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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
Commit Graph

3427 Commits

Author SHA1 Message Date
Bluerock
79948a0e70 Fix tasklist 2020-03-20 09:30:00 -04:00
grilledham
d45009d1aa
Merge pull request #1038 from BlueRock2/Diggy_oil_spacing
Diggy - Prevent oil from spawning too close to other oil patches
2020-02-19 22:54:49 +00:00
grilledham
8b3a0bbfd6
Merge pull request #1033 from BlueRock2/BlueRock_branch2
Diggy patch for ore showing up on top of water
2020-02-19 22:54:28 +00:00
Simon
d4cab5ef9f
Removed trailing whitespace (Travis CI) 2020-02-18 22:53:59 +01:00
BlueRock (on discord)
b89ba937fe
Update scattered_resources.lua 2020-02-18 16:23:21 -05:00
BlueRock (on discord)
1896b282f4
Updated with Simon's suggestions. 2020-02-18 15:41:54 -05:00
BlueRock (on discord)
24c20bdf17
Update scattered_resources.lua
Updated to use count_entities_filtered with limit instead of find_entities_filtered
2020-02-16 16:54:39 -05:00
Bluerock
54fa0be54b Prevent oil from spawning too close to other oil patches. 2020-02-16 12:27:57 -05:00
grilledham
84ccb2a0be
Merge pull request #1032 from BlueRock2/develop
Diggy-map patch
2020-02-15 16:21:40 +00:00
BlueRock (on discord)
0abf22ad91
Update hail_hydra.lua
Merging this hail hydra particle fix (PR 1035) with PR 1032 (diggy patch for 0.18) since all of the updates are related to the particle changes in Factorio 0.18
2020-02-14 13:48:48 -05:00
grilledham
1e708bf27f
Merge pull request #1034 from grilledham/crashsite_world
crashsite world map
2020-02-08 14:15:11 +00:00
grilledham
8ef36c6099 crashsite world map 2020-02-08 13:47:51 +00:00
Bluerock
ca8b0b09c2 Patch for ore spawning on top of water inadvertently introduced in PR #983 to resolve issue #552. 2020-02-06 06:21:22 -05:00
Bluerock
1dd7d474c0 Merge remote-tracking branch 'upstream/develop' into BlueRock_branch2 2020-02-05 21:58:11 -05:00
BlueRock (on discord)
1692f094e8
Merge pull request #4 from Claude477/patch-7
update4
2020-02-04 18:58:25 -05:00
Claude
4899b4bf7d
update4
update4
2020-02-05 01:57:12 +02:00
BlueRock (on discord)
aef0788f89
Merge pull request #3 from Claude477/patch-6
update3
2020-02-04 18:48:34 -05:00
BlueRock (on discord)
902540aa17
Merge pull request #2 from Claude477/patch-5
update2
2020-02-04 18:48:03 -05:00
Claude
dd801ec7c9
update3
update3
2020-02-05 01:39:56 +02:00
Claude
10820832c8
update2
update2
2020-02-05 01:37:21 +02:00
BlueRock2
5cb7aadccf
Merge pull request #1 from Refactorio/develop
This update your fork
2020-02-04 15:05:24 -05:00
Simon
2ebf803ca1
Crowdin sync (#1019)
Also added new strings to crowdin from the english source
2020-02-03 09:44:34 +01:00
grilledham
beb4e64c34
Merge pull request #1023 from grilledham/nuke_control_on_capsule_used_changes
Updates to on_capsule_used.
2020-02-02 17:51:57 +00:00
grilledham
68f6809685 Updates to on_capsule_used.
- ignore modded fish
- don't ban/kick if enemy entites
- list entities in reason when  kick/ban
2020-02-02 13:43:17 +00:00
grilledham
368f58e178
Merge pull request #1020 from grilledham/research_printer
research_printer
2020-01-04 11:30:24 +00:00
grilledham
35d1495b35 updates 2020-01-01 15:04:33 +00:00
grilledham
e0dadb7de5 research_printer 2020-01-01 11:58:08 +00:00
theorangeangle
2b8a2440ae
Merge pull request #1009 from Claude477/patch-5
Create square_sprial_old
2019-12-31 04:33:57 -06:00
grilledham
5df240cedd
Merge pull request #1017 from Zahir-Khan/crashsite-cutscene
Fix for crashsite cutscene edge cases
2019-12-20 18:21:36 +00:00
Zahir Khan
35990dd22c Fix for crashsite cutscene edge cases 2019-12-19 21:00:50 -05:00
grilledham
be2cc08f31
Merge pull request #1011 from Tarsassum/reversion
new file:   map_gen/maps/terra.lua
2019-12-09 20:21:31 +00:00
grilledham
d367cfa068
Merge pull request #1015 from Zahir-Khan/crashsite-cutscene
Minor crashsite cutscene improvements
2019-12-08 14:21:52 +00:00
Zahir Khan
f4739e9edd
Update scenario.lua 2019-12-07 19:55:30 -05:00
Zahir
dfad5aa8e7 added mapgen to cutscene 2019-12-07 19:47:59 -05:00
theorangeangle
8be717d4bc
Merge pull request #1006 from Zahir-Khan/crashsite-cutscene
Crashsite cutscene
2019-12-04 21:51:31 -06:00
Zahir Khan
734693a19f
Update cutscene.lua 2019-12-04 16:48:26 -05:00
Zahir Khan
67478950bc
Update redmew_maps.cfg 2019-12-04 16:47:00 -05:00
Zahir Khan
5fabae9157
Update redmew_maps.cfg 2019-12-04 16:08:47 -05:00
Zahir Khan
6a43accf85
Update cutscene.lua 2019-12-04 16:07:51 -05:00
Zahir Khan
8bd484c767
Update redmew_maps.cfg 2019-12-04 15:51:07 -05:00
theorangeangle
17c433a4bb
Merge pull request #1014 from Zahir-Khan/turkey
Turkey.lua Improvements
2019-12-04 14:29:56 -06:00
Zahir Khan
db66b17314
Update cutscene.lua 2019-12-03 21:38:51 -05:00
Zahir Khan
51b89e8989
Enhancements to enable multi-surface cutscenes
The setting of the skip_btn_flag to true will...
1. Enable one press to skip cutscene while in multiple.
2. Code paths updated to ensure the Player doesn't get locked out of the game while in a multi-surface cutscene.
3. Do different things depending on which cutscene was canceled in a multi-surface cutscene.
2019-12-03 21:36:58 -05:00
Zahir Khan
b0354cdb39
Update cutscene.lua 2019-12-03 21:01:01 -05:00
Zahir
7a641312ef Merge and Update 2019-12-03 20:50:13 -05:00
Zahir Khan
e17c3d28f7 Prevent character collision 2019-12-03 20:47:30 -05:00
Zahir Khan
9ea33b6303 one skip btn press needed
Added supporting changes to cutscene_controller.lua
2019-12-03 20:47:30 -05:00
grilledham
a98aea7b49 missing entity + desync fixes 2019-12-03 20:47:30 -05:00
Zahir Khan
4244afd8c5 Condensed code 2019-12-03 20:47:30 -05:00
Zahir Khan
3afde6617b Added player valid check 2019-12-03 20:47:29 -05:00