2009-04-15 17:03:31 +03:00
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/*
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2012-11-03 16:30:47 +03:00
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* CMap.h, part of VCMI engine
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2009-04-15 17:03:31 +03:00
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2012-11-03 16:30:47 +03:00
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#pragma once
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2023-05-24 00:14:06 +02:00
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#include "CMapHeader.h"
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2014-06-05 19:52:14 +03:00
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#include "../mapObjects/MiscObjects.h" // To serialize static props
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#include "../mapObjects/CQuest.h" // To serialize static props
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#include "../mapObjects/CGTownInstance.h" // To serialize static props
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2015-12-02 21:05:10 +02:00
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#include "CMapDefines.h"
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2012-11-03 16:30:47 +03:00
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2010-12-17 20:47:07 +02:00
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class CArtifactInstance;
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2008-12-27 03:01:59 +02:00
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class CGObjectInstance;
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class CGHeroInstance;
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2012-04-22 20:38:36 +03:00
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class CCommanderInstance;
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2010-02-02 19:05:03 +02:00
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class CGCreature;
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2008-12-27 03:01:59 +02:00
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class CQuest;
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class CGTownInstance;
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2010-11-10 02:06:25 +02:00
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class IModableArt;
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2012-09-16 16:34:01 +03:00
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class IQuestObject;
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2012-09-26 16:13:39 +03:00
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class CInputStream;
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2013-04-19 14:43:11 +03:00
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class CMapEditManager;
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2023-05-24 00:14:06 +02:00
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class JsonSerializeFormat;
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struct TeleportChannel;
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2009-01-06 20:42:20 +02:00
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2013-04-16 16:16:58 +03:00
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/// The rumor struct consists of a rumor name and text.
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2011-12-14 00:23:17 +03:00
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struct DLL_LINKAGE Rumor
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2008-12-27 03:01:59 +02:00
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{
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2012-11-11 15:23:31 +03:00
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std::string name;
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std::string text;
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2016-11-13 12:38:42 +02:00
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Rumor() = default;
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~Rumor() = default;
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2012-11-11 15:23:31 +03:00
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template <typename Handler>
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void serialize(Handler & h, const int version)
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{
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2017-07-31 15:35:42 +02:00
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h & name;
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h & text;
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2012-11-11 15:23:31 +03:00
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}
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2016-11-13 12:38:42 +02:00
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void serializeJson(JsonSerializeFormat & handler);
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2008-12-27 03:01:59 +02:00
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};
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2013-04-16 16:16:58 +03:00
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/// The disposed hero struct describes which hero can be hired from which player.
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2011-12-14 00:23:17 +03:00
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struct DLL_LINKAGE DisposedHero
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2008-12-27 03:01:59 +02:00
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{
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2012-11-11 15:23:31 +03:00
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DisposedHero();
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ui32 heroId;
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2023-04-11 23:36:01 +02:00
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ui32 portrait; /// The portrait id of the hero, -1 is default.
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2012-11-11 15:23:31 +03:00
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std::string name;
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2013-04-16 16:16:58 +03:00
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ui8 players; /// Who can hire this hero (bitfield).
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2012-11-11 15:23:31 +03:00
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template <typename Handler>
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void serialize(Handler & h, const int version)
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{
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2017-07-31 15:35:42 +02:00
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h & heroId;
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h & portrait;
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h & name;
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h & players;
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2012-11-11 15:23:31 +03:00
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}
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2008-12-27 03:01:59 +02:00
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};
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2013-04-16 16:16:58 +03:00
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/// The map contains the map header, the tiles of the terrain, objects, heroes, towns, rumors...
