Jayefuu
fed9388840
Fixed lua checks
2021-02-08 13:49:55 +00:00
Jayefuu
c9d8189218
Player kills deposit coins in inventory
2021-02-08 13:32:05 +00:00
Jayefuu
8754040a47
Updated as per suggestions
2021-02-08 13:00:34 +00:00
Jayefuu
3fb08af57c
Update map_gen/maps/crash_site/outpost_builder.lua
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Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-02-07 12:07:28 +00:00
James Gillham
71f6fede74
Add combat robots to corpse remover.
2021-02-06 15:56:03 +00:00
grilledham
deeea932fd
Merge pull request #1168 from Refactorio/artillery_balance_change
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Updated artillery turret bot spawn balance
2021-02-06 11:30:10 +00:00
Jayefuu
b186e7cc10
Updated artillery turret bot spawn balance
2021-02-06 09:05:40 +00:00
Jayefuu
a363a70f33
Whitespace
2021-02-05 15:26:09 +00:00
Jayefuu
20c21f9c9c
Suggested changes
2021-02-05 15:24:18 +00:00
Jayefuu
0b1a030bfe
Fixed lua checks
2021-02-03 10:59:47 +00:00
Jayefuu
759aef17b3
Updated as per suggestions and fixed furance to furnace
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- Replaced furance with furnace in all files
- Attempted to fix global desync issue, but probably not right
- Added server_player so /get_pollution_multiplier can be called from server
2021-02-03 10:57:19 +00:00
Jayefuu
0cb766fd22
Update map_gen/maps/crash_site/outpost_builder.lua
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Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-02-03 08:24:38 +00:00
grilledham
e2a8bb5a1d
Merge pull request #1166 from Refactorio/projectile_range_fix_for_bot_spawns
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Updated max_range for projectiles used in bot spawn
2021-02-02 19:43:06 +00:00
Jayefuu
c048a5f448
Update outpost_builder.lua
2021-02-02 18:33:54 +00:00
Jayefuu
d3aa8f18e0
Added configurable pollution to outposts
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My plan is to make a harder crash site version where getting free resources from outposts creates pollution.
My intention is to balance it so it's still better to get items from outposts, but this commit is intended to give me a way to take saved games and test different amounts of pollution to check for balance. I don't intend to test this on live for a while but want to test it offline, this will give me the ability to turn it on half way through a game.
Need to consider how it doesn't take into account what the item is so it will be better to get free end-game items and probably limit how much iron we let into base later in the game. Might also create interesting meta where we are careful about what resources we take from outposts depending upon the pollution making setting.
2021-02-02 18:26:17 +00:00
Jayefuu
e02d851dea
Updated max_range for projectiles used in bot spawn
2021-02-02 07:33:22 +00:00
Jayefuu
eafb3d8bdd
Merge pull request #1163 from Refactorio/make_destroyers_attack_arty_wagon
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Update destroyer attack behaviour for artillery wagons
2021-02-01 17:28:07 +00:00
Jayefuu
8e8b7ee818
Update events.lua
2021-02-01 17:06:43 +00:00
Jayefuu
d53e3d320c
Updated as per suggestions
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- Added function to check distance between two entities as I couldn't find one in utils
- Added call to check how far from destroyer to wagon
- Since there's now a check I removed the 2 second wait between spawning and starting to fire in favour of using distance instead (384, 386)
2021-02-01 16:09:07 +00:00
Jayefuu
f4ca719296
Merge pull request #1164 from EigenMan-Factorio/develop
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Multi-coordinate support for /spy and /strike.
2021-02-01 15:15:49 +00:00
Jayefuu
902fe0d81c
Merge pull request #1162 from grilledham/discord_report_player_time
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Add Player online time to discord report/jail embeds.
2021-02-01 15:14:41 +00:00
grilledham
97c3a6b708
Merge pull request #1165 from grilledham/remove_dynamic_requires
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Remove dynamic requires from diggy.
2021-01-31 14:48:47 +00:00
James Gillham
a7ce905428
Remove dynamic requires from diggy.
2021-01-30 21:56:29 +00:00
EigenMan-Factorio
421ff0959f
Made changes to address items found during review:
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- fixed code indenting
- added comments to warm about potential issues with surface names
- modified check for chest containing poison so it only happens once per /strike command
2021-01-30 11:12:38 -07:00
James Gillham
480f1dd888
Updates to sanitise_message.
