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vcmi/lib/JsonNode.h

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2012-12-19 17:54:10 +03:00
/*
* JsonNode.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "GameConstants.h"
class JsonNode;
typedef std::map <std::string, JsonNode> JsonMap;
typedef std::vector <JsonNode> JsonVector;
struct Bonus;
class ResourceID;
class CAddInfo;
class ILimiter;
class DLL_LINKAGE JsonNode
{
public:
enum class JsonType
{
DATA_NULL,
DATA_BOOL,
DATA_FLOAT,
DATA_STRING,
DATA_VECTOR,
DATA_STRUCT,
DATA_INTEGER
};
private:
union JsonData
{
bool Bool;
double Float;
std::string* String;
JsonVector* Vector;
JsonMap* Struct;
si64 Integer;
};
JsonType type;
JsonData data;
public:
/// free to use metadata fields
std::string meta;
// meta-flags like override
std::vector<std::string> flags;
//Create empty node
JsonNode(JsonType Type = JsonType::DATA_NULL);
//Create tree from Json-formatted input
explicit JsonNode(const char * data, size_t datasize);
//Create tree from JSON file
explicit JsonNode(ResourceID && fileURI);
explicit JsonNode(const ResourceID & fileURI);
explicit JsonNode(const std::string& idx, const ResourceID & fileURI);
explicit JsonNode(ResourceID && fileURI, bool & isValidSyntax);
//Copy c-tor
JsonNode(const JsonNode &copy);
~JsonNode();
void swap(JsonNode &b);
JsonNode& operator =(JsonNode node);
bool operator == (const JsonNode &other) const;
bool operator != (const JsonNode &other) const;
void setMeta(std::string metadata, bool recursive = true);
/// Convert node to another type. Converting to nullptr will clear all data
void setType(JsonType Type);
JsonType getType() const;
bool isNull() const;
bool isNumber() const;
/// true if node contains not-null data that cannot be extended via merging
/// used for generating common base node from multiple nodes (e.g. bonuses)
bool containsBaseData() const;
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bool isCompact() const;
/// removes all data from node and sets type to null
void clear();
/// returns bool or bool equivalent of string value if 'success' is true, or false otherwise
bool TryBoolFromString(bool & success) const;
/// non-const accessors, node will change type on type mismatch
bool & Bool();
double & Float();
si64 & Integer();
std::string & String();
JsonVector & Vector();
JsonMap & Struct();
/// const accessors, will cause assertion failure on type mismatch
bool Bool() const;
///float and integer allowed
double Float() const;
///only integer allowed
si64 Integer() const;
const std::string & String() const;
const JsonVector & Vector() const;
const JsonMap & Struct() const;
/// returns resolved "json pointer" (string in format "/path/to/node")
const JsonNode & resolvePointer(const std::string & jsonPointer) const;
JsonNode & resolvePointer(const std::string & jsonPointer);
/// convert json tree into specified type. Json tree must have same type as Type
/// Valid types: bool, string, any numeric, map and vector
/// example: convertTo< std::map< std::vector<int> > >();
template<typename Type>
Type convertTo() const;
//operator [], for structs only - get child node by name
JsonNode & operator[](std::string child);
const JsonNode & operator[](std::string child) const;
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std::string toJson(bool compact = false) const;
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template <typename Handler> void serialize(Handler &h, const int version)
{
h & meta;
h & flags;
h & type;
switch(type)
{
case JsonType::DATA_NULL:
break;
case JsonType::DATA_BOOL:
h & data.Bool;
break;
case JsonType::DATA_FLOAT:
h & data.Float;
break;
case JsonType::DATA_STRING:
h & data.String;
break;
case JsonType::DATA_VECTOR:
h & data.Vector;
break;
case JsonType::DATA_STRUCT:
h & data.Struct;
break;
case JsonType::DATA_INTEGER:
h & data.Integer;
break;
}
}
};
namespace JsonUtils
{
/**
* @brief parse short bonus format, excluding type
* @note sets duration to Permament
*/
DLL_LINKAGE void parseTypedBonusShort(const JsonVector &source, std::shared_ptr<Bonus> dest);
///
DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonVector &ability_vec);
DLL_LINKAGE std::shared_ptr<Bonus> parseBonus(const JsonNode &ability);
DLL_LINKAGE std::shared_ptr<Bonus> parseBuildingBonus(const JsonNode &ability, BuildingID building, std::string description);
DLL_LINKAGE bool parseBonus(const JsonNode &ability, Bonus *placement);
DLL_LINKAGE std::shared_ptr<ILimiter> parseLimiter(const JsonNode & limiter);
DLL_LINKAGE void resolveIdentifier(si32 &var, const JsonNode &node, std::string name);
DLL_LINKAGE void resolveIdentifier(const JsonNode &node, si32 &var);
DLL_LINKAGE void resolveAddInfo(CAddInfo & var, const JsonNode & node);
/**
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* @brief recursively merges source into dest, replacing identical fields
* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @note this function will destroy data in source
*/
DLL_LINKAGE void merge(JsonNode & dest, JsonNode & source, bool noOverride = false);
/**
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* @brief recursively merges source into dest, replacing identical fields
* struct : recursively calls this function
