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vcmi/lib/Connection.cpp

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#include "StdInc.h"
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#include "Connection.h"
#include "registerTypes/RegisterTypes.h"
#include "mapping/CMap.h"
#include "CGameState.h"
#include "filesystem/FileStream.h"
#include <boost/asio.hpp>
/*
* Connection.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
extern template void registerTypes<CISer>(CISer & s);
extern template void registerTypes<COSer>(COSer & s);
extern template void registerTypes<CTypeList>(CTypeList & s);
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CTypeList typeList;
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#define LOG(a) \
if(logging)\
out << a
#if defined(__hppa__) || \
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
(defined(__MIPS__) && defined(__MISPEB__)) || \
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
defined(__sparc__)
#define BIG_ENDIAN
#else
#define LIL_ENDIAN
#endif
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void CConnection::init()
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{
boost::asio::ip::tcp::no_delay option(true);
socket->set_option(option);
enableSmartPointerSerializatoin();
disableStackSendingByID();
registerTypes(iser);
registerTypes(oser);
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#ifdef LIL_ENDIAN
myEndianess = true;
#else
myEndianess = false;
#endif
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connected = true;
std::string pom;
//we got connection
oser << std::string("Aiya!\n") << name << myEndianess; //identify ourselves
iser >> pom >> pom >> contactEndianess;
logNetwork->infoStream() << "Established connection with "<<pom;
wmx = new boost::mutex;
rmx = new boost::mutex;
handler = nullptr;
receivedStop = sendStop = false;
static int cid = 1;
connectionID = cid++;
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}
CConnection::CConnection(std::string host, std::string port, std::string Name)
:iser(this), oser(this), io_service(new boost::asio::io_service), name(Name)
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{
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int i;
boost::system::error_code error = boost::asio::error::host_not_found;
socket = new boost::asio::ip::tcp::socket(*io_service);
boost::asio::ip::tcp::resolver resolver(*io_service);
boost::asio::ip::tcp::resolver::iterator end, pom, endpoint_iterator = resolver.resolve(boost::asio::ip::tcp::resolver::query(host,port),error);
if(error)
{
logNetwork->errorStream() << "Problem with resolving: \n" << error;
goto connerror1;
}
pom = endpoint_iterator;
if(pom != end)
logNetwork->infoStream()<<"Found endpoints:";
else
{
logNetwork->errorStream() << "Critical problem: No endpoints found!";
goto connerror1;
}
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i=0;
while(pom != end)
{
logNetwork->infoStream() << "\t" << i << ": " << (boost::asio::ip::tcp::endpoint&)*pom;
pom++;
}
i=0;
while(endpoint_iterator != end)
{
logNetwork->infoStream() << "Trying connection to " << (boost::asio::ip::tcp::endpoint&)*endpoint_iterator << " (" << i++ << ")";
socket->connect(*endpoint_iterator, error);
if(!error)
{
init();
return;
}
else
{
logNetwork->errorStream() << "Problem with connecting: " << error;
}
endpoint_iterator++;
}
//we shouldn't be here - error handling
connerror1:
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logNetwork->error("Something went wrong... checking for error info");
if(error)
logNetwork->errorStream() << error;
else
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logNetwork->error("No error info.");
delete io_service;
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//delete socket;
throw std::runtime_error("Can't establish connection :(");
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}
CConnection::CConnection(TSocket * Socket, std::string Name )
:iser(this), oser(this), socket(Socket),io_service(&Socket->get_io_service()), name(Name)//, send(this), rec(this)
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{
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init();
}
CConnection::CConnection(TAcceptor * acceptor, boost::asio::io_service *Io_service, std::string Name)
: iser(this), oser(this), name(Name)//, send(this), rec(this)
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{
boost::system::error_code error = boost::asio::error::host_not_found;
socket = new boost::asio::ip::tcp::socket(*io_service);
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acceptor->accept(*socket,error);
if (error)
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{
logNetwork->errorStream() << "Error on accepting: " << error;
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delete socket;
throw std::runtime_error("Can't establish connection :(");
}
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init();
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}
int CConnection::write(const void * data, unsigned size)
{
//LOG("Sending " << size << " byte(s) of data" <<std::endl);
try
{
int ret;
ret = boost::asio::write(*socket,boost::asio::const_buffers_1(boost::asio::const_buffer(data,size)));
return ret;
}
catch(...)
