* Added improved hydra scaling
Added min, max and trigger to config
Added online_player_scale to config
Made hail hydra chances a variable of: - number of online players (toggleable)
- evolution based on a custom formula that has a slow scaling until evolution 0.8
* Removed debug game.prints
* Backwards compatibility
Added conversion from old config to new
* Updated config to show -1 for unused
* Added locking chance
* Added improved hydra scaling
Added min, max and trigger to config
Added online_player_scale to config
Made hail hydra chances a variable of: - number of online players (toggleable)
- evolution based on a custom formula that has a slow scaling until evolution 0.8
* Removed debug game.prints
* Backwards compatibility
Added conversion from old config to new
* Updated config to show -1 for unused
* Added locking chance
* Added behemoth-worm-turret
* Removed old behemoth-biter
* Added new default configuration
Research message on research finished
Chart tags sync with all forces
- Needs refactoring
Quadrants labeled with a number
Evolution factors halved (except: Pollution from 150 -> 50)
Fixed linting
Added position to item_to_chest to override player position
Player count
Where -> Were
How to Chat
Allowing pipes
Unminable chests explained by compilatron
Better too heavy message
Fixed auto shout formating
Initial code for Map tag sync
Added min, max and trigger to config
Added online_player_scale to config
Made hail hydra chances a variable of: - number of online players (toggleable)
- evolution based on a custom formula that has a slow scaling until evolution 0.8