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Commit Graph

2184 Commits

Author SHA1 Message Date
TWLTriston
d7ba450760 Additional updates to the way callbacks are handled, using "STRING" names instead of serializing the function seems to resolve the desync issues. 2017-10-10 12:21:04 -04:00
Triston
1949a9eb86 Merge pull request #84 from Valansch/dev_worms
Dev worms
2017-10-10 06:41:45 -04:00
TWLTriston
d6149e0fab Conversion of borg planet to threaded generation 2017-10-10 06:35:30 -04:00
TWLTriston
cbf618327c Cleanup to island resort code, elseifs and whitespace mostly.
Overall -- did not affect game stutter, however code is playtested.
2017-10-06 04:03:02 -04:00
Triston
2a42074a89 Merge pull request #83 from Valansch/dev_async_worker
Implemented Thread.queue_action
2017-10-06 04:00:10 -04:00
Valansch
059a80bbe6 Implemented worms 2017-10-06 02:14:38 +02:00
Valansch
adbb1b36be Implemented Thread.queue_action 2017-10-06 02:13:56 +02:00
Triston
8a678bdd4a Merge pull request #82 from Valansch/temp_ban
Temp ban
2017-10-05 19:01:33 -04:00
Triston
5d0adb671f Merge pull request #81 from Valansch/dev_autodecon
Fixed pumpjack deconstruction and miners not deconstructing next to w…
2017-10-05 19:00:25 -04:00
Valansch
4494fc0a6c Changed Animal case 2017-10-06 00:43:55 +02:00
Valansch
37a636fb26 Implemented /tempban 2017-10-06 00:43:30 +02:00
Valansch
edb797a355 Fixed bug where players with special characters in their names cant be used in commands 2017-10-05 23:19:53 +02:00
Valansch
3cfd54b11e Fixed pumpjack deconstruction and miners not deconstructing next to wells 2017-10-04 01:51:42 +02:00
Triston
310660695b Merge pull request #79 from Valansch/dev_autodecon
Implemented autodeconstruct. Closes #70
2017-10-02 18:11:59 -04:00
Valansch
96357fb0b3 Added animal as mod <3 2017-10-02 23:51:37 +02:00
Valansch
017eb88d9f Updated regulars 2017-10-02 23:43:57 +02:00
Valansch
580f7f10b7 Merge pull request #77 from Valansch/develop_pacman_extend
Modified the pacman map generator to allow future additional map grids
2017-10-01 16:02:54 +02:00
Valansch
34813dbd3c Implemented autodeconstruct. Closes #70 2017-10-01 15:58:10 +02:00
Valansch
d8ce30400e Merge pull request #76 from Valansch/dev_forcetoggle_qol_fixes
Dev forcetoggle qol fixes
2017-10-01 14:48:31 +02:00
TWLTriston
84c9c57e4b Modified the pacman map generator to allow future additional map grids 2017-10-01 07:35:16 -04:00
Maik Wild
706fdecaec Added item spill to force toggle #75 2017-09-30 18:40:06 +02:00
Maik Wild
7cf2001f3f Added laser defense to list of items to remove from equip on force toggle #75 2017-09-30 18:19:41 +02:00
Maik Wild
dc06a2dd0c Put roboports into inventory on force toggle #75 2017-09-30 18:11:01 +02:00
Maik Wild
0d85e7994a Brought hodor back. Again 2017-09-30 15:49:04 +02:00
Maik Wild
5c27ab6013 Changed tasklist author to gray 2017-09-30 14:07:41 +02:00
Maik Wild
9a71d7fe79 added missing s from spirals 2017-09-30 14:01:17 +02:00
Valansch
8af647d7d9 Merge pull request #69 from Valansch/develop_pacman_shape
Pacman
2017-09-28 18:02:33 +02:00
TWLTriston
6891e3718c Update to the RSO default config, moved chunk grid to misc generation 2017-09-28 11:43:42 -04:00
TWLTriston
e737f38e59 Merge branch 'develop_pacman_shape' of https://github.com/Valansch/RedMew into develop_pacman_shape 2017-09-28 11:43:16 -04:00
TWLTriston
638eadc890 Changed implementation to be compatible with multiple miscs 2017-09-28 11:41:55 -04:00
TWLTriston
3dcc0c36b8 Modifying existing misc code 2017-09-28 11:41:55 -04:00
TWLTriston
8e150d7fa3 Ship wreck loot 2017-09-28 11:41:55 -04:00
TWLTriston
ad36782c78 First iteration of pacman grid, uses a 0,1 array of pixel data to create an overlay, reuable for other ideas 2017-09-28 11:41:55 -04:00
TWLTriston
931a616bf2 Changed implementation to be compatible with multiple miscs 2017-09-28 10:24:00 -04:00
TWLTriston
e661732f44 Modifying existing misc code 2017-09-28 06:55:33 -04:00
TWLTriston
4ecb81de18 Ship wreck loot 2017-09-28 06:45:10 -04:00
Valansch
6363a77637 Merge pull request #68 from Valansch/develop_rso_ores
Develop rso ores
2017-09-28 12:35:15 +02:00
TWLTriston
29b2c00193 First iteration of pacman grid, uses a 0,1 array of pixel data to create an overlay, reuable for other ideas 2017-09-28 06:20:20 -04:00
TWLTriston
736a6a0f8c Fixed the missing remoteTrees configuration option 2017-09-28 04:34:59 -04:00
TWLTriston
5fc1524112 Changed the debug to be a local function and not collide with other debugs. 2017-09-28 04:31:04 -04:00
TWLTriston
2ae539dea1 Rename of folder to RSO 2017-09-28 04:12:30 -04:00
Valansch
b9aa60958a Merge pull request #67 from Valansch/develop_threaded_spiral
Develop threaded spiral
2017-09-28 02:27:42 +02:00
Maik Wild
f153975301 Fixed indentations 2017-09-28 02:27:03 +02:00
Maik Wild
dad4a5d91d Fixed inserter train loading bug, by preserving the ghost entities direction 2017-09-28 02:02:01 +02:00
Maik Wild
ff109a811f Added bug that would allow regulars to decon thing. 2017-09-28 01:07:38 +02:00
Maik Wild
4677278c87 Fixed missing forcetuggle function head 2017-09-28 01:07:17 +02:00
Maik Wild
2d260dd4bb Fixed that underground pipes could not reconnect because a ghost underground pipe was placed \n Instead a normal pipe is now placed 2017-09-27 23:59:41 +02:00
Maik Wild
13d40e2437 Made regulars unable to use /forcetoggle 2017-09-27 23:58:15 +02:00
Maik Wild
f44789c485 Implemented threaded spiral 2017-09-27 23:55:43 +02:00
TWLTriston
04a7829ea9 Modified OARC's RSO scenario code to genreate what we want. Removed biter logic and most of the non-RedMew specific stuff like infinite ores. 2017-09-26 17:18:47 -04:00