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vcmi/lib/CGeneralTextHandler.h

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#pragma once
/*
* CGeneralTextHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CInputStream;
/// Parser for any text files from H3
class CLegacyConfigParser
{
std::unique_ptr<char[]> data;
char * curr;
char * end;
void init(const std::unique_ptr<CInputStream> & input);
/// extracts part of quoted string.
std::string extractQuotedPart();
/// extracts quoted string. Any end of lines are ignored, double-quote is considered as "escaping"
std::string extractQuotedString();
/// extracts non-quoted string
std::string extractNormalString();
public:
/// read one entry from current line. Return ""/0 if end of line reached
std::string readString();
float readNumber();
template <typename numeric>
std::vector<numeric> readNumArray(size_t size)
{
std::vector<numeric> ret;
ret.reserve(size);
while (size--)
ret.push_back(readNumber());
return ret;
}
/// returns true if next entry is empty
bool isNextEntryEmpty();
/// end current line
bool endLine();
CLegacyConfigParser(std::string URI);
CLegacyConfigParser(const std::unique_ptr<CInputStream> & input);
};
class DLL_LINKAGE CGeneralTextHandler //Handles general texts
{
public:
class HeroTexts
{
public:
std::string bonusName, shortBonus, longBonus; //for special abilities
std::string biography; //biography, of course
};
std::vector<HeroTexts> hTxts;
std::vector<std::string> allTexts;
std::vector<std::string> arraytxt;
std::vector<std::string> primarySkillNames;
std::vector<std::string> jktexts;
std::vector<std::string> heroscrn;
std::vector<std::string> overview;//text for Kingdom Overview window
std::vector<std::string> colors; //names of player colors ("red",...)
std::vector<std::string> capColors; //names of player colors with first letter capitalized ("Red",...)
std::vector<std::string> turnDurations; //turn durations for pregame (1 Minute ... Unlimited)
//towns
std::vector<std::string> tcommands, hcommands, fcommands; //texts for town screen, town hall screen and fort screen
std::vector<std::string> tavernInfo;
std::vector<std::pair<std::string,std::string> > zelp;
std::vector<std::string> lossCondtions;
std::vector<std::string> victoryConditions;
//objects
std::vector<std::string> names; //vector of objects; i-th object in vector has subnumber i
std::vector<std::string> creGens; //names of creatures' generators
std::vector<std::string> creGens4; //names of multiple creatures' generators
std::vector<std::string> advobtxt;
std::vector<std::string> xtrainfo;
std::vector<std::string> restypes; //names of resources
std::vector<std::string> terrainNames;
std::vector<std::string> randsign;
std::vector<std::pair<std::string,std::string> > mines; //first - name; second - event description
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std::vector<std::string> seerEmpty;
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std::vector <std::vector <std::vector <std::string> > > quests; //[quest][type][index]
//type: quest, progress, complete, rollover, log OR time limit //index: 0-2 seer hut, 3-5 border guard
std::vector<std::string> seerNames;
std::vector<std::string> tentColors;
std::vector<std::string> threat; //power rating for neutral stacks
//sec skills
std::vector <std::string> skillName;
std::vector <std::vector <std::string> > skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
std::vector<std::string> levels;
std::vector<std::string> zcrexp; //more or less useful content of that file
//campaigns
std::vector <std::string> campaignMapNames;
std::vector < std::vector <std::string> > campaignRegionNames;
std::string getTitle(const std::string & text);
std::string getDescr(const std::string & text);
void load();
CGeneralTextHandler();
};