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--[[
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Hello there script explorer !
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With this you can add a " Fish Market " to your World
You can earn fish by killing alot of biters or by mining wood , ores , rocks .
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To spawn the market , do " /market " in your chat ingame as the games host .
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It will spawn a few tiles north of the current position where your character is .
---MewMew---
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! ! now with speed boost item addon from air20 ! !
to be added ( maybe )
fix pet health at refresh
make pet faster
make pet follow you moar
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--]]
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local Event = require ' utils.event '
local Token = require ' utils.global_token '
local Task = require ' utils.Task '
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local PlayerStats = require ' player_stats '
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local Market_items = require ' resources.market_items '
local market_item = Market_items.market_item
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local function spawn_market ( cmd )
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local player = game.player
if not player or not player.admin then
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cant_run ( cmd.name )
return
end
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local surface = player.surface
local force = player.force
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local pos = player.position
pos.y = pos.y - 4
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local market = surface.create_entity { name = ' market ' , position = pos }
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market.destructible = false
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for _ , item in ipairs ( Market_items ) do
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market.add_market_item ( item )
end
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force.add_chart_tag (
surface ,
{
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icon = { type = ' item ' , name = market_item } ,
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position = pos ,
text = ' Market '
}
)
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end
local fish_market_bonus_message = {
' Why don’t fish like basketball? Cause they’re afraid of the net ' ,
' What do you get when you cross a banker with a fish? A Loan shark! ' ,
' How do you make an Octupus laugh? With ten-tickles ' ,
' What do you call a fish that needs help with his or her vocals? Autotuna ' ,
' What is the difference between a piano and a fish? You can tune a piano but you cannot tuna fish. ' ,
' What did the blind man say when he passed the fish market? Good morning ladies. ' ,
' Did you hear about the goldfish who went bankrupt? Now he’s a bronze fish. ' ,
' What happens when you put nutella on salmon? You get salmonella ' ,
' What do you call a fish with no eyes?…Fsh ' ,
' What kind of money do fishermen make?…Net profits ' ,
' What do you get if you cross a salmon, a bird’s leg and a hand?…Birdsthigh fish fingers ' ,
' Why is a fish easy to weigh?…Because it has its own scales ' ,
' Why are gold fish orange?…The water makes them rusty ' ,
' What was the Tsar of Russia’s favorite fish?…Tsardines ' ,
' Why did the dog jump into the sea?…He wanted to chase the catfish ' ,
' Which fish dresses the best?…The Swordfish – It always looks sharp ' ,
' What do you get if you cross an abbot with a trout?…Monkfish ' ,
' What do you call a big fish who makes you an offer you can’t refuse?…The Codfather ' ,
' Why is a swordfish’s nose 11 inches long?…If it were 12 inches long it would be a foot ' ,
' What do you get if you cross a trout with an apartment?…A flat fish ' ,
' Why are fish no good at tennis?…They don’t like to get too close to the net ' ,
' How do the fish get to school?…By octobus ' ,
' What fish make the best sandwich?…A peanut butter and jellyfish ' ,
' Man: Can I have a fly rod and reel for my son?…Fishing Shop Owner: Sorry sir we don’t do trades ' ,
' Where do fish keep their money?…In the river bank ' ,
' Why do fish like arcade games?…Because they are finball wizards ' ,
' What is a mermaid?…A deep-she fish ' ,
' What do you get if you cross a whale with rotten fish?…Moby Sick ' ,
' Why didn’t the lobster share his toys?…He was too shellfish ' ,
' What do fish use to make telephone calls?…a Shell phone ' ,
' Why don’t fish make very good tennis balls?…They keep getting caught in the net ' ,
' Electric eels and electric rays have enough electricity to kill a horse. ' ,
' Most fish have taste buds all over their body. ' ,
' Most brands of lipstick contain fish scales. ' ,
' A fish does not add new scales as it grows, but the scales it has increase in size. In this way, growth rings are formed and the rings reveal the age of a fish. ' ,
' An inflated porcupine fish can reach a diameter of up to 35 inches. It puffs up by swallowing water and then storing it in its stomach. ' ,
' Most fish cannot swim backwards. Those that can are mainly members of one of the eel families. ' ,
' The fastest fish is the sailfish. It can swim as fast as a car travels on the highway. ' ,
