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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

88 Commits

Author SHA1 Message Date
Maik Wild
c0e59b8022 changed test tile range command to spawn pillars 2018-10-16 17:54:46 +02:00
Maik Wild
91d6d8acc3 added collapse alert #229 2018-10-16 16:38:58 +02:00
Valansch
7629518e10
Merge pull request #239 from Valansch/scenario/diggy
Changed stress map resolution
2018-10-16 13:41:08 +02:00
Maik Wild
b07f6e3174 fixed print_grid_value printing to small numbers #229 #239 2018-10-16 13:40:32 +02:00
~iltar
c9380a1661 Fix spawn location for players (#238) 2018-10-16 10:01:22 +02:00
~iltar
49c22dc765 Disable Landfill to avoid griefing (#237) 2018-10-16 10:00:28 +02:00
~iltar
45a9562092 Fixed spilled loot performance when rocks die (#236) 2018-10-16 09:59:58 +02:00
~iltar
20ffe9181d Do not track noise tiles used to open rooms (#235) 2018-10-15 23:45:14 +02:00
Valansch
b4f1c88af8
Merge pull request #234 from iltar/market-message-on-buy
Show a market message when upgrades are received
2018-10-15 23:43:39 +02:00
Valansch
53c0dc2b96
Merge pull request #233 from iltar/update-market-contents
Updated Market Contents
2018-10-15 23:43:12 +02:00
Valansch
1f9850839f lowered stress map resolution to 2x2 tiles per pixle #229 2018-10-15 23:40:36 +02:00
Valansch
67b43f34d4 fixed endless collapse loop 2018-10-15 21:30:05 +02:00
Lynn
93ad04c204 Show a market message when upgrades are received 2018-10-15 19:06:58 +02:00
Lynn
7f2b592a56 Updated Market Contents 2018-10-15 18:41:51 +02:00
Lynn
6086ef98d0 Balanced resources and biter spawns 2018-10-15 18:32:01 +02:00
Maik Wild
cf8a427ab0 removed on_void_added #229 2018-10-15 14:51:07 +02:00
Maik Wild
178920f394 made tiles not support neighbors (except void) #229 2018-10-15 14:48:48 +02:00
Maik Wild
639a7a1a8a Implemented /test-tile-support-range #229 2018-10-15 13:55:01 +02:00
Maik Wild
64347517cf nerfed tiles even more #229 2018-10-15 13:53:56 +02:00
Maik Wild
164e807e9c removed void from collapse #229 2018-10-15 13:53:22 +02:00
Maik Wild
646e629c69 fixed debug error 2018-10-15 13:50:41 +02:00
Maik Wild
64806bc6f2 updated stress values. Nerfed tiles 2018-10-14 12:19:36 +02:00
grilledham
ed71e89e56 merge 2018-10-13 20:57:07 +01:00
Maik Wild
ed58437b9a Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-13 15:03:04 +02:00
Maik Wild
a445b5719c fixed double crack warning and implemented kill siwtch 2018-10-13 15:02:18 +02:00
Lynn
891dcfc56d Adjusted threshold with 0.01 and message 2018-10-13 14:53:54 +02:00
Maik Wild
5c6f92a5bc optimized collapse: collapses now happen every 80 ticks 2018-10-13 14:24:51 +02:00
Lynn
4148e4c950 Some minor fixes and tweaks to go live 2018-10-13 00:21:20 +02:00
Lynn
0d4ed60d5b Fixed noise used map desync and refresh GUI 2018-10-12 19:37:16 +02:00
Lynn
029a2b38fd Added functional GUI for stone sent 2018-10-11 22:17:25 +02:00
Lynn
440327b882 Minor perf update 2018-10-11 20:13:42 +02:00
Lynn
b165acdfcc Fixed some more desyncs and math/table references 2018-10-11 19:43:04 +02:00
Lynn
4311a35c10 Fixed desync issues due to global state 2018-10-10 23:05:48 +02:00
Lynn
ad24aeeef2 Added buffs from the market and rebalanced the market prices/items 2018-10-10 20:49:49 +02:00
Maik Wild
5d5c22c109 fixed cave collapse causing stress corruption 2018-10-09 15:50:42 +02:00
Maik Wild
2e904925fb _Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-09 01:26:29 +02:00
Maik Wild
2f37961075 optimized quadrant and stressmap 2018-10-09 01:26:24 +02:00
Lynn
764a0fab99 Show a popup on the first mine explaining cave-ins 2018-10-08 22:57:29 +02:00
Lynn
93794d1591 Disallow deconstruction requests for support beams 2018-10-08 22:13:45 +02:00
Lynn
4879639272 Disable the market and coin collection 2018-10-08 21:14:58 +02:00
Lynn
82d4025079 Don't automatically open a room twice after collapse 2018-10-08 20:40:32 +02:00
Lynn
788b473894 Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-08 17:43:16 +02:00
Maik Wild
3fa5fa6504 fixed collapse delay 2018-10-07 21:02:30 +02:00
Maik Wild
03501204ae removed water strengh 2018-10-07 20:58:08 +02:00
Maik Wild
8623338c0b fixed merge conflicts 2018-10-07 20:56:39 +02:00
Maik Wild
11d4bf5130 added pillars when rooms open 2018-10-07 20:51:07 +02:00
Lynn
2eb258e6c5 Minor water spawn tweak 2018-10-07 19:59:37 +02:00
Lynn
4d0a3b9e7f Tweaked stress values and fixed a bug regarding tile placement 2018-10-07 19:40:30 +02:00
Lynn
36168771dd Added easy on_init feature hook 2018-10-07 17:37:29 +02:00
Lynn
b799da20e3 Added map extra info for each scenario 2018-10-07 17:05:59 +02:00