{
//connection has been lost
connected = false;
throw;
}
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}
int CConnection::read(void * data, unsigned size)
{
//LOG("Receiving " << size << " byte(s) of data" <<std::endl);
try
{
int ret = boost::asio::read(*socket,boost::asio::mutable_buffers_1(boost::asio::mutable_buffer(data,size)));
return ret;
}
catch(...)
{
//connection has been lost
connected = false;
throw;
}
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}
CConnection::~CConnection(void)
{
if(handler)
handler->join();
delete handler;
close();
delete io_service;
delete wmx;
delete rmx;
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}
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template<class T>
CConnection & CConnection::operator&(const T &t) {
// throw std::exception();
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//XXX this is temporaly ? solution to fix gcc (4.3.3, other?) compilation
// problem for more details contact t0@czlug.icis.pcz.pl or impono@gmail.com
// do not remove this exception it shoudnt be called
return *this;
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}
void CConnection::close()
{
if(socket)
{
socket->close();
delete socket;
socket = nullptr;
}
}
bool CConnection::isOpen() const
{
return socket && connected;
}
void CConnection::reportState(CLogger * out)
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{
out->debugStream() << "CConnection";
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if(socket && socket->is_open())
{
out->debugStream() << "\tWe have an open and valid socket";
out->debugStream() << "\t" << socket->available() <<" bytes awaiting";
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}
}
CPack * CConnection::retreivePack()
{
CPack *ret = nullptr;
boost::unique_lock<boost::mutex> lock(*rmx);
logNetwork->traceStream() << "Listening... ";
iser >> ret;
logNetwork->traceStream() << "\treceived server message of type " << typeid(*ret).name() << ", data: " << ret;
return ret;
}
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void CConnection::sendPackToServer(const CPack &pack, PlayerColor player, ui32 requestID)
{
boost::unique_lock<boost::mutex> lock(*wmx);
logNetwork->traceStream() << "Sending to server a pack of type " << typeid(pack).name();
oser << player << requestID << &pack; //packs has to be sent as polymorphic pointers!
}
void CConnection::disableStackSendingByID()
{
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CSerializer::sendStackInstanceByIds = false;
}
void CConnection::enableStackSendingByID()
{
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CSerializer::sendStackInstanceByIds = true;
}
void CConnection::disableSmartPointerSerialization()
{
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iser.smartPointerSerialization = oser.smartPointerSerialization = false;
}
void CConnection::enableSmartPointerSerializatoin()
{
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iser.smartPointerSerialization = oser.smartPointerSerialization = true;
}
void CConnection::prepareForSendingHeroes()
{
iser.loadedPointers.clear();
oser.savedPointers.clear();
disableSmartVectorMemberSerialization();
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enableSmartPointerSerializatoin();
disableStackSendingByID();
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}
void CConnection::enterPregameConnectionMode()
{
iser.loadedPointers.clear();
oser.savedPointers.clear();
disableSmartVectorMemberSerialization();
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disableSmartPointerSerialization();
}
void CConnection::disableSmartVectorMemberSerialization()
{
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CSerializer::smartVectorMembersSerialization = false;
}
void CConnection::enableSmartVectorMemberSerializatoin()
{
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CSerializer::smartVectorMembersSerialization = true;
}
CSaveFile::CSaveFile( const boost::filesystem::path &fname ): serializer(this)
{
registerTypes(serializer);
openNextFile(fname);
}
CSaveFile::~CSaveFile()
{
}
int CSaveFile::write( const void * data, unsigned size )
{
sfile->write((char *)data,size);
return size;
}
void CSaveFile::openNextFile(const boost::filesystem::path &fname)
{
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fName = fname;
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try
{
sfile = make_unique<FileStream>(fname, std::ios::out | std::ios::binary);
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sfile->exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
if(!(*sfile))
THROW_FORMAT("Error: cannot open to write %s!", fname);
sfile->write("VCMI",4); //write magic identifier
serializer << version; //write format version
}
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catch(...)