' Some desert pupfish can live in hot springs that reach temperatures greater than 113° F. ' ,
' Anableps, four-eyed fish, can see above and below water at the same time. ' ,
' Catfish have over 27,000 taste buds. Humans have around 7,000. ' ,
' One hagfish can make enough slime in one minute to fill a bucket. ' ,
' A female sunfish can lay 300 million eggs each year. ' ,
' Fish feel pain and suffer stress just like mammals and birds. ' ,
' The Dwarf Seahorse is so slow you can’t see it move ' ,
' Some fish are as small as a grain of rice ' ,
" There's a species of fish called 'Slippery Dick' " ,
' Herrings communicate through farts. ' ,
' One Puffer Fish contains enough poison to kill 30 medium-biters. ' ,
' When Anglerfish mate, they melt into each other and share their bodies forever. ' ,
" A koi fish named 'Hanako' lived for 225 years. " ,
" What did the fish say when he posted bail? I'm off the hook! " ,
' There was a sale at the fish market today. I went to see what was the catch. ' ,
' There are over 25,000 identified species of fish on the earth. '
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}
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local total_fish_market_bonus_messages = # fish_market_bonus_message
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local function fish_earned ( event , amount )
local player_index = event.player_index
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local player = game.players [ player_index ]
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local stack = { name = market_item , count = amount }
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local inserted = player.insert ( stack )
local diff = amount - inserted
if diff > 0 then
stack.count = diff
player.surface . spill_item_stack ( player.position , stack , true )
end
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local fish = PlayerStats.get_coin_earned ( player_index )
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fish = fish + amount
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PlayerStats.set_coin_earned ( player_index , fish )
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if fish % 70 == 0 then
if player and player.valid then
local message = fish_market_bonus_message [ math.random ( total_fish_market_bonus_messages ) ]
player.print ( message )
end
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end
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end
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local function pre_player_mined_item ( event )
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if event.entity . type == ' simple-entity ' then -- Cheap check for rock, may have other side effects
fish_earned ( event , 10 )
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return
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end
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if event.entity . type == ' tree ' then
local x = math.random ( 1 , 4 )
if x == 1 then
fish_earned ( event , 4 )
end
end
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end
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local entity_drop_amount = {
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--[[['small-biter'] = {low = -62, high = 1},
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[ ' small-spitter ' ] = { low = - 62 , high = 1 } ,
[ ' medium-biter ' ] = { low = - 14 , high = 1 } ,
[ ' medium-spitter ' ] = { low = - 14 , high = 1 } ,
[ ' big-biter ' ] = { low = - 2 , high = 1 } ,
[ ' big-spitter ' ] = { low = - 2 , high = 1 } ,
[ ' behemoth-biter ' ] = { low = 1 , high = 1 } ,
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[ ' behemoth-spitter ' ] = { low = 1 , high = 1 } , ] ]
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[ ' biter-spawner ' ] = { low = 5 , high = 15 } ,
[ ' spitter-spawner ' ] = { low = 5 , high = 15 } ,
[ ' small-worm-turret ' ] = { low = 2 , high = 8 } ,
[ ' medium-worm-turret ' ] = { low = 5 , high = 15 } ,
[ ' big-worm-turret ' ] = { low = 10 , high = 20 }
}
local spill_items =
Token.register (
function ( data )
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local stack = { name = market_item , count = data.count }
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data.surface . spill_item_stack ( data.position , stack , true )
end
)
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local function fish_drop_entity_died ( event )
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local entity = event.entity
if not entity or not entity.valid then
return
end
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local bounds = entity_drop_amount [ entity.name ]
if not bounds then
return
end
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local count = math.random ( bounds.low , bounds.high )
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if count > 0 then
Task.set_timeout_in_ticks ( 1 , spill_items , { count = count , surface = entity.surface , position = entity.position } )
end
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end
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local function pet ( player , entity_name )
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if not player then
player = game.connected_players [ 1 ]
else
player = game.players [ player ]
end
if not entity_name then
entity_name = ' small-biter '
end
if not global.player_pets then
