2023-01-11 15:17:24 +02:00
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/*
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* TerrainHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <vcmi/EntityService.h>
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#include <vcmi/Entity.h>
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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2023-08-23 14:07:50 +02:00
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#include "filesystem/ResourcePath.h"
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2023-01-11 15:17:24 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE RoadType : public EntityT<RoadId>
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{
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friend class RoadTypeHandler;
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std::string identifier;
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std::string modScope;
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2023-01-11 15:17:24 +02:00
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RoadId id;
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public:
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int32_t getIndex() const override { return id.getNum(); }
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int32_t getIconIndex() const override { return 0; }
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2023-02-13 00:07:28 +02:00
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std::string getJsonKey() const override;
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2024-08-10 16:08:04 +02:00
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std::string getModScope() const override;
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2023-01-11 15:17:24 +02:00
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void registerIcons(const IconRegistar & cb) const override {}
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RoadId getId() const override { return id;}
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void updateFrom(const JsonNode & data) {};
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2023-01-18 23:56:01 +02:00
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std::string getNameTextID() const override;
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std::string getNameTranslated() const override;
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2023-01-11 15:17:24 +02:00
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2023-08-23 14:07:50 +02:00
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AnimationPath tilesFilename;
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2023-01-11 15:17:24 +02:00
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std::string shortIdentifier;
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ui8 movementCost;
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RoadType();
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};
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class DLL_LINKAGE RoadTypeService : public EntityServiceT<RoadId, RoadType>
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{
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public:
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};
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class DLL_LINKAGE RoadTypeHandler : public CHandlerBase<RoadId, RoadType, RoadType, RoadTypeService>
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{
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public:
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2024-05-17 00:05:51 +02:00
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std::shared_ptr<RoadType> loadFromJson(
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const std::string & scope,
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const JsonNode & json,
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const std::string & identifier,
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size_t index) override;
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RoadTypeHandler();
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2024-02-13 16:21:30 +02:00
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const std::vector<std::string> & getTypeNames() const override;
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std::vector<JsonNode> loadLegacyData() override;
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2023-01-11 15:17:24 +02:00
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};
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VCMI_LIB_NAMESPACE_END
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