2021-01-30 16:20:13 +00:00
EigenMan-Factorio
76ae7c6d19
Added a limit of 10 coordinates per strike command.
2021-01-29 10:38:18 -07:00
EigenMan-Factorio
537f9386bb
Added multi-coordinate support to the /spy and /strike commands. Also
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added help text to the /strike command.
2021-01-29 06:26:57 -07:00
Jayefuu
78a5c27dc1
Update events.lua
2021-01-29 13:07:30 +00:00
Jayefuu
6a3682a114
Update events.lua
2021-01-29 13:05:21 +00:00
Jayefuu
0430bfc64b
Fixed bold titles and added sanitisation attempt
2021-01-29 09:06:51 +00:00
Jayefuu
c673e54039
Merge pull request #1161 from Refactorio/sandworm_error_fix
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Sandworms: Fixed callback crash when no position for worm found
2021-01-28 22:23:32 +00:00
Jayefuu
61c8b33f8a
Updated as per requests.
2021-01-28 09:19:36 +00:00
Jayefuu
48ca840671
Updated and tessted prettier line formatting
2021-01-28 09:14:32 +00:00
James Gillham
9ecf53d76a
Add Player online time to discord report/jail embeds.
2021-01-27 21:27:41 +00:00
Jayefuu
025f35e3ce
Fixed callback crash when no position for worm found
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- If it couldn't find a non-colliding position it errored when trying to use the worm position to spawn biters
- This would cause the callback to stop working and the roboport wouldn't spawn worms.
- Fixed by adding check for nil worm position
2021-01-26 16:29:17 +00:00
Jayefuu
6973042ce6
Merge pull request #1159 from Refactorio/airstrike_improvements
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Added some rendering to make airstrike nicer to use
2021-01-26 07:52:17 +00:00
Jayefuu
2412e544c2
Updated as per suggestions
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- Removed surface and force hard coding
- Added floating text on surface so players don't need to use map view to see strike sender
2021-01-25 07:53:29 +00:00
Jayefuu
a7bb5a41aa
Merge pull request #1160 from Refactorio/spy_fix
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Fixed the message for spy cost
2021-01-25 07:26:49 +00:00
Jayefuu
88f80aa8e3
Fixed the message for spy cost
2021-01-24 15:52:38 +00:00
Jayefuu
cd791e73eb
Added some rendering to make airstrike nicer to use
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- Shows all players where the airstrike was aimed
- Shows the user of airstrike the radius their strike will roughly cover
2021-01-24 14:47:39 +00:00
Jayefuu
40b84c1576
Merge pull request #1156 from Refactorio/reduce_spy_cost
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Reduced cost of spy. It wasn't being used since strike is available e…
2021-01-23 17:49:32 +00:00
Jayefuu
ab8a21ec4b
Reduced cost of spy. It wasn't being used since strike is available early to mid game
2021-01-23 17:44:05 +00:00
Jayefuu
9ce26844f1
Merge pull request #1153 from Refactorio/accessibility_notifications
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Added white text above player when mentioned in chat
2021-01-23 17:41:42 +00:00
Jayefuu
f9e5752dd0
Removed old comments
2021-01-23 17:38:34 +00:00
Jayefuu
75df3186b8
Update chat_triggers.lua
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- Changed font size and line_to_live slightly on feedback from nibu and diffie
- Added check for if player is dead. Assume that if they're dead they're probably not distracted and will pay attention to chat.
- Removed us of game.get player and replaced with player.name
2021-01-21 14:46:18 +00:00
grilledham
8d26531add
Merge pull request #1155 from grilledham/fix_biter_corpse_desync
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Fix desync when changing global.config.biter_corpse_remover.max_queue_size
2021-01-20 23:01:50 +00:00
Jayefuu
91f91dc04a
Merge pull request #1154 from Refactorio/airstrike_message_cooldown
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Made strike command less spammy, replaced map pings with tags
2021-01-20 19:32:56 +00:00
Jayefuu
5301cba3ad
Update commands.lua
2021-01-20 19:20:32 +00:00
James Gillham
a46435ec00
Fix desync when changing global.config.biter_corpse_remover.max_queue_size
2021-01-20 17:10:21 +00:00
Jayefuu
e15d0806e3
Removed print to player
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Feedback from Anubi5 asked for no print to player. I think he's right, it's much more peaceful now.
2021-01-20 13:35:16 +00:00