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vcmi/client/lobby/CBonusSelection.cpp

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/*
* CBonusSelection.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CBonusSelection.h"
#include <vcmi/spells/Spell.h>
#include <vcmi/spells/Service.h>
#include "CSelectionBase.h"
#include "../CGameInfo.h"
#include "../CMusicHandler.h"
#include "../CVideoHandler.h"
#include "../CPlayerInterface.h"
#include "../CServerHandler.h"
#include "../mainmenu/CMainMenu.h"
#include "../mainmenu/CPrologEpilogVideo.h"
#include "../widgets/CComponent.h"
#include "../widgets/Buttons.h"
#include "../widgets/MiscWidgets.h"
#include "../widgets/ObjectLists.h"
#include "../widgets/TextControls.h"
#include "../windows/GUIClasses.h"
#include "../windows/InfoWindows.h"
#include "../render/IImage.h"
#include "../render/CAnimation.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CBuildingHandler.h"
#include "../../lib/CSkillHandler.h"
#include "../../lib/CTownHandler.h"
#include "../../lib/CHeroHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/StartInfo.h"
#include "../../lib/mapping/CCampaignHandler.h"
#include "../../lib/mapping/CMapService.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
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std::shared_ptr<CCampaignState> CBonusSelection::getCampaign()
{
return CSH->si->campState;
}
CBonusSelection::CBonusSelection()
: CWindowObject(BORDERED)
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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std::string bgName = getCampaign()->camp->header.campaignRegions.campPrefix + "_BG.BMP";
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setBackground(bgName);
panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
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buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT);
buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 735, 26);
labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
campaignDescription = std::make_shared<CTextBox>(getCampaign()->camp->header.description, Rect(480, 86, 286, 117), 1);
mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getName());
labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
mapDescription = std::make_shared<CTextBox>("", Rect(480, 280, 286, 117), 1);
labelChooseBonus = std::make_shared<CLabel>(511, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);
groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));
std::vector<std::string> difficulty;
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std::string difficultyString = CGI->generaltexth->allTexts[492];
boost::split(difficulty, difficultyString, boost::is_any_of(" "));
labelDifficulty = std::make_shared<CLabel>(689, 432, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, difficulty.back());
for(size_t b = 0; b < difficultyIcons.size(); ++b)
{
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difficultyIcons[b] = std::make_shared<CAnimImage>("GSPBUT" + std::to_string(b + 3) + ".DEF", 0, 0, 709, 455);
}
if(getCampaign()->camp->header.difficultyChoosenByPlayer)
{
buttonDifficultyLeft = std::make_shared<CButton>(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
buttonDifficultyRight = std::make_shared<CButton>(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
}
for(int g = 0; g < getCampaign()->camp->scenarios.size(); ++g)
{
if(getCampaign()->camp->conquerable(g))
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regions.push_back(std::make_shared<CRegion>(g, true, true, getCampaign()->camp->header.campaignRegions));
else if(getCampaign()->camp->scenarios[g].conquered) //display as striped
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regions.push_back(std::make_shared<CRegion>(g, false, false, getCampaign()->camp->header.campaignRegions));
}
}
void CBonusSelection::createBonusesIcons()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];
const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));
static const char * bonusPics[] =
{
"SPELLBON.DEF", // Spell
"TWCRPORT.DEF", // Monster
"", // Building - BO*.BMP
"ARTIFBON.DEF", // Artifact
"SPELLBON.DEF", // Spell scroll
"PSKILBON.DEF", // Primary skill
"SSKILBON.DEF", // Secondary skill
"BORES.DEF", // Resource
"PORTRAITSLARGE", // Hero HPL*.BMP
"PORTRAITSLARGE"
// Player - CREST58.DEF
};
for(int i = 0; i < bonDescs.size(); i++)
{
std::string picName = bonusPics[bonDescs[i].type];
size_t picNumber = bonDescs[i].info2;
std::string desc;
switch(bonDescs[i].type)
{
case CScenarioTravel::STravelBonus::SPELL:
desc = CGI->generaltexth->allTexts[715];
boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
break;
case CScenarioTravel::STravelBonus::MONSTER:
picNumber = bonDescs[i].info2 + 2;
desc = CGI->generaltexth->allTexts[717];
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boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info3));
boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getNamePluralTranslated());
break;
case CScenarioTravel::STravelBonus::BUILDING:
{
int faction = -1;
for(auto & elem : CSH->si->playerInfos)
{
if(elem.second.isControlledByHuman())
{
faction = elem.second.castle;
break;
}
}
assert(faction != -1);
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BuildingID buildID;
if(getCampaign()->camp->header.version == CampaignVersion::VCMI)
buildID = BuildingID(bonDescs[i].info1);
else
buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
picName = graphics->ERMUtoPicture[faction][buildID];
picNumber = -1;
if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))
desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTranslated();
break;
}
case CScenarioTravel::STravelBonus::ARTIFACT:
desc = CGI->generaltexth->allTexts[715];
boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getNameTranslated());
break;
case CScenarioTravel::STravelBonus::SPELL_SCROLL:
desc = CGI->generaltexth->allTexts[716];
boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getNameTranslated());
break;
case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
{
int leadingSkill = -1;
std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>
const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);
for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)
{
if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
{
leadingSkill = g;
}
if(ptr[g] != 0)
{
toPrint.push_back(std::make_pair(g, ptr[g]));
}
}
picNumber = leadingSkill;
desc = CGI->generaltexth->allTexts[715];
std::string substitute; //text to be printed instead of %s
for(int v = 0; v < toPrint.size(); ++v)
{
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substitute += std::to_string(toPrint[v].second);
substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
if(v != toPrint.size() - 1)
{
substitute += ", ";
}
}
boost::algorithm::replace_first(desc, "%s", substitute);
break;
}
case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
desc = CGI->generaltexth->allTexts[718];
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
boost::algorithm::replace_first(desc, "%s", CGI->skillh->getByIndex(bonDescs[i].info2)->getNameTranslated()); //skill name
picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
break;
case CScenarioTravel::STravelBonus::RESOURCE:
{
int serialResID = 0;
switch(bonDescs[i].info1)
{
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
serialResID = bonDescs[i].info1;
break;
case 0xFD: //wood + ore
serialResID = 7;
break;
case 0xFE: //rare resources
serialResID = 8;
break;
}
picNumber = serialResID;
desc = CGI->generaltexth->allTexts[717];
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boost::algorithm::replace_first(desc, "%d", std::to_string(bonDescs[i].info2));
std::string replacement;
if(serialResID <= 6)
{
replacement = CGI->generaltexth->restypes[serialResID];
}
else
{
replacement = CGI->generaltexth->allTexts[714 + serialResID];
}
boost::algorithm::replace_first(desc, "%s", replacement);
break;
}
case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
{
auto superhero = getCampaign()->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
if(!superhero)
logGlobal->warn("No superhero! How could it be transferred?");
picNumber = superhero ? superhero->portrait : 0;
desc = CGI->generaltexth->allTexts[719];
boost::algorithm::replace_first(desc, "%s", getCampaign()->camp->scenarios[bonDescs[i].info2].scenarioName);
break;
}
case CScenarioTravel::STravelBonus::HERO:
desc = CGI->generaltexth->allTexts[718];
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
if(bonDescs[i].info2 == 0xFFFF)
{
boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
picNumber = -1;
picName = "CBONN1A3.BMP";
}
else
{
boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->getNameTranslated());
}
break;
}
std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), "", CButton::tooltip(desc, desc));
if(picNumber != -1)
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picName += ":" + std::to_string(picNumber);
auto anim = std::make_shared<CAnimation>();
anim->setCustom(picName, 0);
bonusButton->setImage(anim);
if(CSH->campaignBonus == i)
bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);
groupBonuses->addToggle(i, bonusButton);
}
if(vstd::contains(getCampaign()->chosenCampaignBonuses, CSH->campaignMap))
{
groupBonuses->setSelected(getCampaign()->chosenCampaignBonuses[CSH->campaignMap]);
}
}
void CBonusSelection::updateAfterStateChange()
{
if(CSH->state != EClientState::GAMEPLAY)
{
