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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

200 Commits

Author SHA1 Message Date
grilledham
e5af112ec4 removed commented out lines 2018-01-16 20:35:30 +00:00
grilledham
0b5a2ed09d corrected typo 2018-01-15 17:28:10 +00:00
grilledham
66483f5a52 added map_gen_not_threaded 2018-01-15 17:25:46 +00:00
grilledham
10d9023457 change map gen to use actions that are reused 2018-01-15 17:25:29 +00:00
grilledham
4585779a6b Allow actions in thread_queue to be kept alive if they return true 2018-01-15 17:24:48 +00:00
grilledham
ad1877ece7 Added helpful comments to template 2018-01-15 17:23:36 +00:00
Valansch
562bd6bd5e removed deprecated user groups code again? 2018-01-07 22:28:00 +01:00
Maik Wild
468878b289 stone-rock ==> rock-big 2017-12-28 22:53:39 +01:00
Maik Wild
d98022947b added a dismembered hooker 2017-12-28 22:47:41 +01:00
Maik Wild
85a310847e removed red planet 2017-12-28 22:45:49 +01:00
Maik Wild
ba1f81c3e6 Renamed rocks and grass to 0.16 compatibe names 2017-12-28 22:45:27 +01:00
Maik Wild
1dd02d2e76 changed additional variable names from sand-1 to sand 2017-12-28 21:54:19 +01:00
Maik Wild
9cffe0e5e8 further tile name changes 2017-12-28 21:32:22 +01:00
Maik Wild
adda0b94a5 fixed missing ) 2017-12-28 21:02:36 +01:00
Maik Wild
3163d8c4e8 Added log output in case of error in Thread.lua 2017-12-28 20:55:45 +01:00
Maik Wild
8207c277bb fixed accidental name changes 2017-12-28 20:53:48 +01:00
Maik Wild
13bd4969f0 ported tile names from 0.15 to 0.16 2017-12-28 19:11:25 +01:00
Maik Wild
e52341219a island resort: implemented run_chart_update. Ported commit 68397ed7f96 2017-12-28 18:17:29 +01:00
grilledham
92e12b37dd Updated tile_map for 0.16 tile names 2017-12-24 16:07:58 +00:00
grilledham
b92ac4e95b Added template 2017-12-24 16:07:07 +00:00
TWLTriston
69815e84bb GUI updates for #129 2017-12-15 11:52:26 -05:00
Valansch
f59a17f632 moved presets back into /locale/ because they are tiny 2017-12-05 20:15:03 +01:00
TWLTriston
76b3693619 Next map's tweaks 2017-11-28 10:00:08 -05:00
Valansch
d0d0c23711
Merge pull request #124 from Valansch/develop_nextmap
Current map config, moved all LUA out to separate _locale folder to keep save file size down
2017-11-26 17:35:57 +01:00
TWLTriston
fda06bb6dc Fish market bug fix and RSO tweaks from current map 2017-11-22 17:55:51 -05:00
TWLTriston
aa3e5fcef5 Moved all map gen data into the _locale folder to keep save files managable 2017-11-20 11:29:01 -05:00
TWLTriston
f3647face5 Leave the forests alone! 2017-11-20 11:17:30 -05:00
TWLTriston
d48afec47f Final version 2017-11-20 08:51:13 -05:00
TWLTriston
b54cf39e03 Merge branch 'develop_decos' of https://github.com/Valansch/RedMew into develop_decos 2017-11-16 09:00:28 -05:00
TWLTriston
fce96ea3f8 Map config 2017-11-16 04:27:54 -05:00
Maik Wild
7d122ed5a7 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-16 04:27:54 -05:00
TWLTriston
edf992da12 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:27:46 -05:00
TWLTriston
533c8572e7 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:27:27 -05:00
TWLTriston
4c3a7779ce Current status, messing with decoratives 2017-11-16 04:27:06 -05:00
TWLTriston
1802153657 Grass tiles now get dagobah swamp based values 2017-11-16 04:26:09 -05:00
TWLTriston
ea5259cadf Multi row and column representation for all tile types. 2017-11-16 04:25:10 -05:00
TWLTriston
9580f449f8 As deployed / playtested with changes. 2017-11-16 04:22:28 -05:00
Maik Wild
ac8bac3ef1 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-16 04:22:17 -05:00
TWLTriston
11c7382607 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:22:17 -05:00
TWLTriston
469976af33 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:22:05 -05:00
TWLTriston
5ecca117c2 Current status, messing with decoratives 2017-11-16 04:22:05 -05:00
TWLTriston
8c024f3ed9 Grass tiles now get dagobah swamp based values 2017-11-16 04:21:29 -05:00
TWLTriston
2d16463cb0 Multi row and column representation for all tile types. 2017-11-16 04:21:29 -05:00
TWLTriston
c88f119a2e Start of the deco overlay on picture maps -- working on a biome test area 2017-11-16 04:21:29 -05:00
TWLTriston
bdf1bfdc6e As deployed / playtested with changes. 2017-11-16 04:16:01 -05:00
Maik Wild
6d65656cf0 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-16 04:15:47 -05:00
TWLTriston
f1b3e0ffb8 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:15:47 -05:00
TWLTriston
51d646f026 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:15:32 -05:00
TWLTriston
73878a00c9 Current status, messing with decoratives 2017-11-16 04:15:31 -05:00
TWLTriston
1a770ecca2 Grass tiles now get dagobah swamp based values 2017-11-16 04:14:54 -05:00