{
logGlobal->errorStream() << "Failed to save to " << fname;
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clear();
throw;
}
}
void CSaveFile::reportState(CLogger * out)
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{
out->debugStream() << "CSaveFile";
if(sfile.get() && *sfile)
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{
out->debugStream() << "\tOpened " << fName << "\n\tPosition: " << sfile->tellp();
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}
}
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void CSaveFile::clear()
{
fName.clear();
sfile = nullptr;
}
void CSaveFile::putMagicBytes( const std::string &text )
{
write(text.c_str(), text.length());
}
CLoadFile::CLoadFile(const boost::filesystem::path & fname, int minimalVersion /*= version*/): serializer(this)
{
registerTypes(serializer);
openNextFile(fname, minimalVersion);
}
CLoadFile::~CLoadFile()
{
}
int CLoadFile::read(void * data, unsigned size)
{
sfile->read((char*)data,size);
return size;
}
void CLoadFile::openNextFile(const boost::filesystem::path & fname, int minimalVersion)
{
assert(!serializer.reverseEndianess);
assert(minimalVersion <= version);
try
{
fName = fname.string();
sfile = make_unique<FileStream>(fname, std::ios::in | std::ios::binary);
sfile->exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
if(!(*sfile))
THROW_FORMAT("Error: cannot open to read %s!", fName);
//we can read
char buffer[4];
sfile->read(buffer, 4);
if(std::memcmp(buffer,"VCMI",4))
THROW_FORMAT("Error: not a VCMI file(%s)!", fName);
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serializer >> serializer.fileVersion;
if(serializer.fileVersion < minimalVersion)
THROW_FORMAT("Error: too old file format (%s)!", fName);
if(serializer.fileVersion > version)
{
logGlobal->warnStream() << boost::format("Warning format version mismatch: found %d when current is %d! (file %s)\n") % serializer.fileVersion % version % fName;
auto versionptr = (char*)&serializer.fileVersion;
std::reverse(versionptr, versionptr + 4);
logGlobal->warnStream() << "Version number reversed is " << serializer.fileVersion << ", checking...";
if(serializer.fileVersion == version)
{
logGlobal->warnStream() << fname << " seems to have different endianness! Entering reversing mode.";
serializer.reverseEndianess = true;
}
else
THROW_FORMAT("Error: too new file format (%s)!", fName);
}
}
catch(...)
{
clear(); //if anything went wrong, we delete file and rethrow
throw;
}
}
void CLoadFile::reportState(CLogger * out)
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{
out->debugStream() << "CLoadFile";
if(!!sfile && *sfile)
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{
out->debugStream() << "\tOpened " << fName << "\n\tPosition: " << sfile->tellg();
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}
}
void CLoadFile::clear()
{
sfile = nullptr;
fName.clear();
serializer.fileVersion = 0;
}
void CLoadFile::checkMagicBytes( const std::string &text )
{
std::string loaded = text;
read((void*)loaded.data(), text.length());
if(loaded != text)
throw std::runtime_error("Magic bytes doesn't match!");
}
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CTypeList::CTypeList()
{
registerTypes(*this);
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}
CTypeList::TypeInfoPtr CTypeList::registerType( const std::type_info *type )
{
if(auto typeDescr = getTypeDescriptor(type, false))
return typeDescr; //type found, return ptr to structure
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//type not found - add it to the list and return given ID
auto newType = std::make_shared<TypeDescriptor>();
newType->typeID = typeInfos.size() + 1;
newType->name = type->name();
typeInfos[type] = newType;
return newType;
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}
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ui16 CTypeList::getTypeID( const std::type_info *type, bool throws ) const
{
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auto descriptor = getTypeDescriptor(type, throws);
if (descriptor == nullptr)
{
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return 0;
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}
return descriptor->typeID;
}
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std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(TypeInfoPtr from, TypeInfoPtr to) const
{
if(!strcmp(from->name, to->name))
return std::vector<CTypeList::TypeInfoPtr>();
// Perform a simple BFS in the class hierarchy.
auto BFS = [&](bool upcast)
{
std::map<TypeInfoPtr, TypeInfoPtr> previous;
std::queue<TypeInfoPtr> q;
q.push(to);
while(q.size())
{
auto typeNode = q.front();
q.pop();
for(auto & weakNode : (upcast ? typeNode->parents : typeNode->children) )
{
auto nodeBase = weakNode.lock();
if(!previous.count(nodeBase))
{
previous[nodeBase] = typeNode;
q.push(nodeBase);
}
}
}
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std::vector<TypeInfoPtr> ret;
if(!previous.count(from))
return ret;
ret.push_back(from);
TypeInfoPtr ptr = from;
do
{
ptr = previous.at(ptr);
ret.push_back(ptr);
} while(ptr != to);
return ret;
};
// Try looking both up and down.
