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mirror of https://github.com/vcmi/vcmi.git synced 2026-04-24 19:54:52 +02:00

225 Commits

Author SHA1 Message Date
Boris Nagaev 38bfd1c7e5 Fix broken relative local include paths
Many quoted local includes had an incorrect ../ depth and resolved to
non-existent files from the including file's directory.

This was easy to miss because normal target include directories and PCH
usage masked some failures, and several stale paths lived in files that
are only compiled in optional test configurations. As a result, the
problem mostly surfaced in stricter or broader fresh builds.

Audit all C++ and header local includes, keep them relative, and adjust
paths so each include resolves to an existing in-tree header. For
headers that were renamed or moved, update includes to their current
relative location instead of switching to include-root form.

A few legacy ERM tests also used dynamic_ptr_cast at call sites where we
had to replace stale headers. The helper/header path they relied on is
no longer present after 81af66d35b, so
those downcasts are now explicit dynamic_cast calls with the same intent.
2026-03-26 20:14:59 -05:00
Ivan Savenko d89ca14c9e Add quick removal of map objects from UI. Fixes freezes on hero moveemnt 2026-02-09 17:44:30 +02:00
Ivan Savenko 9b0200578e Fix potential undefined behavior on using sort with invalid predicate 2026-01-18 14:33:06 +00:00
Mircea TheHonestCTO d0deaf85a4 fix: revert MapRenderer that crashes after AI vs AI fights as agreed with Ivan 2026-01-07 11:35:41 +01:00
Laserlicht fadc667ea5 speedup removeObject 2025-12-31 16:24:07 +01:00
Opuszek b7496d85de move object blit order comparator to library 2025-12-17 10:12:02 +01:00
Ivan Savenko 1c746a840c Merge pull request #6033 from thehonestcto/feature/nullkiller2
WIP feature/nullkiller2 cloned, restructured, tested and with additional improvements
2025-11-23 20:55:24 +02:00
Ivan Savenko cf378c3672 Migrate codebase to C++20
- VCMI can now be compiled in C++20 mode
- Replaced all references to C++17 with C++20
- Boost 1.74 is now set as minimal version (older version might work but
untested)
- Updated documentation to reflect required versions of compilers /
libraries
- Removed excessive fail-fast / continue-on-error from CI
2025-11-06 14:40:21 +02:00
Mircea TheHonestCTO 00c93c7b6a Merge branch 'develop' into feature/nullkiller2 2025-10-28 22:30:39 +01:00
Laserlicht 2bee582cc7 fix 2025-10-21 22:40:46 +02:00
Laserlicht 7a7ba74907 review 2025-10-21 22:30:32 +02:00
Laserlicht 5a64fbd89c show invisible 2025-10-12 16:26:44 +02:00
Mircea TheHonestCTO c914ca2d1a Merge branch 'develop' into feature/nullkiller2 2025-10-03 16:38:57 +02:00
Laserlicht 2697f98d9f left mouse drag on advmap improvement 2025-10-02 21:55:29 +02:00
Mircea TheHonestCTO d43accfd95 Merge branch 'develop' into feature/nullkiller2 2025-10-01 17:56:58 +02:00
Laserlicht acd067e587 remove CObjectHandler 2025-09-14 21:34:32 +02:00
Mircea TheHonestCTO d085241007 fix race condition between MapViewController::hasOngoingAnimations and waitForOngoingAnimations internal usage 2025-09-06 05:25:00 +02:00
Laserlicht d2d0b2292e ui support 2025-08-02 02:33:47 +02:00
Ivan Savenko 7a1ede1e38 Adventure spell API refactoring to ease use by AI 2025-07-11 16:47:37 +03:00
Ivan Savenko 5ada2d19e1 UI now shows spell range from config 2025-07-11 12:06:01 +03:00
Ivan Savenko e12765dca0 Fix sonar warnings, convert spaces -> tabs 2025-07-09 17:52:51 +03:00
Ivan Savenko 2ad186130f Split MapDefines file on .h per class basis 2025-07-07 18:16:42 +03:00
Ivan Savenko 062c3fd5b5 Merge pull request #5852 from Laserlicht/showpath
implement show path checkbox
2025-06-30 12:00:07 +03:00
Laserlicht 50151444fc show path 2025-06-25 17:25:19 +02:00
Laserlicht 30521bbc8f code review 2025-06-24 13:48:36 +02:00
Laserlicht b95293f254 better approach 2025-06-20 12:10:35 +02:00
Laserlicht eef3e00f42 fix direction 2025-06-20 03:45:11 +02:00
Laserlicht e1adbde5ac direction & image functionality 2025-06-20 03:02:43 +02:00
Laserlicht d0d3b96fa9 add battle animation 2025-06-20 01:51:10 +02:00
Ivan Savenko 35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 2025-05-12 22:07:09 +03:00
kdmcser 935476a86a fix puzzle map never open 2025-05-01 23:40:43 +08:00
Ivan Savenko 829739da24 Reduce usage of implicit conversions to int 2025-04-27 14:57:31 +03:00
Ivan Savenko 9e6397d1f9 Remove pointer to boat from CGHeroInstance 2025-04-27 14:57:30 +03:00
Ivan Savenko cd7732456a Remove pointer to objects from TerrainTile 2025-04-27 14:57:30 +03:00
Ivan Savenko bdae7285ae Objects list is now private member of CMap 2025-04-27 14:57:30 +03:00
Ivan Savenko 745040def3 Access to heroes storage in CMap is now done via public methods 2025-04-27 14:57:30 +03:00
Ivan Savenko 0ada2a5ebd Map objects now use shared_ptr (game) 2025-04-27 14:57:30 +03:00
Ivan Savenko 417ea6451a Remove ConstTransitivePtr from hero and town instances 2025-04-27 14:57:30 +03:00
Ivan Savenko 4a6a8f9496 Merge pull request #5496 from IvanSavenko/std_thread
Replace boost::thread with std::thread
2025-03-08 16:03:55 +02:00
Laserlicht 8b950078c7 fix rightButtonDrag edge case 2025-03-05 20:42:49 +01:00
Ivan Savenko 948abfb04c AI now uses std::thread, added custom thread interruption logic 2025-03-02 14:33:11 +00:00
Ivan Savenko 8f074490a7 Merge branch 'master' into 'develop' 2025-02-27 21:15:42 +00:00
Laserlicht 52f7caa0e4 use settings instead of persistentStorage 2025-02-22 20:34:13 +01:00
Laserlicht a6a6b8c69c save only adventure map zoom 2025-02-22 16:08:54 +01:00
Laserlicht 7beabc44ea save mapzoom 2025-02-21 23:01:47 +01:00
Laserlicht db23cc2ffa add setting for disabling overlay 2025-02-21 21:35:17 +01:00
Ivan Savenko cbcd48aabb Fix build 2025-02-21 18:51:27 +00:00
Ivan Savenko 645b95ba02 Renamed LibClasses * VLC to GameLibrary * LIBRARY 2025-02-21 16:54:56 +00:00
Ivan Savenko 156de5b17e Added GameInstance class
- available as global GAME
- integrates LOCPLINT (CPlayerInterface)
- integrates CGI->mh (CMapHandler)
- integrates CSH (CServerHandler)
2025-02-21 16:54:06 +00:00
Ivan Savenko ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 2025-02-21 16:53:14 +00:00