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vcmi/mapeditor/mainwindow.h

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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QGraphicsScene>
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#include <QStandardItemModel>
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#include "mapcontroller.h"
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#include "../lib/Terrain.h"
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class CMap;
class ObjectBrowser;
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class CGObjectInstance;
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namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
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void initializeMap(bool isNew);
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void saveMap();
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MapView * mapView();
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void loadObjectsTree();
void setStatusMessage(const QString & status);
int getMapLevel() const {return mapLevel;}
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MapController controller;
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private slots:
void on_actionOpen_triggered();
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void on_actionSave_as_triggered();
void on_actionNew_triggered();
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void on_actionLevel_triggered();
void on_actionSave_triggered();
void on_actionErase_triggered();
void on_actionUndo_triggered();
void on_actionRedo_triggered();
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void on_actionPass_triggered(bool checked);
void on_actionGrid_triggered(bool checked);
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void on_toolBrush_clicked(bool checked);
void on_toolArea_clicked(bool checked);
void terrainButtonClicked(Terrain terrain);
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void on_toolErase_clicked();
void on_treeView_activated(const QModelIndex &index);
void on_terrainFilterCombo_currentTextChanged(const QString &arg1);
void on_filter_textChanged(const QString &arg1);
void on_actionFill_triggered();
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void on_toolBrush2_clicked(bool checked);
void on_toolBrush4_clicked(bool checked);
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void on_inspectorWidget_itemChanged(QTableWidgetItem *item);
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void on_actionMapSettings_triggered();
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void on_actionPlayers_settings_triggered();
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void on_actionValidate_triggered();
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void on_actionUpdate_appearance_triggered();
void on_actionRecreate_obstacles_triggered();
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public slots:
void treeViewSelected(const QModelIndex &selected, const QModelIndex &deselected);
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void loadInspector(CGObjectInstance * obj, bool switchTab);
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void mapChanged();
void enableUndo(bool enable);
void enableRedo(bool enable);
void onSelectionMade(int level, bool anythingSelected);
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private:
void preparePreview(const QModelIndex &index, bool createNew);
void addGroupIntoCatalog(const std::string & groupName, bool staticOnly);
void addGroupIntoCatalog(const std::string & groupName, bool staticOnly, int ID);
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void changeBrushState(int idx);
void setTitle();
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private:
Ui::MainWindow *ui;
ObjectBrowser * objectBrowser = nullptr;
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QGraphicsScene * scenePreview;
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QString filename;
bool unsaved = false;
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QStandardItemModel objectsModel;
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int mapLevel = 0;
std::set<int> catalog;
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};
#endif // MAINWINDOW_H