buttonRestart->disable();
buttonStart->enable();
if(!getCampaign()->mapsConquered.empty())
buttonBack->block(true);
else
buttonBack->block(false);
}
else
{
buttonStart->disable();
buttonRestart->enable();
buttonBack->block(false);
if(buttonDifficultyLeft)
buttonDifficultyLeft->disable();
if(buttonDifficultyRight)
buttonDifficultyRight->disable();
}
if(CSH->campaignBonus == -1)
{
buttonStart->block(getCampaign()->camp->scenarios[CSH->campaignMap].travelOptions.bonusesToChoose.size());
}
else if(buttonStart->isBlocked())
{
buttonStart->block(false);
}
for(auto region : regions)
region->updateState();
if(!CSH->mi)
return;
iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());
mapDescription->setText(CSH->mi->getDescription());
for(size_t i = 0; i < difficultyIcons.size(); i++)
{
if(i == CSH->si->difficulty)
difficultyIcons[i]->enable();
else
difficultyIcons[i]->disable();
}
flagbox->recreate();
createBonusesIcons();
}
void CBonusSelection::goBack()
{
if(CSH->state != EClientState::GAMEPLAY)
{
GH.windows().popWindows(2);
}
else
{
close();
}
// TODO: we can actually only pop bonus selection interface for custom campaigns
// Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface
/*
else
{
close();
CSH->state = EClientState::LOBBY;
}
*/
}
void CBonusSelection::startMap()
{
auto showPrologVideo = [=]()
{
auto exitCb = [=]()
{
logGlobal->info("Starting scenario %d", CSH->campaignMap);
CSH->sendStartGame();
};
const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];
if(scenario.prolog.hasPrologEpilog)
{
GH.windows().createAndPushWindow<CPrologEpilogVideo>(scenario.prolog, exitCb);
}
else
{
exitCb();
}
};
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//block buttons immediately
buttonStart->block(true);
buttonRestart->block(true);
buttonBack->block(true);
if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
{
close();
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
{
showPrologVideo();
}, 0);
}
else
{
showPrologVideo();
}
}
void CBonusSelection::restartMap()
{
close();
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
{
GH.pushUserEvent(EUserEvent::RESTART_GAME);
}, 0);
}
void CBonusSelection::increaseDifficulty()
{
CSH->setDifficulty(CSH->si->difficulty + 1);
}
void CBonusSelection::decreaseDifficulty()
{
// avoid negative overflow (0 - 1 = 255)
if (CSH->si->difficulty > 0)
CSH->setDifficulty(CSH->si->difficulty - 1);
}
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CBonusSelection::CRegion::CRegion(int id, bool accessible, bool selectable, const CampaignRegions & campDsc)
: CIntObject(LCLICK | RCLICK), idOfMapAndRegion(id), accessible(accessible), selectable(selectable)
{
OBJ_CONSTRUCTION;
static const std::string colors[2][8] =
{
{"R", "B", "N", "G", "O", "V", "T", "P"},
{"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}
};
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const CampaignRegions::RegionDescription & desc = campDsc.regions[idOfMapAndRegion];
pos.x += desc.xpos;
pos.y += desc.ypos;
std::string prefix = campDsc.campPrefix + desc.infix + "_";
std::string suffix = colors[campDsc.colorSuffixLength - 1][CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionColor];
graphicsNotSelected = std::make_shared<CPicture>(prefix + "En" + suffix + ".BMP");
graphicsNotSelected->disable();
graphicsSelected = std::make_shared<CPicture>(prefix + "Se" + suffix + ".BMP");
graphicsSelected->disable();
graphicsStriped = std::make_shared<CPicture>(prefix + "Co" + suffix + ".BMP");
graphicsStriped->disable();
pos.w = graphicsNotSelected->pos.w;
pos.h = graphicsNotSelected->pos.h;
}
void CBonusSelection::CRegion::updateState()
{
if(!accessible)
{
graphicsNotSelected->disable();
graphicsSelected->disable();
graphicsStriped->enable();
}
else if(CSH->campaignMap == idOfMapAndRegion)
{
graphicsNotSelected->disable();
graphicsSelected->enable();
graphicsStriped->disable();
}
else
{
graphicsNotSelected->enable();
graphicsSelected->disable();
graphicsStriped->disable();
}
}
void CBonusSelection::CRegion::clickLeft(tribool down, bool previousState)
{
//select if selectable & clicked inside our graphic
if(indeterminate(down))
return;
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if(!down && selectable && !graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()))
{
CSH->setCampaignMap(idOfMapAndRegion);
}
}
void CBonusSelection::CRegion::showPopupWindow()
{
// FIXME: For some reason "down" is only ever contain indeterminate_value
auto text = CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionText;
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if(!graphicsNotSelected->getSurface()->isTransparent(GH.getCursorPosition() - pos.topLeft()) && text.size())
{
CRClickPopup::createAndPush(text);
}
}