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vcmi/AI/Nullkiller/Goals/AbstractGoal.cpp

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/*
* AbstractGoal.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AbstractGoal.h"
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#include "../AIGateway.h"
#include "../../../lib/constants/StringConstants.h"
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namespace NKAI
{
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using namespace Goals;
TSubgoal Goals::sptr(const AbstractGoal & tmp)
{
TSubgoal ptr;
ptr.reset(tmp.clone());
return ptr;
}
TTask Goals::taskptr(const AbstractGoal & tmp)
{
TTask ptr;
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if(!tmp.isElementar())
throw cannotFulfillGoalException(tmp.toString() + " is not elementar");
ptr.reset(tmp.clone()->asTask());
return ptr;
}
std::string AbstractGoal::toString() const
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{
std::string desc;
switch(goalType)
{
case COLLECT_RES:
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desc = "COLLECT RESOURCE " + GameConstants::RESOURCE_NAMES[resID] + " (" + std::to_string(value) + ")";
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break;
case TRADE:
{
auto obj = cb->getObjInstance(ObjectInstanceID(objid));
if (obj)
desc = (boost::format("TRADE %d of %s at %s") % value % GameConstants::RESOURCE_NAMES[resID] % obj->getObjectName()).str();
}
break;
case GATHER_TROOPS:
desc = "GATHER TROOPS";
break;
case GET_ART_TYPE:
desc = "GET ARTIFACT OF TYPE " + VLC->artifacts()->getByIndex(aid)->getNameTranslated();
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break;
case DIG_AT_TILE:
desc = "DIG AT TILE " + tile.toString();
break;
default:
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return std::to_string(goalType);
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}
if(hero)
desc += " (" + hero->getNameTranslated() + ")";
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return desc;
}
bool AbstractGoal::operator==(const AbstractGoal & g) const
{
return false;
}
//TODO: find out why the following are not generated automatically on MVS?
bool TSubgoal::operator==(const TSubgoal & rhs) const
{
return *get() == *rhs.get(); //comparison for Goals is overloaded, so they don't need to be identical to match
}
bool AbstractGoal::invalid() const
{
return goalType == EGoals::INVALID;
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}
}