grilledham
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ed71e89e56
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merge
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2018-10-13 20:57:07 +01:00 |
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Maik Wild
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ed58437b9a
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Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
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2018-10-13 15:03:04 +02:00 |
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Maik Wild
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a445b5719c
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fixed double crack warning and implemented kill siwtch
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2018-10-13 15:02:18 +02:00 |
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Lynn
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891dcfc56d
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Adjusted threshold with 0.01 and message
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2018-10-13 14:53:54 +02:00 |
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Maik Wild
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5c6f92a5bc
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optimized collapse: collapses now happen every 80 ticks
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2018-10-13 14:24:51 +02:00 |
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Lynn
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4148e4c950
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Some minor fixes and tweaks to go live
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2018-10-13 00:21:20 +02:00 |
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Lynn
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440327b882
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Minor perf update
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2018-10-11 20:13:42 +02:00 |
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Lynn
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b165acdfcc
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Fixed some more desyncs and math/table references
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2018-10-11 19:43:04 +02:00 |
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Lynn
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4311a35c10
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Fixed desync issues due to global state
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2018-10-10 23:05:48 +02:00 |
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Maik Wild
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5d5c22c109
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fixed cave collapse causing stress corruption
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2018-10-09 15:50:42 +02:00 |
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Maik Wild
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2e904925fb
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_Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
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2018-10-09 01:26:29 +02:00 |
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Maik Wild
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2f37961075
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optimized quadrant and stressmap
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2018-10-09 01:26:24 +02:00 |
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Lynn
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764a0fab99
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Show a popup on the first mine explaining cave-ins
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2018-10-08 22:57:29 +02:00 |
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Lynn
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93794d1591
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Disallow deconstruction requests for support beams
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2018-10-08 22:13:45 +02:00 |
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Lynn
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82d4025079
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Don't automatically open a room twice after collapse
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2018-10-08 20:40:32 +02:00 |
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Maik Wild
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3fa5fa6504
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fixed collapse delay
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2018-10-07 21:02:30 +02:00 |
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Maik Wild
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8623338c0b
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fixed merge conflicts
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2018-10-07 20:56:39 +02:00 |
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Maik Wild
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11d4bf5130
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added pillars when rooms open
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2018-10-07 20:51:07 +02:00 |
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Lynn
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4d0a3b9e7f
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Tweaked stress values and fixed a bug regarding tile placement
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2018-10-07 19:40:30 +02:00 |
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Lynn
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b799da20e3
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Added map extra info for each scenario
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2018-10-07 17:05:59 +02:00 |
|
Lynn
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8dbf4e0920
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grilledham+valansch changes without initialize
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2018-10-07 13:50:25 +02:00 |
|
Valansch
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7c47b6eb1e
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added mask config values
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2018-10-03 22:56:48 +02:00 |
|
Lynn
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e8192d7006
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Minor optimization regarding game. access
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2018-10-03 19:48:03 +02:00 |
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Maik Wild
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e6beb157a9
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removed box/circle blur and replaced with disc blur
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2018-10-03 00:58:38 +02:00 |
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Lynn
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afa59efdbb
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Small fixed and initial biter spawn reverse engineering
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2018-10-02 10:09:03 +02:00 |
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Lynn
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2a0f77dc0f
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Removed debug statement
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2018-10-02 10:09:03 +02:00 |
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Valansch
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94d4c544f6
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Added circle_blur and box_blur. Made collapse use circle_blur
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2018-10-02 10:09:03 +02:00 |
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Lynn
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0a9235ad4d
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Tweaked collapse values for stone/concrete and start area
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2018-10-02 10:09:03 +02:00 |
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Lynn
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ae34eea7c1
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Added support for stone-path and concrete as support
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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cd7f79fd78
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Basic noise and debug tools therefore
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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6712e51784
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Added bot events and prevent deconstruction
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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bfa6ecbc0b
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10th of a second can be used for collapses
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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189d8647ee
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Some config value tweaks and random collapse time
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2018-10-02 10:09:03 +02:00 |
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Maik Wild
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fe33e1dbd9
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Implemented floating cracking text
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2018-10-02 10:09:03 +02:00 |
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Maik Wild
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ad1a6d373f
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Implemented cave collapse timeout
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2018-10-02 10:09:03 +02:00 |
|
Maik Wild
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c2baece2f9
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changed collapse to be event based and handled in DiggyCaveCollapse
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2018-10-02 10:09:03 +02:00 |
|
Maik Wild
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97c5ea74ee
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renamed pressure => stress
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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08a23749ab
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Integration with RedMew
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2018-10-02 10:09:03 +02:00 |
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