1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

3294 Commits

Author SHA1 Message Date
SimonFlapse
350ab55fcc Changes from second playthrough 2019-10-21 17:20:28 +02:00
SimonFlapse
301c57a536 Changed rail_grid_restrictions to use Token 2019-10-08 10:51:07 +02:00
SimonFlapse
1ecf72a86a Merge remote-tracking branch 'upstream/develop' into concrete_jungle 2019-10-08 10:48:30 +02:00
SimonFlapse
a9836b31f2 Moved containers to tier 1, new logic to prevent chest spilling
Regulars and above ignored by the anti grief
2019-10-06 22:59:09 +02:00
SimonFlapse
199c824ad7 Refactoring + Locales + Welcome message fix 2019-10-06 14:53:51 +02:00
SimonFlapse
dcf66d3bac anti-grief spilling 2019-10-06 02:17:05 +02:00
SimonFlapse
3b34afca3d Popup for spilling items 2019-10-06 02:05:01 +02:00
SimonFlapse
f94fdcd660 Added info popup 2019-10-06 01:43:27 +02:00
SimonFlapse
5145b2ac26 Re-disable tile blueprints 2019-10-06 01:27:07 +02:00
SimonFlapse
1f34779c8e Fixed inventory entities losing items
Starting area enclosed by a circle with 4 bridges

Removed refined-hazard-concrete from market

Added 3x3 hazard-concrete to spawn for assembling machine mk2 to start producing concrete
2019-10-06 01:20:01 +02:00
SimonFlapse
428e298ae9 Added more info 2019-10-05 19:43:45 +02:00
SimonFlapse
d7a08fbdae Forgot a game.print 2019-10-05 19:39:26 +02:00
SimonFlapse
9608836a77 Fixed tile blueprinting 2019-10-05 19:36:49 +02:00
SimonFlapse
79aef55281 Preventing downgrading tiles 2019-10-05 19:14:27 +02:00
SimonFlapse
ffe6f0d965 Fixed hazard left and right names 2019-10-05 18:42:50 +02:00
SimonFlapse
a087fb84b4 fixed stack valid for read 2019-10-05 18:35:57 +02:00
SimonFlapse
dad86aeff2 Fixed ground stealing/cheating 2019-10-05 18:28:06 +02:00
SimonFlapse
a324bcd167 Tweaking game play 2019-10-05 17:14:01 +02:00
SimonFlapse
47bd5e4971 Minor improvements 2019-10-05 17:02:00 +02:00
SimonFlapse
712d6bd006 Fixed upvalues 2019-10-05 17:00:36 +02:00
grilledham
c6fd8ec4ea
Merge pull request #980 from Jayefuu/branch
Added rail_grid map preset and preview
2019-10-05 11:45:11 +01:00
Simon
1fe86c999e
Crowdin-Sync (2019-10-04) (#989) 2019-10-05 11:10:26 +02:00
SimonFlapse
9b6a9784ba Refactoring 2019-10-05 11:09:32 +02:00
SimonFlapse
5d7a319267 added map info 2019-10-05 02:37:35 +02:00
SimonFlapse
af07e81014 added messages 2019-10-05 02:14:57 +02:00
SimonFlapse
2437a886f9 Added more tiered entities 2019-10-05 01:37:33 +02:00
SimonFlapse
059e8cd274 Created concrete jungle map
Suggested by Sangria Louie (https://discordapp.com/channels/432567222481846283/432570869039104012/629791144846426122)

Initial edition

Starting area with a radius of 50 made with stone-path

Most entities can only be placed on top of stone-path or better.

Entities can be split up into three tiers making the "heaviest" entities banned from any tile except refined-concrete

Needs more tiered entities
2019-10-05 01:01:39 +02:00
Simon
3997f6ffb3
Toxic Jungle Danger Ores Fixes (#986)
* Fixed danger ores and removed flamethrower ammo recipe

* disabled draw_resource_selection

Disabled map_gen ore, oil and cliffs.

Added map info
2019-10-04 21:01:11 +02:00
grilledham
661cd205a4 fixed comment 2019-09-28 14:33:27 +01:00
grilledham
ea7c027495 travis linting 2019-09-28 14:31:19 +01:00
grilledham
781cd11178 refactor rail_grid 2019-09-28 14:23:57 +01:00
grilledham
004bb0500f
Merge pull request #983 from curiosity-a/develop
Fix stress corruption caused by water #552
2019-09-17 18:36:20 +01:00
curiosity
03dba62d30 Refactoring 2019-09-15 12:00:23 +03:00
curiosity
9dd4f8a3bb Refactoring 2019-09-15 11:47:18 +03:00
curiosity
f3ebccce0b Fix stress corruption caused by water #552 2019-09-14 19:40:43 +03:00
grilledham
e96cbfa680 Added Builders.change_map_gen_tiles(shape, new_tile_map). 2019-09-11 20:51:04 +01:00
Jayefuu
1ad53c842d Added rail_grid lua and png files. Suitable for vanilla but also used on modded. 2019-09-11 19:31:38 +01:00
grilledham
ef89b1fb8c
Merge pull request #978 from grilledham/diggy-fix_require
Fix require for Popup.player
2019-09-08 13:34:31 +01:00
grilledham
def7d53da2 fix require for Popup.player 2019-09-08 13:18:50 +01:00
theorangeangle
fc1d1af9d8
Merge pull request #947 from SimonFlapse/diggy_cutscene
Cutscene Controller
2019-08-31 20:52:28 -05:00
grilledham
7d56edd582
Merge pull request #974 from grilledham/crashsite/updates
reduce number of trees correctly
2019-08-03 14:34:47 +01:00
grilledham
3e28c29a70 reduce number of trees correctly 2019-08-03 14:26:34 +01:00
grilledham
55fca6d183
Merge pull request #973 from grilledham/crashsite/updates
Crashsite/updates
2019-08-03 13:23:37 +01:00
grilledham
afa2019faa less trees 2019-08-03 12:16:19 +01:00
grilledham
c2a663dbb7 remove missing items 2019-08-03 12:11:25 +01:00
grilledham
26447fb6c9
Merge pull request #972 from grilledham/crashsite/oil_change
0.17.60 oil changes
2019-07-30 17:37:39 +01:00
grilledham
0eb844b17f 0.17.60 oil changes 2019-07-30 17:30:47 +01:00
grilledham
fbc5600d5a
Merge pull request #971 from grilledham/crashsite/desert
Crashsite/desert
2019-07-28 19:33:58 +01:00
grilledham
54ff569235 desert preset 2019-07-28 11:44:21 +01:00
grilledham
119ce340bb refactor to allow multiple crashsite presets 2019-07-28 11:44:13 +01:00