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vcmi/server/CMakeLists.txt

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CMake
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set(server_SRCS
StdInc.cpp
BattleProcessor.cpp
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CGameHandler.cpp
HeroPoolProcessor.cpp
PlayerMessageProcessor.cpp
ServerSpellCastEnvironment.cpp
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CQuery.cpp
CVCMIServer.cpp
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NetPacksServer.cpp
NetPacksLobbyServer.cpp
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)
set(server_HEADERS
StdInc.h
BattleProcessor.h
CGameHandler.h
HeroPoolProcessor.h
PlayerMessageProcessor.h
ServerSpellCastEnvironment.h
CQuery.h
CVCMIServer.h
LobbyNetPackVisitors.h
ServerNetPackVisitors.h
)
assign_source_group(${server_SRCS} ${server_HEADERS})
if(ENABLE_SINGLE_APP_BUILD)
add_library(vcmiserver STATIC ${server_SRCS} ${server_HEADERS})
target_compile_definitions(vcmiserver PUBLIC VCMI_DLL_STATIC=1)
set(server_LIBS vcmi_lib_server)
else()
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if(ANDROID)
add_library(vcmiserver SHARED ${server_SRCS} ${server_HEADERS})
else()
add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
endif()
set(server_LIBS vcmi)
endif()
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if(CMAKE_SYSTEM_NAME MATCHES FreeBSD OR HAIKU)
set(server_LIBS execinfo ${server_LIBS})
endif()
target_link_libraries(vcmiserver PRIVATE ${server_LIBS} minizip::minizip)
target_include_directories(vcmiserver
PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
)
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if(WIN32)
set_target_properties(vcmiserver
PROPERTIES
OUTPUT_NAME "VCMI_server"
PROJECT_LABEL "VCMI_server"
)
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endif()
vcmi_set_output_dir(vcmiserver "")
enable_pch(vcmiserver)
if(NOT ENABLE_SINGLE_APP_BUILD)
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if(ANDROID)
install(TARGETS vcmiserver DESTINATION ${LIB_DIR})
else()
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
endif()
endif()