2022-06-20 16:39:50 +02:00
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/*
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* Terrain.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2022-08-09 07:54:32 +02:00
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#include "StdInc.h"
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2022-06-20 16:39:50 +02:00
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#include "Terrain.h"
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#include "VCMI_Lib.h"
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#include "CModHandler.h"
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2022-12-20 20:26:54 +02:00
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#include "CGeneralTextHandler.h"
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2022-06-20 16:39:50 +02:00
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2022-06-20 16:39:50 +02:00
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//regular expression to change id for string at config
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//("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
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//\1"rock"\2
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2022-12-20 16:14:06 +02:00
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/*
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2022-09-19 16:13:58 +02:00
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TerrainTypeHandler::TerrainTypeHandler()
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2022-06-20 16:39:50 +02:00
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{
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auto allConfigs = VLC->modh->getActiveMods();
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2022-12-07 15:18:19 +02:00
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allConfigs.insert(allConfigs.begin(), CModHandler::scopeBuiltin());
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2022-09-19 16:13:58 +02:00
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2022-09-23 19:26:38 +02:00
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initRivers(allConfigs);
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recreateRiverMaps();
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initRoads(allConfigs);
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recreateRoadMaps();
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initTerrains(allConfigs); //maps will be populated inside
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2022-12-20 16:14:06 +02:00
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}*/
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2022-09-23 19:26:38 +02:00
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2022-12-20 16:14:06 +02:00
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TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
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{
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2022-12-20 16:14:06 +02:00
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TerrainType * info = new TerrainType;
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2022-09-19 16:13:58 +02:00
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2022-12-20 16:14:06 +02:00
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info->id = TerrainId(index);
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info->name = identifier;
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2022-12-20 16:14:06 +02:00
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info->moveCost = static_cast<int>(json["moveCost"].Integer());
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info->musicFilename = json["music"].String();
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info->tilesFilename = json["tiles"].String();
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info->horseSoundId = static_cast<int>(json["horseSoundId"].Float());
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info->transitionRequired = json["transitionRequired"].Bool();
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info->terrainViewPatterns = json["terrainViewPatterns"].String();
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info->terrainText = json["text"].String();
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2022-09-19 16:13:58 +02:00
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2022-12-20 16:14:06 +02:00
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const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
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info->minimapUnblocked =
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{
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ui8(unblockedVec[0].Float()),
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ui8(unblockedVec[1].Float()),
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ui8(unblockedVec[2].Float())
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};
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const JsonVector &blockedVec = json["minimapBlocked"].Vector();
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info->minimapBlocked =
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{
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ui8(blockedVec[0].Float()),
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ui8(blockedVec[1].Float()),
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ui8(blockedVec[2].Float())
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};
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2022-09-21 13:43:57 +02:00
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2022-12-20 20:52:52 +02:00
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info->passabilityType = 0;
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2022-12-20 16:14:06 +02:00
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for(const auto& node : json["type"].Vector())
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{
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//Set bits
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auto s = node.String();
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if (s == "LAND") info->passabilityType |= TerrainType::PassabilityType::LAND;
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if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
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if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
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if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
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if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
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}
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2022-06-20 16:39:50 +02:00
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2022-12-20 20:52:52 +02:00
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info->river = River::NO_RIVER;
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if(!json["river"].isNull())
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{
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VLC->modh->identifiers.requestIdentifier("river", json["river"], [info](int32_t identifier)
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{
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info->river = RiverId(identifier);
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});
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}
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2022-09-23 16:24:01 +02:00
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2022-12-20 16:14:06 +02:00
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info->typeCode = json["code"].String();
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assert(info->typeCode.length() == 2);
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2022-09-23 16:24:01 +02:00
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2022-12-20 16:14:06 +02:00
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for(auto & t : json["battleFields"].Vector())
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info->battleFields.emplace_back(t.String());
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2022-09-23 16:24:01 +02:00
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2022-12-20 16:14:06 +02:00
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//Update terrain with this id in the future, after all terrain types are populated
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2022-09-23 16:24:01 +02:00
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2022-12-20 16:14:06 +02:00
