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mirror of https://github.com/vcmi/vcmi.git synced 2025-05-13 22:06:58 +02:00

196 Commits

Author SHA1 Message Date
Ivan Savenko
35644da2b7 Reogranize callback-related classes on 1 file = 1 class basis 2025-05-12 22:07:09 +03:00
kdmcser
935476a86a fix puzzle map never open 2025-05-01 23:40:43 +08:00
Ivan Savenko
829739da24 Reduce usage of implicit conversions to int 2025-04-27 14:57:31 +03:00
Ivan Savenko
9e6397d1f9 Remove pointer to boat from CGHeroInstance 2025-04-27 14:57:30 +03:00
Ivan Savenko
cd7732456a Remove pointer to objects from TerrainTile 2025-04-27 14:57:30 +03:00
Ivan Savenko
bdae7285ae Objects list is now private member of CMap 2025-04-27 14:57:30 +03:00
Ivan Savenko
745040def3 Access to heroes storage in CMap is now done via public methods 2025-04-27 14:57:30 +03:00
Ivan Savenko
0ada2a5ebd Map objects now use shared_ptr (game) 2025-04-27 14:57:30 +03:00
Ivan Savenko
417ea6451a Remove ConstTransitivePtr from hero and town instances 2025-04-27 14:57:30 +03:00
Ivan Savenko
4a6a8f9496
Merge pull request #5496 from IvanSavenko/std_thread
Replace boost::thread with std::thread
2025-03-08 16:03:55 +02:00
Laserlicht
8b950078c7
fix rightButtonDrag edge case 2025-03-05 20:42:49 +01:00
Ivan Savenko
948abfb04c AI now uses std::thread, added custom thread interruption logic 2025-03-02 14:33:11 +00:00
Ivan Savenko
8f074490a7 Merge branch 'master' into 'develop' 2025-02-27 21:15:42 +00:00
Laserlicht
52f7caa0e4 use settings instead of persistentStorage 2025-02-22 20:34:13 +01:00
Laserlicht
a6a6b8c69c save only adventure map zoom 2025-02-22 16:08:54 +01:00
Laserlicht
7beabc44ea save mapzoom 2025-02-21 23:01:47 +01:00
Laserlicht
db23cc2ffa add setting for disabling overlay 2025-02-21 21:35:17 +01:00
Ivan Savenko
cbcd48aabb Fix build 2025-02-21 18:51:27 +00:00
Ivan Savenko
645b95ba02 Renamed LibClasses * VLC to GameLibrary * LIBRARY 2025-02-21 16:54:56 +00:00
Ivan Savenko
156de5b17e Added GameInstance class
- available as global GAME
- integrates LOCPLINT (CPlayerInterface)
- integrates CGI->mh (CMapHandler)
- integrates CSH (CServerHandler)
2025-02-21 16:54:06 +00:00
Ivan Savenko
ffd37a8fa8 Removed CGI in favor of VLC. Map handle is for now global variable 2025-02-21 16:53:14 +00:00
Ivan Savenko
f657e85305 Integrated CClientState into GameEngine class 2025-02-21 16:53:14 +00:00
Ivan Savenko
cacceda950 Renamed CGuiHandler to GameEngine
- class CGuiHandler is now called GameEngine to better describe its
functionality
- renamed global GH to more clear ENGINE
- GH/ENGINE is now unique_ptr to make construction / deconstruction
order more clear and to allow interface / implementation split
- CGuiHandler.cpp/h is now called GameEngine.cpp/h and located in root
directory of client dir
2025-02-21 16:53:13 +00:00
Ivan Savenko
e5332fb61a Hide events from Alt overlay 2025-02-18 14:34:14 +00:00
Laserlicht
1f61f22122 implement overlay for touch screens 2025-02-09 13:10:27 +01:00
Ivan Savenko
38bb5a76e6 Handle flag color overlay and creature selection overlay separately
Fixes handling of Iron Golem animation from HotA
2025-02-03 11:44:21 +00:00
Ivan Savenko
668bf63fc0 Remove access to internal surface of Canvas 2025-01-21 21:15:21 +00:00
Laserlicht
2ebf1daf0d add smooth drag for RMB & fix drag for new windows 2025-01-19 00:30:23 +01:00
Ivan Savenko
9f1cd69480 Fix visualization of AI object graph 2025-01-07 14:06:09 +00:00
Ivan Savenko
814234017d Minor tweaks to xbrz performance 2024-12-23 13:59:09 +00:00
Laserlicht
4b103fd63b code review 2024-12-05 23:31:03 +01:00
Laserlicht
6795c9afb6 animations working 2024-11-30 15:44:09 +01:00
Laserlicht
3967c70bf2 fix image creation 2024-11-30 15:03:58 +01:00
Laserlicht
bda4efa8b5 gen sprites 2024-11-30 03:45:31 +01:00
Ivan Savenko
f41873fe72 Fix View Earth also revealing other objects such as heroes and towns 2024-11-27 21:26:54 +00:00
Ivan Savenko
251155d913 More robust management of body/shadow/overlay split 2024-11-17 17:54:55 +00:00
Ivan Savenko
e2fe20e26d Use upper_bound instead of sort since predicate does not fulfills strict weak ordering requirement for std::sort 2024-11-16 15:32:52 +00:00
Ivan Savenko
04ca8aca9f Update tests 2024-10-30 16:22:12 +00:00
Ivan Savenko
08fbcd5239 TerrainTile now uses identifiers instead of pointers to VLC 2024-10-30 16:22:11 +00:00
Ivan Savenko
a8f8c3f4b1 Replaced most of accesses to CGObjectInstance::pos with anchorPoint() 2024-10-09 15:43:46 +00:00
Ivan Savenko
248cff49a4 Moved fonts handling from Graphics to RenderHandler class 2024-09-23 15:43:11 +00:00
Ivan Savenko
fb28de5beb
Merge pull request #4531 from Laserlicht/mouse_right_drag
map drag with right mouse
2024-09-19 16:42:33 +03:00
Ivan Savenko
626c34a105 Fix colorization of Fortress and Inferno adventure map image from hota 2024-09-13 12:45:51 +00:00
Laserlicht
be7d27234f map drag with right mouse 2024-08-28 22:17:05 +02:00
Ivan Savenko
ffba847f40 xBRZ-upscaled images now support common palette-transform effects:
- Player coloring
- Flag color for map
- Glue selection for combat
2024-08-17 15:25:26 +00:00
Ivan Savenko
748a3a1b64 Fixed minimap generation when upscaled mode is used 2024-08-17 15:25:26 +00:00
Ivan Savenko
97f1a310df Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
Ivan Savenko
79c55bc898
Merge pull request #4425 from IvanSavenko/ui_cleanup
Remove old code from UI system
2024-08-12 17:16:03 +03:00
Andrii Danylchenko
78dea24017 Visual logger colored text 2024-08-10 19:13:09 +03:00
Andrii Danylchenko
47c77826c3 Visual logger map texts 2024-08-10 13:04:35 +03:00