* arrays : each entry will be merged recursively
* values : value in source will replace value in dest
* null : if value in source is present but set to null it will delete entry in dest
* @note this function will preserve data stored in source by creating copy
*/
DLL_LINKAGE void mergeCopy(JsonNode & dest, JsonNode source, bool noOverride = false);
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/** @brief recursively merges descendant into copy of base node
* Result emulates inheritance semantic
*
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*
*/
DLL_LINKAGE void inherit(JsonNode & descendant, const JsonNode & base);
/**
* @brief construct node representing the common structure of input nodes
* @param pruneEmpty - omit common properties whose intersection is empty
* different types: null
* struct: recursive intersect on common properties
* other: input if equal, null otherwise
*/
DLL_LINKAGE JsonNode intersect(const JsonNode & a, const JsonNode & b, bool pruneEmpty = true);
DLL_LINKAGE JsonNode intersect(const std::vector<JsonNode> & nodes, bool pruneEmpty = true);
/**
* @brief construct node representing the difference "node - base"
* merging difference with base gives node
*/
DLL_LINKAGE JsonNode difference(const JsonNode & node, const JsonNode & base);
/**
* @brief generate one Json structure from multiple files
* @param files - list of filenames with parts of json structure
*/
DLL_LINKAGE JsonNode assembleFromFiles(std::vector<std::string> files);
DLL_LINKAGE JsonNode assembleFromFiles(std::vector<std::string> files, bool & isValid);
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/// This version loads all files with same name (overridden by mods)
DLL_LINKAGE JsonNode assembleFromFiles(std::string filename);
/**
* @brief removes all nodes that are identical to default entry in schema
* @param node - JsonNode to minimize
* @param schemaName - name of schema to use
* @note for minimizing data must be valid against given schema
*/
DLL_LINKAGE void minimize(JsonNode & node, std::string schemaName);
/// opposed to minimize, adds all missing, required entries that have default value
DLL_LINKAGE void maximize(JsonNode & node, std::string schemaName);
/**
* @brief validate node against specified schema
* @param node - JsonNode to check
* @param schemaName - name of schema to use
* @param dataName - some way to identify data (printed in console in case of errors)
* @returns true if data in node fully compilant with schema
*/
DLL_LINKAGE bool validate(const JsonNode & node, std::string schemaName, std::string dataName);
/// get schema by json URI: vcmi:<name of file in schemas directory>#<entry in file, optional>
/// example: schema "vcmi:settings" is used to check user settings
DLL_LINKAGE const JsonNode & getSchema(std::string URI);
/// for easy construction of JsonNodes; helps with inserting primitives into vector node
DLL_LINKAGE JsonNode boolNode(bool value);
DLL_LINKAGE JsonNode floatNode(double value);
DLL_LINKAGE JsonNode stringNode(std::string value);
DLL_LINKAGE JsonNode intNode(si64 value);
}
namespace JsonDetail
{
// conversion helpers for JsonNode::convertTo (partial template function instantiation is illegal in c++)
template <typename T, int arithm>
struct JsonConvImpl;
template <typename T>
struct JsonConvImpl<T, 1>
{
static T convertImpl(const JsonNode & node)
{
return T((int)node.Float());
}
};
template <typename T>
struct JsonConvImpl<T, 0>
{
static T convertImpl(const JsonNode & node)
{
return T(node.Float());
}
};
template<typename Type>
struct JsonConverter
{
static Type convert(const JsonNode & node)
{
///this should be triggered only for numeric types and enums
static_assert(boost::mpl::or_<std::is_arithmetic<Type>, std::is_enum<Type>, boost::is_class<Type> >::value, "Unsupported type for JsonNode::convertTo()!");
return JsonConvImpl<Type, boost::mpl::or_<std::is_enum<Type>, boost::is_class<Type> >::value >::convertImpl(node);
}
};
template<typename Type>
struct JsonConverter<std::map<std::string, Type> >
{
static std::map<std::string, Type> convert(const JsonNode & node)
{
std::map<std::string, Type> ret;
for (const JsonMap::value_type & entry : node.Struct())
{
ret.insert(entry.first, entry.second.convertTo<Type>());
}
return ret;
}
};
template<typename Type>
struct JsonConverter<std::set<Type> >
{
static std::set<Type> convert(const JsonNode & node)
{
std::set<Type> ret;
for(const JsonVector::value_type & entry : node.Vector())
{
ret.insert(entry.convertTo<Type>());
}
return ret;
}
};
template<typename Type>
struct JsonConverter<std::vector<Type> >
{
static std::vector<Type> convert(const JsonNode & node)
{
std::vector<Type> ret;
for (const JsonVector::value_type & entry: node.Vector())
{
ret.push_back(entry.convertTo<Type>());
}
return ret;
}
};
template<>
struct JsonConverter<std::string>
{
static std::string convert(const JsonNode & node)
{
return node.String();
}
};
template<>
struct JsonConverter<bool>
{
static bool convert(const JsonNode & node)
{
return node.Bool();
}
};
Spells configuration version 2 (effect-based) * Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2017-07-20 06:08:49 +02:00
}
template<typename Type>
Type JsonNode::convertTo() const
{
return JsonDetail::JsonConverter<Type>::convert(*this);
}