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vcmi/client/gui/EventDispatcher.h

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/*
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* EventDispatcher.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class Point;
VCMI_LIB_NAMESPACE_END
class AEventsReceiver;
enum class MouseButton;
enum class EShortcut;
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enum class InputMode;
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/// Class that receives events from event producers and dispatches it to UI elements that are interested in this event
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class EventDispatcher
{
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using EventReceiversList = std::list<AEventsReceiver *>;
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/// list of UI elements that are interested in particular event
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EventReceiversList lclickable;
EventReceiversList rclickable;
EventReceiversList hoverable;
EventReceiversList keyinterested;
EventReceiversList motioninterested;
EventReceiversList draginterested;
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EventReceiversList dragPopupInterested;
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EventReceiversList timeinterested;
EventReceiversList wheelInterested;
EventReceiversList doubleClickInterested;
EventReceiversList textInterested;
EventReceiversList panningInterested;
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EventReceiversList inputModeChangeInterested;
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void handleLeftButtonClick(const Point & position, int tolerance, bool isPressed);
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void handleDoubleButtonClick(const Point & position, int tolerance);
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AEventsReceiver * findElementInToleranceRange(const EventReceiversList & list, const Point & position, int eventToTest, int tolerance);
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template<typename Functor>
void processLists(ui16 activityFlag, const Functor & cb);
public:
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/// add specified UI element as interested. Uses unnamed enum from AEventsReceiver for activity flags
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void activateElement(AEventsReceiver * elem, ui16 activityFlag);
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/// removes specified UI element as interested for specified activities
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void deactivateElement(AEventsReceiver * elem, ui16 activityFlag);
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/// Regular timer event
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void dispatchTimer(uint32_t msPassed);
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/// Shortcut events (e.g. keyboard keys)
void dispatchShortcutPressed(const std::vector<EShortcut> & shortcuts);
void dispatchShortcutReleased(const std::vector<EShortcut> & shortcuts);
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/// Mouse events
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void dispatchMouseLeftButtonPressed(const Point & position, int tolerance);
void dispatchMouseLeftButtonReleased(const Point & position, int tolerance);
void dispatchMouseScrolled(const Point & distance, const Point & position);
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void dispatchMouseDoubleClick(const Point & position, int tolerance);
void dispatchMouseMoved(const Point & distance, const Point & position);
void dispatchMouseDragged(const Point & currentPosition, const Point & lastUpdateDistance);
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void dispatchMouseDraggedPopup(const Point & currentPosition, const Point & lastUpdateDistance);
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void dispatchShowPopup(const Point & position, int tolerance);
void dispatchClosePopup(const Point & position);
void dispatchGesturePanningStarted(const Point & initialPosition);
void dispatchGesturePanningEnded(const Point & initialPosition, const Point & finalPosition);
void dispatchGesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance);
void dispatchGesturePinch(const Point & initialPosition, double distance);
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/// Text input events
void dispatchTextInput(const std::string & text);
void dispatchTextEditing(const std::string & text);
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void dispatchInputModeChanged(const InputMode & modi);
};