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for(auto & t : json["prohibitTransitions"].Vector())
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{
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VLC->modh->identifiers.requestIdentifier("terrain", t, [info](int32_t identifier)
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2022-09-23 18:57:16 +02:00
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{
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info->prohibitTransitions.push_back(TerrainId(identifier));
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});
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}
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2022-12-20 18:35:40 +02:00
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info->rockTerrain = ETerrainId::ROCK;
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2022-09-26 09:17:55 +02:00
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2022-12-20 16:14:06 +02:00
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if(!json["rockTerrain"].isNull())
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2022-09-21 11:34:23 +02:00
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{
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2022-12-20 20:26:54 +02:00
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VLC->modh->identifiers.requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
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{
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info->rockTerrain = TerrainId(identifier);
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});
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2022-09-21 11:34:23 +02:00
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}
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2022-09-23 18:57:16 +02:00
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2022-12-20 16:14:06 +02:00
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return info;
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2022-09-23 16:24:01 +02:00
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}
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2022-12-20 16:14:06 +02:00
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const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
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{
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static const std::vector<std::string> typeNames = { "terrain" };
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return typeNames;
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2022-09-23 16:24:01 +02:00
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}
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2022-12-20 16:14:06 +02:00
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std::vector<JsonNode> TerrainTypeHandler::loadLegacyData(size_t dataSize)
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{
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objects.resize(dataSize);
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CLegacyConfigParser terrainParser("DATA/TERRNAME.TXT");
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std::vector<JsonNode> result;
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do
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{
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JsonNode terrain;
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terrain["text"].String() = terrainParser.readString();
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result.push_back(terrain);
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}
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while (terrainParser.endLine());
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return result;
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2022-06-20 16:39:50 +02:00
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}
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2022-12-20 16:14:06 +02:00
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std::vector<bool> TerrainTypeHandler::getDefaultAllowed() const
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{
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return {};
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2022-09-23 16:24:01 +02:00
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}
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2022-12-21 00:04:39 +02:00
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RiverTypeHandler::RiverTypeHandler()
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{
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objects.push_back(new RiverType);
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}
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2022-12-20 16:14:06 +02:00
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RiverType * RiverTypeHandler::loadFromJson(
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const std::string & scope,
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const JsonNode & json,
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const std::string & identifier,
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size_t index)
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{
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RiverType * info = new RiverType;
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2022-09-23 16:24:01 +02:00
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2022-12-21 00:04:39 +02:00
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info->id = RiverId(index);
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2022-12-20 16:14:06 +02:00
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info->fileName = json["animation"].String();
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info->code = json["code"].String();
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info->deltaName = json["delta"].String();
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2022-09-07 02:20:02 +02:00
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2022-12-20 16:14:06 +02:00
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return info;
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2022-06-20 16:39:50 +02:00
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}
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2022-12-20 16:14:06 +02:00
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const std::vector<std::string> & RiverTypeHandler::getTypeNames() const
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{
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2022-12-20 16:14:06 +02:00
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static const std::vector<std::string> typeNames = { "river" };
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return typeNames;
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2022-06-20 16:39:50 +02:00
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}
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2022-12-20 16:14:06 +02:00
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std::vector<JsonNode> RiverTypeHandler::loadLegacyData(size_t dataSize)
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{
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2022-12-20 20:52:52 +02:00
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objects.resize(dataSize);
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2022-12-20 16:14:06 +02:00
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return {};
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2022-09-23 16:24:01 +02:00
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}
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2022-12-20 16:14:06 +02:00
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std::vector<bool> RiverTypeHandler::getDefaultAllowed() const
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{
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return {};
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2022-09-23 16:24:01 +02:00
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}
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2022-12-21 00:04:39 +02:00
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RoadTypeHandler::RoadTypeHandler()
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{
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objects.push_back(new RoadType);
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}
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2022-12-20 16:14:06 +02:00
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RoadType * RoadTypeHandler::loadFromJson(
