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mirror of https://github.com/Refactorio/RedMew.git synced 2025-02-07 13:31:54 +02:00

96 Commits

Author SHA1 Message Date
SimonFlapse
4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00
SimonFlapse
565c4a4481 Isolated market items and buffs
Needs additional testing

I have changed the GUI, and implemented infinite stone progression. Created levels to mask the stone requirement.

Developed on a older branch!
2018-11-12 17:51:55 +01:00
SimonFlapse
3b6a3e1d6e Increased evolution
Increased evolution_factor by 50%. (0.0000008 -> 0.0000012)
Increased pollution_factor by 100% (0.00002 -> 0.00004)

Created on_init() in AlienSpawner and moved the pollution_factor here from StartingZone.on_init()

Fixes #281
2018-11-10 14:10:30 +01:00
Lynn
a4605041bb
Merge pull request #267 from iltar/noise-based-resource-spawning
Added noise based cluster resources
2018-11-08 18:57:19 +01:00
Lynn
36758c2fbe
Merge pull request #271 from iltar/character-item-modifier-text
Added scrolling text popups and UX for market chests
2018-11-08 18:57:02 +01:00
Lynn
20816d2898 Remove global sync as it's not used 2018-11-07 19:14:34 +01:00
Lynn
675e8fb0f5 Added scrolling text popups and UX for market chests 2018-11-06 21:36:11 +01:00
Lynn
8671258aa0 Reduce cave opening frame drops 2018-11-06 19:12:58 +01:00
Lynn
e132765537 Small optimizations 2018-11-06 18:53:29 +01:00
Lynn
bee981f367 Added noise based cluster resources 2018-11-06 18:48:58 +01:00
der-dave
5ce6341487 Update map_gen/Diggy/Feature/MarketExchange.lua
update #2
2018-11-05 19:19:23 +01:00
der-dave
cc33c95eac Update map_gen/Diggy/Feature/MarketExchange.lua
new progressbar and smaller improvements
2018-11-05 19:03:27 +01:00
Valansch
dd31190635
Players die on collapse now 2018-10-27 14:47:14 +02:00
Valansch
06479dba79
Merge pull request #248 from iltar/small-fixes-after-second-run
Balance changes and fixes based on the second play
2018-10-27 00:00:51 +02:00
der-dave
47aff764f0 Update map_gen/Diggy/Feature/MarketExchange.lua
3rd version
2018-10-25 17:53:14 +02:00
der-dave
fd54e28198 Update map_gen/Diggy/Feature/MarketExchange.lua
2nd version
2018-10-25 15:30:56 +02:00
der-dave
45a8afc5d4 Update map_gen/Diggy/Feature/MarketExchange.lua
first checkin
2018-10-25 12:34:50 +02:00
Lynn
4eb81a23f0 Balance changes and fixes based on the second play 2018-10-21 20:20:43 +02:00
Maik Wild
5ece77d4d7 removed quadrant logic 2018-10-20 00:59:57 +02:00
Valansch
0d1d98f438
Merge pull request #242 from iltar/stone-void-chest
Added stone void chest that sends stone to surface
2018-10-19 15:01:42 +02:00
Valansch
d4f597b08a
fixed stress calculation bug and buffed tiles (#243) 2018-10-19 00:10:17 +02:00
Lynn
88b759466c Added stone void chest that sends stone to surface 2018-10-17 21:01:24 +02:00
~iltar
a1f89dc6ea Reduced biter spawn cache footprint and digging increases evo (#241) 2018-10-17 10:20:43 +02:00
Maik Wild
6ba689f683 balance changes to tiles #229 2018-10-16 18:05:25 +02:00
Maik Wild
c0e59b8022 changed test tile range command to spawn pillars 2018-10-16 17:54:46 +02:00
Maik Wild
91d6d8acc3 added collapse alert #229 2018-10-16 16:38:58 +02:00
Valansch
7629518e10
Merge pull request #239 from Valansch/scenario/diggy
Changed stress map resolution
2018-10-16 13:41:08 +02:00
Maik Wild
b07f6e3174 fixed print_grid_value printing to small numbers #229 #239 2018-10-16 13:40:32 +02:00
~iltar
c9380a1661 Fix spawn location for players (#238) 2018-10-16 10:01:22 +02:00
~iltar
49c22dc765 Disable Landfill to avoid griefing (#237) 2018-10-16 10:00:28 +02:00
~iltar
45a9562092 Fixed spilled loot performance when rocks die (#236) 2018-10-16 09:59:58 +02:00
~iltar
20ffe9181d Do not track noise tiles used to open rooms (#235) 2018-10-15 23:45:14 +02:00
Valansch
1f9850839f lowered stress map resolution to 2x2 tiles per pixle #229 2018-10-15 23:40:36 +02:00
Valansch
67b43f34d4 fixed endless collapse loop 2018-10-15 21:30:05 +02:00
Lynn
93ad04c204 Show a market message when upgrades are received 2018-10-15 19:06:58 +02:00
Maik Wild
cf8a427ab0 removed on_void_added #229 2018-10-15 14:51:07 +02:00
Maik Wild
178920f394 made tiles not support neighbors (except void) #229 2018-10-15 14:48:48 +02:00
Maik Wild
639a7a1a8a Implemented /test-tile-support-range #229 2018-10-15 13:55:01 +02:00
Maik Wild
64347517cf nerfed tiles even more #229 2018-10-15 13:53:56 +02:00
Maik Wild
164e807e9c removed void from collapse #229 2018-10-15 13:53:22 +02:00
Maik Wild
64806bc6f2 updated stress values. Nerfed tiles 2018-10-14 12:19:36 +02:00
grilledham
ed71e89e56 merge 2018-10-13 20:57:07 +01:00
Maik Wild
ed58437b9a Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-13 15:03:04 +02:00
Maik Wild
a445b5719c fixed double crack warning and implemented kill siwtch 2018-10-13 15:02:18 +02:00
Lynn
891dcfc56d Adjusted threshold with 0.01 and message 2018-10-13 14:53:54 +02:00
Maik Wild
5c6f92a5bc optimized collapse: collapses now happen every 80 ticks 2018-10-13 14:24:51 +02:00
Lynn
4148e4c950 Some minor fixes and tweaks to go live 2018-10-13 00:21:20 +02:00
Lynn
0d4ed60d5b Fixed noise used map desync and refresh GUI 2018-10-12 19:37:16 +02:00
Lynn
029a2b38fd Added functional GUI for stone sent 2018-10-11 22:17:25 +02:00
Lynn
440327b882 Minor perf update 2018-10-11 20:13:42 +02:00