2f87808593
|
active nests are now processed across all surfaces
|
2021-12-05 20:56:08 -08:00 |
|
Aaron Veden
|
b81c96c043
|
now upgrades are processed across all chunks
|
2021-12-05 20:43:41 -08:00 |
|
Aaron Veden
|
893bd393ff
|
added max move and auto settling
|
2021-12-05 20:27:03 -08:00 |
|
Aaron Veden
|
926ef9e383
|
uniform squad processing
|
2021-12-05 19:40:39 -08:00 |
|
Aaron Veden
|
15c140b728
|
adding max consecutive wanders to squads
|
2021-12-05 17:17:41 -08:00 |
|
Aaron Veden
|
47e20864e1
|
Fixed scanning around player
|
2021-12-05 17:17:28 -08:00 |
|
Aaron Veden
|
31a8bdfdad
|
adding surface name when indexing on map prep
|
2021-12-05 16:21:36 -08:00 |
|
Aaron Veden
|
c3ee424656
|
50% reduced contribution to temperament
|
2021-12-05 16:02:50 -08:00 |
|
Aaron Veden
|
9c25648a15
|
added check for nextAttackChunk in settle being impassable
|
2021-12-05 15:52:47 -08:00 |
|
Aaron Veden
|
3afe84b83a
|
adding aggressive sent and max to console debug output
|
2021-12-05 15:33:51 -08:00 |
|
Aaron Veden
|
24d52de8a1
|
rng should now be deterministic
|
2021-12-05 15:33:24 -08:00 |
|
Aaron Veden
|
2a534af8df
|
reset squad and builder count on upgrade
|
2021-12-05 15:25:41 -08:00 |
|
Aaron Veden
|
38e83283fc
|
added logic to reset pending upgrade table
|
2021-12-05 14:39:50 -08:00 |
|
Aaron Veden
|
82058d16d4
|
ignore surfaces that will never have enemies
|
2021-12-05 11:39:39 -08:00 |
|
Aaron Veden
|
e814a9c648
|
potential desync fix and warding pheromone on attack path
|
2021-12-05 10:19:04 -08:00 |
|
Aaron Veden
|
c7850c3649
|
refactoring scanEnemyMap to use setAreaInQuery
|
2021-12-04 16:46:29 -08:00 |
|
Aaron Veden
|
839ee4754f
|
code clean up in mapProcessor simplifing logic
|
2021-12-04 16:44:59 -08:00 |
|
Aaron Veden
|
88d5c1f65d
|
fixed kastorio creep spawn on failed upgrade
|
2021-12-04 16:23:42 -08:00 |
|
Aaron Veden
|
8bbcca3dc4
|
adding random generator based on rampant seed and map seed
|
2021-12-04 16:03:33 -08:00 |
|
Aaron Veden
|
b733b2a21d
|
code cleanup in map prep
|
2021-12-04 15:44:29 -08:00 |
|
Aaron Veden
|
be98da5ebe
|
removed make building safe option
|
2021-12-04 15:41:53 -08:00 |
|
Aaron Veden
|
d51a717152
|
removed dead code
|
2021-12-04 15:06:19 -08:00 |
|
Aaron Veden
|
584a5bca7a
|
reduced chunk processing delay to 20 ticks
|
2021-12-04 14:57:49 -08:00 |
|
Aaron Veden
|
a61194150c
|
redistribute processing over more ticks
|
2021-12-04 14:57:45 -08:00 |
|
Aaron Veden
|
edb589816a
|
corrected base chunk count logic in upgrade and chunk properties
|
2021-12-04 13:37:22 -08:00 |
|
Aaron Veden
|
4bf9b7ac7b
|
force version bump on anyone who downloaded the mod earlier
|
2021-12-04 13:07:50 -08:00 |
|
Aaron Veden
|
96094237f6
|
fixed no new enemies mod path in registering and unregistering enemy structures
|
2021-12-04 13:05:47 -08:00 |
|
Aaron Veden
|
2772010851
|
fixed chunk pass scan not returng impassable chunk when needed
|
2021-12-04 12:56:02 -08:00 |
|
Aaron Veden
|
68de29c6d2
|
compute a base for all mapScanEnemies on a chunk
|
2021-12-04 12:07:27 -08:00 |
|
Aaron Veden
|
758ee7c0fc
|
added remaining onchunkgenerated tick property
|
2021-12-04 12:03:54 -08:00 |
|
Aaron Veden
|
9ea16e6a82
|
changed argument to entityUpgrade to base instead of alignment
|
2021-12-04 11:58:07 -08:00 |
|
Aaron Veden
|
ca72e200cb
|
added tick to chunkGenerationEvent for hives
|
2021-12-04 11:52:05 -08:00 |
|
Aaron Veden
|
31c50a15c8
|
cleaned up config.lua and distributed methods into code files
|
2021-12-04 11:42:41 -08:00 |
|
Aaron Veden
|
9dfb61e735
|
fixed regional bases processing, distribution, cleanup
|
2021-12-04 11:04:13 -08:00 |
|
Aaron Veden
|
f489fe2de9
|
fixed chunk processing not processing every chunk
|
2021-12-02 18:25:18 -08:00 |
|
Aaron Veden
|
b33f0e674c
|
fixed enemy force destroyed buildings not being unregistered
|
2021-12-01 20:27:59 -08:00 |
|
Aaron Veden
|
cca1598de9
|
restore missing chunks due to skipped processing
|
2021-11-30 22:19:25 -08:00 |
|
Aaron Veden
|
eaaf116e54
|
changed direct chunkBase access to getter
|
2021-11-30 19:48:52 -08:00 |
|
Aaron Veden
|
41e7762308
|
added upgrade parameters for aggressive max groups
|
2021-11-28 22:07:28 -08:00 |
|
Aaron Veden
|
e5007ab465
|
optimized energy thief faction
|
2021-11-28 22:07:24 -08:00 |
|
Aaron Veden
|
b7b1a783a6
|
moved processUpgrades into chunk processor
|
2021-11-28 17:59:51 -08:00 |
|