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vcmi/client/widgets/CArtifactsOfHeroBackpack.cpp

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/*
* CArtifactsOfHeroBackpack.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CArtifactsOfHeroBackpack.h"
#include "../gui/CGuiHandler.h"
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#include "Images.h"
#include "IGameSettings.h"
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#include "ObjectLists.h"
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#include "../CPlayerInterface.h"
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#include "../../lib/ArtifactUtils.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/networkPacks/ArtifactLocation.h"
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#include "../../CCallback.h"
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CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(size_t slotsColumnsMax, size_t slotsRowsMax)
: slotsColumnsMax(slotsColumnsMax)
, slotsRowsMax(slotsRowsMax)
, backpackPos(0)
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{
setRedrawParent(true);
}
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CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack()
: CArtifactsOfHeroBackpack(8, 8)
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{
const auto backpackCap = LOCPLINT->cb->getSettings().getInteger(EGameSettings::HEROES_BACKPACK_CAP);
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auto visibleCapacityMax = slotsRowsMax * slotsColumnsMax;
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if(backpackCap >= 0)
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visibleCapacityMax = visibleCapacityMax > backpackCap ? backpackCap : visibleCapacityMax;
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initAOHbackpack(visibleCapacityMax, backpackCap < 0 || visibleCapacityMax < backpackCap);
}
void CArtifactsOfHeroBackpack::onSliderMoved(int newVal)
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{
backpackPos += newVal;
updateBackpackSlots();
}
void CArtifactsOfHeroBackpack::updateBackpackSlots()
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{
if(backpackListBox)
backpackListBox->resize(getActiveSlotRowsNum());
auto slot = ArtifactPosition::BACKPACK_START + backpackPos;
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for(const auto & artPlace : backpack)
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{
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setSlotData(artPlace, slot);
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slot = slot + 1;
}
redraw();
}
size_t CArtifactsOfHeroBackpack::getActiveSlotRowsNum()
{
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return (curHero->artifactsInBackpack.size() + slotsColumnsMax - 1) / slotsColumnsMax;
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}
size_t CArtifactsOfHeroBackpack::getSlotsNum()
{
return backpack.size();
}
void CArtifactsOfHeroBackpack::initAOHbackpack(size_t slots, bool slider)
{
OBJECT_CONSTRUCTION;
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backpack.resize(slots);
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size_t artPlaceIdx = 0;
for(auto & artPlace : backpack)
{
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const auto pos = Point(slotSizeWithMargin * (artPlaceIdx % slotsColumnsMax),
slotSizeWithMargin * (artPlaceIdx / slotsColumnsMax));
backpackSlotsBackgrounds.emplace_back(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/artifactSlotEmpty"), pos));
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artPlace = std::make_shared<CArtPlace>(pos);
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artPlace->setArtifact(ArtifactID(ArtifactID::NONE));
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artPlace->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
artPlace->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
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artPlaceIdx++;
}
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if(slider)
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{
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auto onCreate = [](size_t index) -> std::shared_ptr<CIntObject>
{
return std::make_shared<CIntObject>();
};
CListBoxWithCallback::MovedPosCallback posMoved = [this](size_t pos) -> void
{
onSliderMoved(static_cast<int>(pos) * slotsColumnsMax - backpackPos);
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};
backpackListBox = std::make_shared<CListBoxWithCallback>(
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posMoved, onCreate, Point(0, 0), Point(0, 0), slotsRowsMax, 0, 0, 1,
Rect(slotsColumnsMax * slotSizeWithMargin + sliderPosOffsetX, 0, slotsRowsMax * slotSizeWithMargin - 2, 0));
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}
