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# define VCMI_DLL
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# include "../stdafx.h"
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# include "CDefObjInfoHandler.h"
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# include "../CGameInfo.h"
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# include "CLodHandler.h"
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# include <sstream>
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# include "../lib/VCMI_Lib.h"
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# include <set>
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extern CLodHandler * bitmaph ;
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bool CGDefInfo : : isVisitable ( )
{
for ( int i = 0 ; i < 6 ; i + + )
{
if ( visitMap [ i ] )
return true ;
}
return false ;
}
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CGDefInfo : : CGDefInfo ( )
{
visitDir = ( 8 | 16 | 32 | 64 | 128 ) ; //4,5,6,7,8 - any not-from-up direction
}
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void CDefObjInfoHandler : : load ( )
{
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VLC - > dobjinfo = this ;
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nodrze < int > ideki ;
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std : : istringstream inp ( bitmaph - > getTextFile ( " ZOBJCTS.TXT " ) ) ;
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int objNumber ;
inp > > objNumber ;
for ( int hh = 0 ; hh < objNumber ; + + hh )
{
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CGDefInfo * nobj = new CGDefInfo ( ) ;
nobj - > handler = NULL ;
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std : : string dump ;
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inp > > nobj - > name ;
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std : : transform ( nobj - > name . begin ( ) , nobj - > name . end ( ) , nobj - > name . begin ( ) , ( int ( * ) ( int ) ) toupper ) ;
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for ( int o = 0 ; o < 6 ; + + o )
{
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nobj - > blockMap [ o ] = 0xff ;
nobj - > visitMap [ o ] = 0x00 ;
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}
std : : string mapStr ;
inp > > mapStr ;
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std : : reverse ( mapStr . begin ( ) , mapStr . end ( ) ) ;
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for ( int v = 0 ; v < mapStr . size ( ) ; + + v )
{
if ( mapStr [ v ] = = ' 0 ' )
{
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nobj - > blockMap [ v / 8 ] & = 255 - ( 128 > > ( v % 8 ) ) ;
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}
}
inp > > mapStr ;
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std : : reverse ( mapStr . begin ( ) , mapStr . end ( ) ) ;
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for ( int v = 0 ; v < mapStr . size ( ) ; + + v )
{
if ( mapStr [ v ] = = ' 1 ' )
{
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nobj - > visitMap [ v / 8 ] | = ( 128 > > ( v % 8 ) ) ;
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}
}
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for ( int yy = 0 ; yy < 2 ; + + yy ) //first - on which types of terrain object can be placed;
inp > > dump ; //second -in which terrains' menus object in the editor will be available (?)
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inp > > nobj - > id ;
inp > > nobj - > subid ;
inp > > nobj - > type ;
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if ( nobj - > type = = 2 | | nobj - > type = = 3 | | nobj - > type = = 4 | | nobj - > type = = 5 | | nobj - > id = = 111 | | nobj - > id = = 33 ) //creature, hero, artifact, resource or whripool or garrison
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nobj - > visitDir = 0xff ;
else
nobj - > visitDir = ( 8 | 16 | 32 | 64 | 128 ) ; //disabled visiting from the top
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inp > > nobj - > printPriority ;
gobjs [ nobj - > id ] [ nobj - > subid ] = nobj ;
if ( nobj - > id = = 98 )
castles [ nobj - > subid ] = nobj ;
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}
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}