global.player_pets = { }
end
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local surface = player.surface
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local pos = player.position
pos.y = pos.y + 1
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local x = 1
x = x + # global.player_pets
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global.player_pets [ x ] = { }
global.player_pets [ x ] . entity = surface.create_entity { name = entity_name , position = pos , force = ' player ' }
global.player_pets [ x ] . owner = player.index
global.player_pets [ x ] . id = x
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end
local function reset_player_runningspeed ( player )
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player.character_running_speed_modifier = global.player_speed_boost_records [ player.index ] . pre_boost_modifier
global.player_speed_boost_records [ player.index ] = nil
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end
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local function boost_player_runningspeed ( player , market )
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if global.player_speed_boost_records == nil then
global.player_speed_boost_records = { }
end
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if global.player_speed_boost_records [ player.index ] == nil then
global.player_speed_boost_records [ player.index ] = {
start_tick = game.tick ,
pre_boost_modifier = player.character_running_speed_modifier ,
boost_lvl = 0
}
end
local boost_msg = {
[ 1 ] = ' %s found the lost Dragon Scroll and got a lv.1 speed boost! ' ,
[ 2 ] = ' Guided by Master Oogway, %s got a lv.2 speed boost! ' ,
[ 3 ] = ' Kungfu Master %s defended the village and was awarded a lv.3 speed boost! ' ,
[ 4 ] = ' Travelled at the speed of light. %s saw a blackhole. Oops. '
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}
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global.player_speed_boost_records [ player.index ] . boost_lvl =
1 + global.player_speed_boost_records [ player.index ] . boost_lvl
player.character_running_speed_modifier = 1 + player.character_running_speed_modifier
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if global.player_speed_boost_records [ player.index ] . boost_lvl >= 4 then
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game.print ( string.format ( boost_msg [ global.player_speed_boost_records [ player.index ] . boost_lvl ] , player.name ) )
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reset_player_runningspeed ( player )
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player.character . die ( player.force , market )
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return
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end
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player.print ( string.format ( boost_msg [ global.player_speed_boost_records [ player.index ] . boost_lvl ] , player.name ) )
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end
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local function reset_player_miningspeed ( player )
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player.character_mining_speed_modifier = global.player_mining_boost_records [ player.index ] . pre_mining_boost_modifier
global.player_mining_boost_records [ player.index ] = nil
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end
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local function boost_player_miningspeed ( player , market )
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if global.player_mining_boost_records == nil then
global.player_mining_boost_records = { }
end
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if global.player_mining_boost_records [ player.index ] == nil then
global.player_mining_boost_records [ player.index ] = {
start_tick = game.tick ,
pre_mining_boost_modifier = player.character_mining_speed_modifier ,
boost_lvl = 0
}
end
local boost_msg = {
[ 1 ] = ' %s is going on a tree harvest! ' ,
[ 2 ] = ' In search of a sharper axe, %s got a lv.2 mining boost! ' ,
[ 3 ] = ' Wood fiend, %s, has picked up a massive chain saw and is awarded a lv.3 mining boost! ' ,
[ 4 ] = ' Better learn to control that saw, %s, chopped off their legs. Oops. '
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}
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global.player_mining_boost_records [ player.index ] . boost_lvl =
1 + global.player_mining_boost_records [ player.index ] . boost_lvl
player.character_mining_speed_modifier = 1 + player.character_mining_speed_modifier
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if global.player_mining_boost_records [ player.index ] . boost_lvl >= 4 then
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game.print ( string.format ( boost_msg [ global.player_mining_boost_records [ player.index ] . boost_lvl ] , player.name ) )
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reset_player_miningspeed ( player )
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player.character . die ( player.force , market )
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return
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end
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player.print ( string.format ( boost_msg [ global.player_mining_boost_records [ player.index ] . boost_lvl ] , player.name ) )
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end
