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vcmi/lib/mapObjectConstructors/CRewardableConstructor.h

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/*
* CRewardableConstructor.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AObjectTypeHandler.h"
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#include "../rewardable/Info.h"
VCMI_LIB_NAMESPACE_BEGIN
class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler
{
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Rewardable::Info objectInfo;
void initTypeData(const JsonNode & config) override;
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bool blockVisit = false;
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public:
bool hasNameTextID() const override;
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CGObjectInstance * create(IGameCallback * cb, std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
void configureObject(CGObjectInstance * object, vstd::RNG & rng) const override;
std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
Rewardable::Configuration generateConfiguration(IGameCallback * cb, vstd::RNG & rand, MapObjectID objectID, const std::map<std::string, JsonNode> & presetVariables) const;
};
VCMI_LIB_NAMESPACE_END