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vcmi/lib/RiverHandler.h

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/*
* TerrainHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/EntityService.h>
#include <vcmi/Entity.h>
#include "GameConstants.h"
#include "IHandlerBase.h"
#include "filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
struct DLL_LINKAGE RiverPaletteAnimation
{
/// index of first color to cycle
int32_t start;
/// total numbers of colors to cycle
int32_t length;
};
class DLL_LINKAGE RiverType : public EntityT<RiverId>
{
friend class RiverTypeHandler;
std::string identifier;
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std::string modScope;
RiverId id;
public:
int32_t getIndex() const override { return id.getNum(); }
int32_t getIconIndex() const override { return 0; }
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std::string getJsonKey() const override;
void registerIcons(const IconRegistar & cb) const override {}
RiverId getId() const override { return id;}
void updateFrom(const JsonNode & data) {};
std::string getNameTextID() const override;
std::string getNameTranslated() const override;
AnimationPath tilesFilename;
std::string shortIdentifier;
std::string deltaName;
std::vector<RiverPaletteAnimation> paletteAnimation;
RiverType();
};
class DLL_LINKAGE RiverTypeService : public EntityServiceT<RiverId, RiverType>
{
public:
};
class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<RiverId, RiverType, RiverType, RiverTypeService>
{
public:
virtual RiverType * loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,
size_t index) override;
RiverTypeHandler();
const std::vector<std::string> & getTypeNames() const override;
std::vector<JsonNode> loadLegacyData() override;
};
VCMI_LIB_NAMESPACE_END