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local function market_item_purchased ( event )
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local market = event.market
if not market or not market.valid then
return
end
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local offer_index = event.offer_index
local player_index = event.player_index
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-- cost
local market_item = market.get_market_items ( ) [ offer_index ]
local fish_cost = market_item.price [ 1 ] . amount * event.count
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PlayerStats.change_coin_spent ( player_index , fish_cost )
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if event.offer_index == 1 then -- Temporary speed bonus
local player = game.players [ player_index ]
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boost_player_runningspeed ( player , market )
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end
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if event.offer_index == 2 then -- Temporary mining bonus
local player = game.players [ player_index ]
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boost_player_miningspeed ( player , market )
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end
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--[[
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if event.offer_index == 2 then
player.remove_item ( { name = " small-plane " , count = event.count } )
local chance = 4
local x = math.random ( 1 , 3 )
if x < 3 then
local x = math.random ( 1 , chance )
if x < chance then
rolled_pet = " small-biter "
else
local x = math.random ( 1 , chance )
if x < chance then
rolled_pet = " medium-biter "
else
local x = math.random ( 1 , chance )
if x < chance then
rolled_pet = " big-biter "
else
rolled_pet = " behemoth-biter "
end
end
end
else
local x = math.random ( 1 , chance )
if x < chance then
rolled_pet = " small-spitter "
else
local x = math.random ( 1 , chance )
if x < chance then
rolled_pet = " medium-spitter "
else
local x = math.random ( 1 , chance )
if x < chance then
rolled_pet = " big-spitter "
else
rolled_pet = " behemoth-spitter "
end
end
end
end
local str = string.format ( " %s bought his very own pet %s at the fish market!! " , player.name , rolled_pet )
game.print ( str )
pet ( event.player_index , rolled_pet )
end
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--]]
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end
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if not global.pet_command_rotation then
global.pet_command_rotation = 1
end
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local function on_180_ticks ( )
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if game.tick % 900 == 0 then
if global.player_speed_boost_records then
for k , v in pairs ( global.player_speed_boost_records ) do
if game.tick - v.start_tick > 3000 then
reset_player_runningspeed ( game.players [ k ] )
end
end
end
if global.player_mining_boost_records then
for k , v in pairs ( global.player_mining_boost_records ) do
if game.tick - v.start_tick > 6000 then
reset_player_miningspeed ( game.players [ k ] )
end
end
end
end
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if global.player_pets then
for _ , pets in pairs ( global.player_pets ) do
local player = game.players [ pets.owner ]
if
pcall (
function ( )
local x = pets.entity . name
end
)
then
if global.pet_command_rotation % 15 == 0 then
local surface = player.surface
local pet_pos = pets.entity . position
local pet_name = pets.entity . name
local pet_direction = pets.entity . direction
pets.entity . destroy ( )
pets.entity =
surface.create_entity {
name = pet_name ,
position = pet_pos ,
direction = pet_direction ,
force = ' player '
}
end
if global.pet_command_rotation % 2 == 1 then
pets.entity . set_command (
{
type = defines.command . go_to_location ,
destination = player.position ,
distraction = defines.distraction . none
}
)
else
local fake_pos = pets.entity . position
pets.entity . set_command (
{
type = defines.command . go_to_location ,
destination = fake_pos ,
distraction = defines.distraction . none
}
)
end
else
global.player_pets [ pets.id ] = nil
local str = player.name .. ' ´s pet died ;_; '
game.print ( str )
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end
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end
global.pet_command_rotation = global.pet_command_rotation + 1
end
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end
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local function fish_player_crafted_item ( event )
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local x = math.random ( 1 , 50 )
if x == 1 then
fish_earned ( event , 1 )
end
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end
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commands.add_command ( ' market ' , ' Places a fish market near you. (Admins only) ' , spawn_market )
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Event.on_nth_tick ( 180 , on_180_ticks )
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Event.add ( defines.events . on_pre_player_mined_item , pre_player_mined_item )
Event.add ( defines.events . on_entity_died , fish_drop_entity_died )
Event.add ( defines.events . on_market_item_purchased , market_item_purchased )
Event.add ( defines.events . on_player_crafted_item , fish_player_crafted_item )