- Removed events.on_player_mined_item from outpost_builder because we don't want to add coins every time they mine and it's duplicated in player_stats.
- Removed events.on_player_mined_item from player_stats because it doesn't tell us what entity the items came from.
- Added coin tracking to events.on_pre_player_mined_item event instead. Checks if the mined item was a chest with coins in it and adds to the player stats if so.
- Tested that coins from trees and rocks still track when market is enabled
- While I was at it, added a pretty coin floating text for when RNG gives coins from mining trees/rocks
* Initial commit of hilbert water trap
* Refactoring in features/market.lua
* Fixed ribbon for both Hilberts
* Added remove decoratives function to the builder
* Refactoring the new builder functions
* Simplifying create_standard_market
* remove_map_gen_decoratives_by_filter renamed
* Fixed documentation links having _edit in them
* Formating documents
Moved entity_drop_amount from market.lua to config.lua
Added chance to entity_drop_amount table to allow map makers to configure coin drop chances for biters, spitters, worms and nests.
* Remove math and table as globals.
Create exceptions for table.lua and math.lua to modify respective globals and add returns for respective globals.
* Fix lint errors from table and math