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const std::string & scope,
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const JsonNode & json,
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const std::string & identifier,
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size_t index)
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{
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2022-12-20 16:14:06 +02:00
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RoadType * info = new RoadType;
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2022-09-23 16:24:01 +02:00
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2022-12-21 00:04:39 +02:00
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info->id = RoadId(index);
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2022-12-20 16:14:06 +02:00
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info->fileName = json["animation"].String();
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info->code = json["code"].String();
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info->movementCost = json["moveCost"].Integer();
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return info;
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2022-09-23 16:24:01 +02:00
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}
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2022-12-20 16:14:06 +02:00
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const std::vector<std::string> & RoadTypeHandler::getTypeNames() const
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{
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2022-12-20 16:14:06 +02:00
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static const std::vector<std::string> typeNames = { "river" };
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return typeNames;
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2022-09-23 16:24:01 +02:00
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}
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2022-12-20 16:14:06 +02:00
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std::vector<JsonNode> RoadTypeHandler::loadLegacyData(size_t dataSize)
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2022-09-23 16:24:01 +02:00
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{
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2022-12-20 20:52:52 +02:00
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objects.resize(dataSize);
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2022-12-20 16:14:06 +02:00
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return {};
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2022-09-23 16:24:01 +02:00
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}
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2022-12-20 16:14:06 +02:00
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std::vector<bool> RoadTypeHandler::getDefaultAllowed() const
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{
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return {};
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2022-06-20 16:39:50 +02:00
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}
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2022-12-20 16:14:06 +02:00
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2022-09-19 16:13:58 +02:00
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bool TerrainType::isLand() const
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{
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return !isWater();
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}
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2022-09-19 16:13:58 +02:00
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bool TerrainType::isWater() const
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{
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2022-09-22 18:23:31 +02:00
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return passabilityType & PassabilityType::WATER;
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2022-06-20 16:39:50 +02:00
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}
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2022-09-19 16:13:58 +02:00
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bool TerrainType::isPassable() const
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{
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2022-09-22 18:23:31 +02:00
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return !(passabilityType & PassabilityType::ROCK);
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}
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bool TerrainType::isSurface() const
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{
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return passabilityType & PassabilityType::SURFACE;
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2022-06-20 16:39:50 +02:00
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}
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2022-09-19 16:13:58 +02:00
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bool TerrainType::isUnderground() const
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2022-06-20 16:39:50 +02:00
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{
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2022-09-22 18:23:31 +02:00
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return passabilityType & PassabilityType::SUBTERRANEAN;
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2022-06-20 16:39:50 +02:00
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}
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2022-09-19 16:13:58 +02:00
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2022-12-30 16:09:09 +02:00
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bool TerrainType::isSurfaceCartographerCompatible() const
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{
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2022-12-30 17:04:19 +02:00
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return isSurface();
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2022-12-30 16:09:09 +02:00
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}
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bool TerrainType::isUndergroundCartographerCompatible() const
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{
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2022-12-30 17:04:19 +02:00
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return isLand() && isPassable() && !isSurface();
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2022-12-30 16:09:09 +02:00
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}
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2022-09-19 16:13:58 +02:00
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bool TerrainType::isTransitionRequired() const
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2022-06-22 10:41:02 +02:00
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{
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2022-09-19 16:13:58 +02:00
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return transitionRequired;
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2022-06-22 10:41:02 +02:00
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}
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2022-09-23 16:24:01 +02:00
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2022-12-20 18:35:40 +02:00
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TerrainType::TerrainType()
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{}
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2022-12-21 00:04:39 +02:00
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RiverType::RiverType():
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id(River::NO_RIVER)
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2022-12-20 18:35:40 +02:00
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{}
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2022-12-21 00:04:39 +02:00
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RoadType::RoadType():
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id(Road::NO_ROAD),
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movementCost(GameConstants::BASE_MOVEMENT_COST)
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2022-12-20 18:35:40 +02:00
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{}
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2022-09-30 10:26:36 +02:00
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VCMI_LIB_NAMESPACE_END
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