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2012-10-26 20:51:05 +03:00
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class DLL_LINKAGE CMap : public CMapHeader
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2008-12-27 03:01:59 +02:00
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{
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2012-10-26 20:51:05 +03:00
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public:
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2012-11-11 15:23:31 +03:00
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CMap();
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~CMap();
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2013-04-16 16:16:58 +03:00
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void initTerrain();
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2012-11-11 15:23:31 +03:00
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2013-04-19 14:43:11 +03:00
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CMapEditManager * getEditManager();
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2012-11-11 15:23:31 +03:00
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TerrainTile & getTile(const int3 & tile);
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const TerrainTile & getTile(const int3 & tile) const;
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2015-08-15 20:46:28 +02:00
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bool isCoastalTile(const int3 & pos) const;
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2012-11-11 15:23:31 +03:00
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bool isInTheMap(const int3 & pos) const;
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bool isWaterTile(const int3 & pos) const;
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2015-08-15 20:46:28 +02:00
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2016-12-21 11:10:37 +02:00
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bool canMoveBetween(const int3 &src, const int3 &dst) const;
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2023-02-11 18:30:06 +02:00
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bool checkForVisitableDir(const int3 & src, const TerrainTile * pom, const int3 & dst) const;
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2014-04-01 14:53:28 +03:00
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int3 guardingCreaturePosition (int3 pos) const;
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2012-11-11 15:23:31 +03:00
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2013-04-16 16:16:58 +03:00
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void addBlockVisTiles(CGObjectInstance * obj);
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void removeBlockVisTiles(CGObjectInstance * obj, bool total = false);
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2014-04-01 14:53:28 +03:00
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void calculateGuardingGreaturePositions();
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2012-11-11 15:23:31 +03:00
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2013-04-16 16:16:58 +03:00
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void addNewArtifactInstance(CArtifactInstance * art);
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void eraseArtifactInstance(CArtifactInstance * art);
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2016-09-08 13:24:28 +02:00
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2017-05-28 15:23:42 +02:00
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void addNewQuestInstance(CQuest * quest);
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2022-09-17 13:04:01 +02:00
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void removeQuestInstance(CQuest * quest);
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2017-05-28 15:23:42 +02:00
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2022-09-17 13:04:01 +02:00
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void setUniqueInstanceName(CGObjectInstance * obj);
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2017-05-28 15:23:42 +02:00
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///Use only this method when creating new map object instances
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2016-02-22 18:26:42 +02:00
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void addNewObject(CGObjectInstance * obj);
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2022-09-17 13:04:01 +02:00
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void moveObject(CGObjectInstance * obj, const int3 & dst);
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void removeObject(CGObjectInstance * obj);
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2013-01-06 22:30:12 +03:00
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2013-12-29 14:27:38 +03:00
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/// Gets object of specified type on requested position
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2023-02-11 18:30:06 +02:00
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const CGObjectInstance * getObjectiveObjectFrom(const int3 & pos, Obj::EObj type);
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2013-04-16 16:16:58 +03:00
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CGHeroInstance * getHero(int heroId);
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2013-01-06 22:30:12 +03:00
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2013-04-16 16:16:58 +03:00
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/// Sets the victory/loss condition objectives ??
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void checkForObjectives();
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2012-11-11 15:23:31 +03:00
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2018-01-05 19:21:07 +02:00
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void resetStaticData();
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2013-04-16 16:16:58 +03:00
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ui32 checksum;
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2012-11-11 15:23:31 +03:00
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std::vector<Rumor> rumors;
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std::vector<DisposedHero> disposedHeroes;
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std::vector<ConstTransitivePtr<CGHeroInstance> > predefinedHeroes;
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2013-02-05 00:58:42 +03:00
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std::vector<bool> allowedSpell;
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std::vector<bool> allowedArtifact;
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std::vector<bool> allowedAbilities;
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2013-02-19 01:37:22 +03:00
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std::list<CMapEvent> events;
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2012-11-11 15:23:31 +03:00
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int3 grailPos;
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2016-01-31 17:01:58 +02:00
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int grailRadius;
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2012-11-11 15:23:31 +03:00
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2013-05-19 01:30:48 +03:00
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//Central lists of items in game. Position of item in the vectors below is their (instance) id.
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2012-11-11 15:23:31 +03:00
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std::vector< ConstTransitivePtr<CGObjectInstance> > objects;
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std::vector< ConstTransitivePtr<CGTownInstance> > towns;
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std::vector< ConstTransitivePtr<CArtifactInstance> > artInstances;
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std::vector< ConstTransitivePtr<CQuest> > quests;
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2013-05-19 01:30:48 +03:00
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std::vector< ConstTransitivePtr<CGHeroInstance> > allHeroes; //indexed by [hero_type_id]; on map, disposed, prisons, etc.
