Lynn
|
306a0fda8f
|
Track artefacts launched into space
|
2018-11-10 19:48:12 +01:00 |
|
Lynn
|
4e9fb07cbc
|
Added coin loot from biters and mining
|
2018-11-10 19:35:19 +01:00 |
|
Lynn
|
44423f529b
|
Added a noise based chest spawning system for artefacts
|
2018-11-10 19:33:35 +01:00 |
|
Lynn
|
a4605041bb
|
Merge pull request #267 from iltar/noise-based-resource-spawning
Added noise based cluster resources
|
2018-11-08 18:57:19 +01:00 |
|
Lynn
|
fd10db3915
|
Added landfill to the market
|
2018-11-06 19:27:55 +01:00 |
|
Lynn
|
bee981f367
|
Added noise based cluster resources
|
2018-11-06 18:48:58 +01:00 |
|
Lynn
|
4eb81a23f0
|
Balance changes and fixes based on the second play
|
2018-10-21 20:20:43 +02:00 |
|
Valansch
|
0d1d98f438
|
Merge pull request #242 from iltar/stone-void-chest
Added stone void chest that sends stone to surface
|
2018-10-19 15:01:42 +02:00 |
|
Valansch
|
1b45a8e0d9
|
Made void chest frequency prime
|
2018-10-19 15:01:19 +02:00 |
|
Valansch
|
d4f597b08a
|
fixed stress calculation bug and buffed tiles (#243)
|
2018-10-19 00:10:17 +02:00 |
|
Lynn
|
88b759466c
|
Added stone void chest that sends stone to surface
|
2018-10-17 21:01:24 +02:00 |
|
Maik Wild
|
6ba689f683
|
balance changes to tiles #229
|
2018-10-16 18:05:25 +02:00 |
|
Valansch
|
7629518e10
|
Merge pull request #239 from Valansch/scenario/diggy
Changed stress map resolution
|
2018-10-16 13:41:08 +02:00 |
|
Maik Wild
|
b07f6e3174
|
fixed print_grid_value printing to small numbers #229 #239
|
2018-10-16 13:40:32 +02:00 |
|
Valansch
|
53c0dc2b96
|
Merge pull request #233 from iltar/update-market-contents
Updated Market Contents
|
2018-10-15 23:43:12 +02:00 |
|
Valansch
|
1f9850839f
|
lowered stress map resolution to 2x2 tiles per pixle #229
|
2018-10-15 23:40:36 +02:00 |
|
Lynn
|
7f2b592a56
|
Updated Market Contents
|
2018-10-15 18:41:51 +02:00 |
|
Lynn
|
6086ef98d0
|
Balanced resources and biter spawns
|
2018-10-15 18:32:01 +02:00 |
|
Maik Wild
|
639a7a1a8a
|
Implemented /test-tile-support-range #229
|
2018-10-15 13:55:01 +02:00 |
|
Maik Wild
|
64347517cf
|
nerfed tiles even more #229
|
2018-10-15 13:53:56 +02:00 |
|
Maik Wild
|
64806bc6f2
|
updated stress values. Nerfed tiles
|
2018-10-14 12:19:36 +02:00 |
|
Lynn
|
4148e4c950
|
Some minor fixes and tweaks to go live
|
2018-10-13 00:21:20 +02:00 |
|
Lynn
|
0d4ed60d5b
|
Fixed noise used map desync and refresh GUI
|
2018-10-12 19:37:16 +02:00 |
|
Lynn
|
029a2b38fd
|
Added functional GUI for stone sent
|
2018-10-11 22:17:25 +02:00 |
|
Lynn
|
440327b882
|
Minor perf update
|
2018-10-11 20:13:42 +02:00 |
|
Lynn
|
4311a35c10
|
Fixed desync issues due to global state
|
2018-10-10 23:05:48 +02:00 |
|
Lynn
|
ad24aeeef2
|
Added buffs from the market and rebalanced the market prices/items
|
2018-10-10 20:49:49 +02:00 |
|
Lynn
|
82d4025079
|
Don't automatically open a room twice after collapse
|
2018-10-08 20:40:32 +02:00 |
|
Maik Wild
|
03501204ae
|
removed water strengh
|
2018-10-07 20:58:08 +02:00 |
|
Lynn
|
4d0a3b9e7f
|
Tweaked stress values and fixed a bug regarding tile placement
|
2018-10-07 19:40:30 +02:00 |
|
Lynn
|
0f7eb4a351
|
Simplified feature registration
|
2018-10-07 14:39:18 +02:00 |
|
Lynn
|
8dbf4e0920
|
grilledham+valansch changes without initialize
|
2018-10-07 13:50:25 +02:00 |
|
Lynn
|
257313974c
|
Added a stone market
|
2018-10-06 15:53:28 +02:00 |
|
Lynn
|
f17b1362e7
|
Removed hacks to prevent stone from dropping
|
2018-10-06 12:40:03 +02:00 |
|
Lynn
|
b1d4802c82
|
Tweaked spawning of rooms + resources + mining efficiency
|
2018-10-06 00:00:00 +02:00 |
|
Valansch
|
7c47b6eb1e
|
added mask config values
|
2018-10-03 22:56:48 +02:00 |
|
Lynn
|
fea7f9e666
|
small config change
|
2018-10-03 22:26:40 +02:00 |
|
Lynn
|
f94105624d
|
Extracted alien spawning to its own feature
|
2018-10-03 22:11:24 +02:00 |
|
Maik Wild
|
e6beb157a9
|
removed box/circle blur and replaced with disc blur
|
2018-10-03 00:58:38 +02:00 |
|
Lynn
|
3b836947cc
|
Added functional biter spawning as resource
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
afa59efdbb
|
Small fixed and initial biter spawn reverse engineering
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
9ecfbac8c6
|
First version of automatic room opening based on noise
|
2018-10-02 10:09:03 +02:00 |
|
Valansch
|
94d4c544f6
|
Added circle_blur and box_blur. Made collapse use circle_blur
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
ddfe58ba1f
|
Added mining speed bonus on mining productivity research
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
0a9235ad4d
|
Tweaked collapse values for stone/concrete and start area
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
ae34eea7c1
|
Added support for stone-path and concrete as support
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
cd7f79fd78
|
Basic noise and debug tools therefore
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
189d8647ee
|
Some config value tweaks and random collapse time
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
ba5175334d
|
Added a random resource spawning feature
|
2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
fe33e1dbd9
|
Implemented floating cracking text
|
2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
ad1a6d373f
|
Implemented cave collapse timeout
|
2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
97c5ea74ee
|
renamed pressure => stress
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
08a23749ab
|
Integration with RedMew
|
2018-10-02 10:09:03 +02:00 |
|