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vcmi/CGameInfo.h

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#ifndef CGAMEINFO_H
#define CGAMEINFO_H
#include "StartInfo.h"
#include "SDL.h"
#include <vector>
class CMapHandler;
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
class CAbilityHandler;
class CSpellHandler;
class CAmbarCendamo;
class CPreGameTextHandler;
class CBuildingHandler;
class CObjectHandler;
class CMusicHandler;
class CSemiLodHandler;
class CDefObjInfoHandler;
class CTownHandler;
class CLodHandler;
class CGeneralTextHandler;
class CConsoleHandler;
class CPathfinder;
class CCursorHandler;
class CScreenHandler;
class CGameState;
class CMapHandler;
class CGameInterface;
class CPreGame;
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class CDefHandler;
/*
CGameInfo class
for allowing different functions for modifying game informations
*/
class CGameInfo
{
public:
static CGameInfo * mainObj; //pointer to main CGameInfo object
CGameState * state;
CArtHandler * arth;
CHeroHandler * heroh;
CCreatureHandler * creh;
CAbilityHandler * abilh;
CSpellHandler * spellh;
CMapHandler * mh;
CAmbarCendamo * ac;
CPreGameTextHandler * preth;
CBuildingHandler * buildh;
CObjectHandler * objh;
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CMusicHandler * mush;
CSemiLodHandler * sspriteh;
CDefObjInfoHandler * dobjinfo;
CTownHandler * townh;
CLodHandler * spriteh;
CLodHandler * bitmaph;
CGeneralTextHandler * generaltexth;
CConsoleHandler * consoleh;
CPathfinder * pathf;
CCursorHandler * curh;
CScreenHandler * screenh;
int localPlayer;
std::vector<CGameInterface *> playerint;
std::vector<SDL_Color> playerColors;
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std::vector<CDefHandler *> playerColorInfo; //gems from adventure map interface
SDL_Color neutralColor;
StartInfo scenarioOps;
};
#endif //CGAMEINFO_H