1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
Commit Graph

25 Commits

Author SHA1 Message Date
DjWarmonger
d3a014ee94 Smarter implementation of last change. 2011-08-06 07:15:21 +00:00
DjWarmonger
e67b7b9da4 Some fixes for shooting vs Creature Window. 2011-08-06 07:05:04 +00:00
DjWarmonger
d29850a2fa Fixed #740 2011-08-05 07:59:15 +00:00
beegee1
55e7959fd9 * Bonus system caching updated, partially rewritten, much more robust, thread-safe
* Adjusted projectile speed, trebuchet canon speed
2011-07-13 18:39:02 +00:00
Michał W. Urbańczyk
b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
Ivan Savenko
a89895452a - (linux) fixed searching/loading of scripting libraries
- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
2011-06-28 14:19:16 +00:00
beegee1
5fdb5aa494 * Improved battle and bonus system performance (significantly faster in debug build, tip: use vs 2008, turn of hex field presentation)
* Implemented caching for the bonus system
2011-06-25 13:53:15 +00:00
DjWarmonger
bdce46ab60 Minor refactorings, fixes & improvements.
Moved CArtifactSet to ArtHandler. ObjectHandler is already too messed.
2011-06-24 17:43:02 +00:00
DjWarmonger
c850ee6fe0 Fixed #180. Minor tweaks. 2011-06-18 15:43:28 +00:00
DjWarmonger
d4465ec929 Smarter handling of Magic Resistance & Resistance hero skill. 2011-06-18 10:58:46 +00:00
DjWarmonger
936005aa1c Correct, yet ugly handling of Magic Resistance. 2011-05-29 18:28:50 +00:00
Frank Zago
4af4f0a707 Compile and warning fixes. 2011-05-27 22:34:58 +00:00
DjWarmonger
3a6b5cbfbb Various fixes related to spell effects and Creature Window. 2011-05-21 07:07:07 +00:00
DjWarmonger
db386915d1 Spell_levels are not necessary in the end.
Fixes. Game won't crash when displaying info for war machines. However, they should be handled as regular stacks during battle.
2011-05-13 14:33:48 +00:00
DjWarmonger
515ab7e7c1 Support for Acid Breath (both effects are now separate).
Minor fixes.
2011-05-13 09:02:16 +00:00
Michał W. Urbańczyk
617e1f962e New files for lib:
* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h

More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
DjWarmonger
3c5a0fd4ce Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy. 2011-04-12 08:59:18 +00:00
DjWarmonger
f12aeb7fa4 More tweaks. 2011-04-10 10:31:42 +00:00
DjWarmonger
4bcf4926c9 Various fixes. 2011-04-10 05:41:24 +00:00
DjWarmonger
0f60ceb414 Impemented scrollbar for Creature Window. Call it finished. 2011-04-09 19:34:48 +00:00
DjWarmonger
70b21fc9eb Quick implementation of stack experience details. Minor fixes.
Man, it's ugly.
2011-03-21 08:14:23 +00:00
DjWarmonger
bc51c0006f Support for creature skill icons. Several fixes for creature abilities. 2011-03-20 08:45:05 +00:00
Frank Zago
9bd484a6de gcc compile fix. 2011-03-13 16:06:20 +00:00
DjWarmonger
b9f301b600 Better implementation of creature window, minor fixes.
Check forum for new graphics.
2011-03-06 12:12:22 +00:00
DjWarmonger
dc0eb37da6 New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. 2011-03-03 18:25:48 +00:00