..
biter_attacks.lua
Change to number difficulty scaling
2019-04-16 14:00:30 -04:00
builders.lua
Updated to add Builders.remove_map_gen_simple_entity to remove rocks
2020-10-04 17:59:56 +01:00
car_body.lua
keep the player's character
2019-05-20 15:10:36 +01:00
change_landfill_tile.lua
Fix for possible nil item in on_player_built_tile
2019-02-24 21:40:08 -05:00
chunklist.lua
Add generate_event_name to event module
2019-03-03 13:03:24 -05:00
danger_ore_banned_entities.lua
Fixed upvalues
2019-10-05 17:00:36 +02:00
day_night.lua
Fix lifecycle mistakes
2019-02-10 22:44:54 -05:00
ent_functions.lua
Add redmew_surface ( #631 )
2019-01-16 13:44:55 -05:00
entity_placement_restriction.lua
Changes from second playthrough
2019-10-21 17:20:28 +02:00
generate.lua
Refactor all the danger ore maps
2020-09-02 12:26:19 +01:00
global_builders.lua
Rename utils and fix requires
2018-11-27 17:08:26 -05:00
hail_hydra.lua
undo un-intentional indent
2020-08-09 22:12:38 -04:00
loot_items.lua
Remove steel-axe, iron-axe
2019-02-26 14:08:49 -05:00
map_loader.lua
Add event toggles to debugger, increment version of debuggertron
2019-02-21 13:43:40 -05:00
naughty_words.lua
removed unsed Game variable
2019-05-16 12:11:01 +01:00
perlin_noise.lua
Fix linting ( #657 )
2019-01-19 11:34:29 -05:00
random.lua
added extra functions
2018-06-12 17:24:59 +01:00
redmew_surface.lua
removed unsed Game variable
2019-05-16 12:11:01 +01:00
restrict_landfill_tile.lua
removed unsed Game variable
2019-05-16 12:11:01 +01:00
simplex_noise.lua
Cleanup map_gen/shared ( #421 )
2018-11-21 14:34:19 +01:00
spawn_control.lua
removed unsed Game variable
2019-05-16 12:11:01 +01:00
wreck_items.lua
Change map loading method ( #640 )
2019-01-31 20:15:41 -05:00