d1bfe4cbd6
* a bit better screen scrolling for small resolutions
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* a bit optimized terrainRect
2010-08-26 15:33:55 +00:00
7cad2364fe
* minor fixes for screen scrolling
2010-08-23 16:13:30 +00:00
6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
2010-08-23 15:16:40 +00:00
f76e28ee95
Creature animations in 16 bpp.
2010-08-12 05:22:48 +00:00
052e4f08e5
* partially done campaign bonus selection
2010-07-29 17:00:34 +00:00
215dc95acb
- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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- fixed some g++ errors in macroses
- minor tweaks
2010-07-22 00:32:45 +00:00
931949e349
A bunch of spellbook-related fixes : #91 , #454 , #462 , #526 , #527 , #536
2010-07-21 10:09:29 +00:00
d0ff61807d
Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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Commented out giving starting artifact - new artifact randomization make it crashing. Please fix it.
New control - CTextBox - for multi-line text with optional slider. Used it for map description and info windows. Related changes. Fixes #22 and #96 .
2010-07-06 02:10:26 +00:00
21a05d73cb
Black Market and Artifact Merchant (only buying artifacts) support.
2010-06-27 16:03:01 +00:00
adbc142ff0
* a bit of campaign support
2010-05-08 18:56:38 +00:00
921bddc35e
Some changes to the market window, sending resources to other players.
2010-05-07 22:10:32 +00:00
be42b7ff62
Solution file for VC9. Minor.
2010-03-27 22:00:55 +00:00
d7ba3571bd
Fixed crash on opening thieves guild window when player has no heroes.
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Fixed #384 , #385 , maybe #381
2010-02-28 12:39:38 +00:00
4035155969
Mostly finished pregame part of hot-seat mode.
2010-02-16 16:35:24 +00:00
49b99f470f
More hot-seat GUI in pregame.
2010-02-15 11:37:47 +00:00
da87d25d21
Started making hot-seat GUI. Accompanying changes to rest of GUI.
2010-02-15 06:54:57 +00:00
01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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Restructured thread structure: no new thread on yourturn, instead of that introduced update() method called by thread dispatching GUI events.
Further changes are planned.
2009-12-28 04:08:24 +00:00
85f336cbaa
Fixed #158 , #236 , #243 , #248 .
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Fixed crash on catapult shot.
2009-11-29 02:46:30 +00:00
d18b6c3d5a
Fixed #2 , #10 , #118 , #209 , #210
2009-11-14 20:14:15 +00:00
6b5feb63e6
Implemented "main menu" in-game option.
2009-11-01 01:15:16 +00:00
307c20e7dc
* fixed crash on clicking on the map frame
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* battle settings will be stored
* fixed calculating battle casualties
* fixed crash when clicking on enemy stack without moving mouse when we receive action
* fixed issue when splitting stack to the hero with only one creatures
2009-09-24 13:23:52 +00:00
ee3c318ed9
Version for development release 0.73c
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* version set to 0.73c, bumped save format version, updated changelog
* new stack queue for higher resolutions (needs new graphics!)
* improved stack ordering during battle
* many minor fixes
* temporarily disabled AI
2009-09-20 12:47:40 +00:00
9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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*fixed problems with underground switch button in higher resolutions
* minor graphical fixes for Marketplace window
* minor fixes
2009-09-09 06:04:42 +00:00
956a87f264
* redone stack queue algorithm
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* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
2009-08-27 08:04:32 +00:00
1f79af440f
* @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-)
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* Scrolling through scenario list with mouse wheel, HOME, END, PAGE UP and PAGE DOWN buttons
* Starting selected scenario with double-click
2009-08-23 18:01:08 +00:00
66dd31fd8a
* attacking and capturing towns
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* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
3915b71869
Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface.
2009-08-18 08:22:56 +00:00
c42ef6a23e
Button hotkeys are now functioning.
2009-08-17 13:14:37 +00:00
b4070c6b3e
Third part of GUI reorganization:
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* Rewritten pregame
* FNT fonts support
* Several additions to GUI system.
Changes are significant, some things may be broken.
2009-08-17 08:50:31 +00:00
1d765e8f29
Second part of GUI reorganization. Some things may not work properly.
2009-08-11 16:05:33 +00:00
a91ab8872b
First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface.
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Minor fixes for Creature Generators and recruitment window.
2009-08-06 22:36:51 +00:00
73949f3367
Build fixes for linux.
2009-05-21 00:55:30 +00:00
429b226517
* moved a few files
2009-05-20 10:08:56 +00:00
4c0936a3dc
* further code reorganization
2009-05-20 09:02:50 +00:00