auto ret = BFS(true);
if(ret.empty())
ret = BFS(false);
if(ret.empty())
THROW_FORMAT("Cannot find relation between types %s and %s. Were they (and all classes between them) properly registered?", from->name % to->name);
return ret;
}
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std::vector<CTypeList::TypeInfoPtr> CTypeList::castSequence(const std::type_info *from, const std::type_info *to) const
{
//This additional if is needed because getTypeDescriptor might fail if type is not registered
// (and if casting is not needed, then registereing should no be required)
if(!strcmp(from->name(), to->name()))
return std::vector<CTypeList::TypeInfoPtr>();
return castSequence(getTypeDescriptor(from), getTypeDescriptor(to));
}
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CTypeList::TypeInfoPtr CTypeList::getTypeDescriptor(const std::type_info *type, bool throws) const
{
auto i = typeInfos.find(type);
if(i != typeInfos.end())
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return i->second; //type found, return ptr to structure
if(!throws)
return nullptr;
THROW_FORMAT("Cannot find type descriptor for type %s. Was it registered?", type->name());
}
std::ostream & operator<<(std::ostream &str, const CConnection &cpc)
{
return str << "Connection with " << cpc.name << " (ID: " << cpc.connectionID << /*", " << (cpc.host ? "host" : "guest") <<*/ ")";
}
CSerializer::~CSerializer()
{
}
CSerializer::CSerializer()
{
smartVectorMembersSerialization = false;
sendStackInstanceByIds = false;
}
void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
{
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registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
[](const CGObjectInstance &obj){ return obj.id; });
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registerVectoredType<CHero, HeroTypeID>(&lib->heroh->heroes,
[](const CHero &h){ return h.ID; });
registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
[](const CGHeroInstance &h){ return h.type->ID; });
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registerVectoredType<CCreature, CreatureID>(&lib->creh->creatures,
[](const CCreature &cre){ return cre.idNumber; });
registerVectoredType<CArtifact, ArtifactID>(&lib->arth->artifacts,
[](const CArtifact &art){ return art.id; });
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registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
[](const CArtifactInstance &artInst){ return artInst.id; });
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registerVectoredType<CQuest, si32>(&gs->map->quests,
[](const CQuest &q){ return q.qid; });
smartVectorMembersSerialization = true;
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}
CLoadIntegrityValidator::CLoadIntegrityValidator( const boost::filesystem::path &primaryFileName, const boost::filesystem::path &controlFileName, int minimalVersion /*= version*/ )
: serializer(this), foundDesync(false)
{
registerTypes(serializer);
primaryFile = make_unique<CLoadFile>(primaryFileName, minimalVersion);
controlFile = make_unique<CLoadFile>(controlFileName, minimalVersion);
assert(primaryFile->serializer.fileVersion == controlFile->serializer.fileVersion);
serializer.fileVersion = primaryFile->serializer.fileVersion;
}
int CLoadIntegrityValidator::read( void * data, unsigned size )
{
assert(primaryFile);
assert(controlFile);
if(!size)
return size;
std::vector<ui8> controlData(size);
auto ret = primaryFile->read(data, size);
if(!foundDesync)
{
controlFile->read(controlData.data(), size);
if(std::memcmp(data, controlData.data(), size))
{
logGlobal->errorStream() << "Desync found! Position: " << primaryFile->sfile->tellg();
foundDesync = true;
//throw std::runtime_error("Savegame dsynchronized!");
}
}
return ret;
}
std::unique_ptr<CLoadFile> CLoadIntegrityValidator::decay()
{
primaryFile->serializer.loadedPointers = this->serializer.loadedPointers;
primaryFile->serializer.loadedPointersTypes = this->serializer.loadedPointersTypes;
return std::move(primaryFile);
}
void CLoadIntegrityValidator::checkMagicBytes( const std::string &text )
{
assert(primaryFile);
assert(controlFile);
primaryFile->checkMagicBytes(text);
controlFile->checkMagicBytes(text);
}
int CMemorySerializer::read(void * data, unsigned size)
{
if(buffer.size() < readPos + size)
throw std::runtime_error(boost::str(boost::format("Cannot read past the buffer (accessing index %d, while size is %d)!") % (readPos + size - 1) % buffer.size()));
std::memcpy(data, buffer.data() + readPos, size);
readPos += size;
return size;
}
int CMemorySerializer::write(const void * data, unsigned size)
{
auto oldSize = buffer.size(); //and the pos to write from
buffer.resize(oldSize + size);
std::memcpy(buffer.data() + oldSize, data, size);
return size;
}
CMemorySerializer::CMemorySerializer(): iser(this), oser(this)
{
readPos = 0;
registerTypes(iser);
registerTypes(oser);
}