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vcmi/client/windows/CWindowWithArtifacts.h

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/*
* CWindowWithArtifacts.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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#include "../widgets/CArtifactsOfHeroMain.h"
#include "../widgets/CArtifactsOfHeroKingdom.h"
#include "../widgets/CArtifactsOfHeroAltar.h"
#include "../widgets/CArtifactsOfHeroMarket.h"
#include "../widgets/CArtifactsOfHeroBackpack.h"
#include "CWindowObject.h"
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class CWindowWithArtifacts : virtual public CWindowObject
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{
public:
using CArtifactsOfHeroPtr = std::variant<
std::weak_ptr<CArtifactsOfHeroMarket>,
std::weak_ptr<CArtifactsOfHeroAltar>,
std::weak_ptr<CArtifactsOfHeroKingdom>,
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std::weak_ptr<CArtifactsOfHeroMain>,
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std::weak_ptr<CArtifactsOfHeroBackpack>,
std::weak_ptr<CArtifactsOfHeroQuickBackpack>>;
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using CloseCallback = std::function<void()>;
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std::vector<CArtifactsOfHeroPtr> artSets;
CloseCallback closeCallback;
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explicit CWindowWithArtifacts(const std::vector<CArtifactsOfHeroPtr> * artSets = nullptr);
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void addSet(CArtifactsOfHeroPtr newArtSet);
void addSetAndCallbacks(CArtifactsOfHeroPtr newArtSet);
void addCloseCallback(const CloseCallback & callback);
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const CGHeroInstance * getHeroPickedArtifact();
const CArtifactInstance * getPickedArtifact();
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void clickPressedArtPlaceHero(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
void showPopupArtPlaceHero(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
void gestureArtPlaceHero(const CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
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void activate() override;
void deactivate() override;
void enableArtifactsCostumeSwitcher() const;
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virtual void artifactRemoved(const ArtifactLocation & artLoc);
virtual void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw);
virtual void artifactDisassembled(const ArtifactLocation & artLoc);
virtual void artifactAssembled(const ArtifactLocation & artLoc);
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protected:
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void update() const;
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std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> getState();
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std::optional<CArtifactsOfHeroPtr> findAOHbyRef(const CArtifactsOfHeroBase & artsInst);
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void markPossibleSlots();
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bool checkSpecialArts(const CArtifactInstance & artInst, const CGHeroInstance * hero, bool isTrade) const;
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void setCursorAnimation(const CArtifactInstance & artInst);
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};