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vcmi/client/lobby/RandomMapTab.h

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/*
* RandomMapTab.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CSelectionBase.h"
#include "../../lib/FunctionList.h"
#include "../../lib/GameConstants.h"
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#include "../../lib/rmg/CRmgTemplate.h"
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#include "../gui/InterfaceObjectConfigurable.h"
VCMI_LIB_NAMESPACE_BEGIN
class CMapGenOptions;
VCMI_LIB_NAMESPACE_END
class CToggleButton;
class CLabel;
class CLabelGroup;
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class CSlider;
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class CPicture;
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class RandomMapTab : public InterfaceObjectConfigurable
{
public:
RandomMapTab();
void updateMapInfoByHost();
void setMapGenOptions(std::shared_ptr<CMapGenOptions> opts);
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void setTemplate(const CRmgTemplate *);
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void saveOptions(const CMapGenOptions & options);
void loadOptions();
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CMapGenOptions & obtainMapGenOptions() {return *mapGenOptions;}
CFunctionList<void(std::shared_ptr<CMapInfo>, std::shared_ptr<CMapGenOptions>)> mapInfoChanged;
private:
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void deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed);
std::vector<int> getPossibleMapSizes();
std::shared_ptr<CMapInfo> mapInfo;
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std::shared_ptr<CMapGenOptions> mapGenOptions;
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//options allowed - need to store as impact each other
std::set<int> playerCountAllowed;
std::set<int> playerTeamsAllowed;
std::set<int> compCountAllowed;
std::set<int> compTeamsAllowed;
};
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class TeamAlignmentsWidget: public InterfaceObjectConfigurable
{
public:
TeamAlignmentsWidget(RandomMapTab & randomMapTab);
private:
void checkTeamCount();
std::shared_ptr<CFilledTexture> background;
std::shared_ptr<CLabelGroup> labels;
std::shared_ptr<CButton> buttonOk;
std::shared_ptr<CButton> buttonCancel;
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std::vector<std::shared_ptr<CToggleGroup>> players;
std::vector<std::shared_ptr<CIntObject>> placeholders;
};
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class TeamAlignments: public CWindowObject
{
std::shared_ptr<TeamAlignmentsWidget> widget;
public:
TeamAlignments(RandomMapTab & randomMapTab);
};