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pos.w = slots > slotsColumnsMax ? slotsColumnsMax : slots;
pos.w *= slotSizeWithMargin;
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if(slider)
pos.w += sliderPosOffsetX + 16; // 16 is slider width. TODO: get it from CListBox directly;
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pos.h = calcRows(slots) * slotSizeWithMargin;
}
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size_t CArtifactsOfHeroBackpack::calcRows(size_t slots)
{
size_t rows = 0;
if(slotsColumnsMax != 0)
{
rows = slots / slotsColumnsMax;
if(slots % slotsColumnsMax != 0)
rows += 1;
}
return rows;
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}
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CArtifactsOfHeroQuickBackpack::CArtifactsOfHeroQuickBackpack(const ArtifactPosition filterBySlot)
: CArtifactsOfHeroBackpack(0, 0)
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{
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if(!ArtifactUtils::isSlotEquipment(filterBySlot))
return;
this->filterBySlot = filterBySlot;
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}
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void CArtifactsOfHeroQuickBackpack::setHero(const CGHeroInstance * hero)
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{
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if(curHero == hero)
return;
curHero = hero;
if(curHero)
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{
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ArtifactID artInSlotId = ArtifactID::NONE;
SpellID scrollInSlotSpellId = SpellID::NONE;
if(auto artInSlot = curHero->getArt(filterBySlot))
{
artInSlotId = artInSlot->getTypeId();
scrollInSlotSpellId = artInSlot->getScrollSpellID();
}
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std::map<const ArtifactID, const CArtifactInstance*> filteredArts;
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for(auto & slotInfo : curHero->artifactsInBackpack)
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if(slotInfo.artifact->getTypeId() != artInSlotId && !slotInfo.artifact->isScroll() &&
slotInfo.artifact->artType->canBePutAt(curHero, filterBySlot, true))
{
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filteredArts.insert(std::pair(slotInfo.artifact->getTypeId(), slotInfo.artifact));
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}
std::map<const SpellID, const CArtifactInstance*> filteredScrolls;
if(filterBySlot == ArtifactPosition::MISC1 || filterBySlot == ArtifactPosition::MISC2 || filterBySlot == ArtifactPosition::MISC3 ||
filterBySlot == ArtifactPosition::MISC4 || filterBySlot == ArtifactPosition::MISC5)
{
for(auto & slotInfo : curHero->artifactsInBackpack)
{
if(slotInfo.artifact->isScroll() && slotInfo.artifact->getScrollSpellID() != scrollInSlotSpellId)
filteredScrolls.insert(std::pair(slotInfo.artifact->getScrollSpellID(), slotInfo.artifact));
}
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}
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backpack.clear();
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auto requiredSlots = filteredArts.size() + filteredScrolls.size();
slotsColumnsMax = ceilf(sqrtf(requiredSlots));
slotsRowsMax = calcRows(requiredSlots);
initAOHbackpack(requiredSlots, false);
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auto artPlace = backpack.begin();
for(auto & art : filteredArts)
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setSlotData(*artPlace++, curHero->getArtPos(art.second));
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for(auto & art : filteredScrolls)
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setSlotData(*artPlace++, curHero->getArtPos(art.second));
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}
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}
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ArtifactPosition CArtifactsOfHeroQuickBackpack::getFilterSlot()
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{
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return filterBySlot;
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}
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void CArtifactsOfHeroQuickBackpack::selectSlotAt(const Point & position)
{
for(auto & artPlace : backpack)
artPlace->selectSlot(artPlace->pos.isInside(position));
}
void CArtifactsOfHeroQuickBackpack::swapSelected()
{
ArtifactLocation backpackLoc(curHero->id, ArtifactPosition::PRE_FIRST);
for(auto & artPlace : backpack)
if(artPlace->isSelected())
{
backpackLoc.slot = artPlace->slot;
break;
}
if(backpackLoc.slot != ArtifactPosition::PRE_FIRST && filterBySlot != ArtifactPosition::PRE_FIRST && curHero)
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LOCPLINT->cb->swapArtifacts(backpackLoc, ArtifactLocation(curHero->id, filterBySlot));
}