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RedMew/control.lua

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Lua
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require "util"
require "locale/utils/event"
require "config"
require "locale/utils/utils"
require "locale/utils/list_utils"
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require "base_data"
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require "user_groups"
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require "info"
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require "player_list"
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require "poll"
require "band"
require "fish_market"
require "train_station_names"
require "score"
require "map_layout"
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require "nuke_control"
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require "walk_distance"
require "on_tick"
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require "follow"
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require "wells"
require "custom_commands"
require "tasklist"
require "autodeconstruct"
require "corpse_util"
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require "reactor_meltdown"
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local function player_joined(event)
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local player = game.players[event.player_index]
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player.insert { name = "raw-fish", count = 4 }
player.insert { name = "iron-gear-wheel", count = 8 }
player.insert { name = "iron-plate", count = 16 }
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player.print("Welcome to our Server. You can join our Discord at: redmew.com/discord")
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player.print("And remember.. Keep Calm And Spaghetti!")
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end
function walkabout(player_name, distance)
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game.player.print("This command moved to /walkabout.")
end
local hodor_messages = {{"Hodor.", 16}, {"Hodor?", 16},{"Hodor!", 16}, {"Hodor! Hodor! Hodor! Hodor!", 4}, {"Hodor :(",4}, {"Hodor :)",4}, {"HOOOODOOOR!", 4}, {"( ͡° ͜ʖ ͡°)",1}, {"☉ ‿ ⚆",1}}
local message_weight_sum = 0
for _,w in pairs(hodor_messages) do
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message_weight_sum = message_weight_sum + w[2]
end
function hodor(event)
local message = event.message:lower()
if message:match("hodor") then
local index = math.random(1, message_weight_sum)
local message_weight_sum = 0
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for _,m in pairs(hodor_messages) do
message_weight_sum = message_weight_sum + m[2]
if message_weight_sum >= index then
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game.print("Hodor: " .. m[1])
return
end
end
end
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if message:match("discord") then
if game.player then
game.player.print("Did you ask about our discord server?")
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game.player.print("You can find it here: redmew/discord")
end
end
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end
Event.register(defines.events.on_player_created, player_joined)
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Event.register(defines.events.on_console_chat, hodor)