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//Helper lists
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2013-12-23 18:59:37 +03:00
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std::vector< ConstTransitivePtr<CGHeroInstance> > heroesOnMap;
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2015-12-29 04:43:33 +02:00
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std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > teleportChannels;
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2013-12-23 18:59:37 +03:00
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/// associative list to identify which hero/creature id belongs to which object id(index for objects)
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std::map<si32, ObjectInstanceID> questIdentifierToId;
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2015-12-29 04:43:33 +02:00
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std::unique_ptr<CMapEditManager> editManager;
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2013-12-23 18:59:37 +03:00
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2014-04-01 14:53:28 +03:00
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int3 ***guardingCreaturePositions;
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2016-02-22 18:26:42 +02:00
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std::map<std::string, ConstTransitivePtr<CGObjectInstance> > instanceNames;
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2013-04-19 14:43:11 +03:00
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private:
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2013-12-21 20:34:59 +03:00
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/// a 3-dimensional array of terrain tiles, access is as follows: x, y, level. where level=1 is underground
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2013-04-19 14:43:11 +03:00
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TerrainTile*** terrain;
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2022-09-17 13:04:01 +02:00
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si32 uidCounter; //TODO: initialize when loading an old map
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2013-04-19 14:43:11 +03:00
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public:
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2012-11-11 15:23:31 +03:00
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template <typename Handler>
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void serialize(Handler &h, const int formatVersion)
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{
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h & static_cast<CMapHeader&>(*this);
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2022-10-02 23:48:03 +02:00
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h & triggeredEvents; //from CMapHeader
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2017-07-31 15:35:42 +02:00
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h & rumors;
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h & allowedSpell;
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h & allowedAbilities;
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h & allowedArtifact;
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h & events;
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h & grailPos;
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h & artInstances;
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h & quests;
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h & allHeroes;
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2012-11-11 15:23:31 +03:00
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h & questIdentifierToId;
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//TODO: viccondetails
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2022-09-18 16:39:10 +02:00
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const int level = levels();
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2012-11-11 15:23:31 +03:00
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if(h.saving)
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{
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// Save terrain
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2022-09-18 16:39:10 +02:00
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for(int z = 0; z < level; ++z)
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2012-11-11 15:23:31 +03:00
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{
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2022-09-18 16:39:10 +02:00
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for(int x = 0; x < width; ++x)
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2012-11-11 15:23:31 +03:00
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{
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2022-09-18 16:39:10 +02:00
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for(int y = 0; y < height; ++y)
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2012-11-11 15:23:31 +03:00
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{
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2022-09-18 16:39:10 +02:00
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h & terrain[z][x][y];
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h & guardingCreaturePositions[z][x][y];
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2012-11-11 15:23:31 +03:00
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}
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}
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}
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}
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else
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{
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// Load terrain
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2022-09-18 16:39:10 +02:00
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terrain = new TerrainTile**[level];
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guardingCreaturePositions = new int3**[level];
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for(int z = 0; z < level; ++z)
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2012-11-11 15:23:31 +03:00
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{
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2022-09-18 16:39:10 +02:00
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terrain[z] = new TerrainTile*[width];
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guardingCreaturePositions[z] = new int3*[width];
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for(int x = 0; x < width; ++x)
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2012-11-11 15:23:31 +03:00
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{
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2022-09-18 16:39:10 +02:00
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terrain[z][x] = new TerrainTile[height];
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guardingCreaturePositions[z][x] = new int3[height];
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2012-11-11 15:23:31 +03:00
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}
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}
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2022-09-18 16:39:10 +02:00
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for(int z = 0; z < level; ++z)
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2012-11-11 15:23:31 +03:00
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{
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2022-09-18 16:39:10 +02:00
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for(int x = 0; x < width; ++x)
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2012-11-11 15:23:31 +03:00
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{
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2022-09-18 16:39:10 +02:00
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for(int y = 0; y < height; ++y)
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2012-11-11 15:23:31 +03:00
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{
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2022-09-18 16:39:10 +02:00
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h & terrain[z][x][y];
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h & guardingCreaturePositions[z][x][y];
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2012-11-11 15:23:31 +03:00
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}
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}
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}
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}
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2014-01-03 02:48:38 +03:00
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h & objects;
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2017-07-31 15:35:42 +02:00
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h & heroesOnMap;
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h & teleportChannels;
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h & towns;
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h & artInstances;
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2012-11-11 15:23:31 +03:00
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// static members
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h & CGKeys::playerKeyMap;
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h & CGMagi::eyelist;
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2017-07-31 15:35:42 +02:00
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h & CGObelisk::obeliskCount;
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h & CGObelisk::visited;
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2012-11-11 15:23:31 +03:00
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h & CGTownInstance::merchantArtifacts;
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2012-12-13 16:07:56 +03:00
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h & CGTownInstance::universitySkills;
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2016-02-22 18:26:42 +02:00
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2022-06-20 16:39:50 +02:00
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h & instanceNames;
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2012-11-11 15:23:31 +03:00
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}
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2008-12-27 03:01:59 +02:00
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};
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_END
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