Alexander Wilms
f01ec55d21
Use the "nullptr" literal.
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"nullptr" should be used to denote the null pointer
2023-10-27 18:18:59 +00:00
Ivan Savenko
8df39c43a0
Fix game loading
2023-10-22 17:04:14 +03:00
Ivan Savenko
b2c336de0d
JsonNode now uses std::variant internally. Fixes crash on deserialize
2023-10-21 20:41:58 +03:00
nordsoft
2960895041
Issues fixed
2023-09-17 22:19:45 +02:00
Ivan Savenko
f39fbe5151
Merge pull request #2757 from IvanSavenko/filesystem_refactor
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Filesystem refactor - part 1
2023-09-07 10:51:02 +03:00
Ivan Savenko
b6a1a8f0da
Json Serializer should now use identifers storage properly
2023-09-04 22:23:20 +03:00
Ivan Savenko
a30e7ba321
Remove bitmasks of PlayerColor's. Add encode/decode methods
2023-09-04 18:56:16 +03:00
Ivan Savenko
3f921fa771
Serialization version bump
2023-09-04 18:22:34 +03:00
Ivan Savenko
e54287ea5d
Converted remaining identifier to new system
2023-08-25 13:38:02 +03:00
Michael
68a1b883eb
autosave folders
2023-08-22 20:43:44 +02:00
Ivan Savenko
537f9fa048
Merged master into develop
2023-08-03 23:38:32 +03:00
Ivan Savenko
62fddca21e
Split massive CModHandler class/file into multiple parts:
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- IdentifierStorage is now a separate handler in VLC
- Renamed ModHandler::Incompatibility exception to ModIncompatibility
- Extracted ModScope namespace from ModHandler
- Extracted ModUtilities namespace from ModHandler
- Split CModHandler.cpp on per-class basis
- Replaced some direct members with unique_ptr to reduce header includes
2023-07-30 22:17:47 +03:00
Ivan Savenko
7f72f7a82c
Cleanup server connection code a bit
2023-07-30 20:15:32 +03:00
Ivan Savenko
4d08a131d3
Reorganization of boost filesystem usage
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- Removed (most of) boost filesystem namespace usings
- Replaced boost::filesystem::fstream with std::fstream and different
constructor that should be available on any plaftorm
2023-07-28 19:12:04 +03:00
Ivan Savenko
21a39f0b01
Removed boost::iostreams in favor of std::stream / boost::filesystem
2023-07-28 19:12:04 +03:00
Ivan Savenko
aed8c411fc
Minor rework & cleanup of combat replays
2023-07-27 19:25:55 +03:00
Ivan Savenko
9acab48bc3
Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
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CArtifact CArtifactInstance refactoring
2023-07-11 14:36:08 +03:00
Ivan Savenko
fa4a0004b2
Merge pull request #2291 from IvanSavenko/terrain_animations_config
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Moved hardcoded terrain palette-cycling animations to config
2023-07-07 14:28:39 +03:00
Tomasz Zieliński
06449ce7b0
Another compile fix
2023-07-05 21:18:30 +02:00
Tomasz Zieliński
506a0cdda0
- Better name as suggested in PR
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- Compile fix
2023-07-05 21:08:32 +02:00
Ivan Savenko
3bce245780
Moved hardcoded terrain palette-cycling animations to config
2023-07-05 22:07:20 +03:00
Tomasz Zieliński
9f2bfbc1d8
Improve serialization of IDs from mods, so they are resolved correctly after all mods are loaded.
2023-07-05 20:53:00 +02:00
SoundSSGood
9b5f6ec7cf
CArtifact getters setters
2023-07-05 15:48:08 +03:00
SoundSSGood
aa90433418
bump serialization version
2023-07-01 14:59:23 +03:00
Ivan Savenko
85262cf4f5
Moved CGameState files into a separate directory
2023-06-26 17:15:59 +03:00
Ivan Savenko
acac42291e
Remove excessive CMap.h includes
2023-05-31 23:18:38 +03:00
Konstantin P
f2827834c0
vcmi: bump serialization version
2023-05-05 21:30:45 +03:00
Konstantin P
e9a90a8cbf
Serializer: serialize small bitsets (32 bits)
2023-05-05 21:30:45 +03:00
Konstantin
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
2023-05-02 11:20:58 +03:00
Konstantin
1d34c73c2d
vcmi: split CBonusSystemNode, BonusParams and prop
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More splitting of HeroBonus.h
2023-05-02 00:54:53 +03:00
Konstantin
6fa1b2b19f
vcmi: move bonuses to its own folder
2023-05-02 00:53:50 +03:00
Konstantin
86f5d6de69
vcmi: modernize headers
2023-04-30 13:35:54 +03:00
Konstantin P
7c4badc890
CSerializer: fix debug assertion
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Fix compilation in debug mode
2023-04-19 13:00:51 +03:00
Konstantin
4a79e2ccd9
CSerializer: fix any_cast
2023-04-18 23:29:47 +03:00
Konstantin
54eb550eb9
vcmi: remove unused functions now
2023-04-17 00:43:13 +03:00
Konstantin
7a5775a9f9
vcmi: use std::optional
2023-04-17 00:43:13 +03:00
Konstantin
0d35606a44
vcmi: use std::variant
2023-04-17 00:43:13 +03:00
Konstantin
8dcb041917
vcmi: use std::any
2023-04-17 00:43:13 +03:00
Konstantin
25783066e8
vcmi: use std::any_cast
2023-04-17 00:43:13 +03:00
Ivan Savenko
2c2c2c8fe0
Slight tweaking of logging of h3m edge cases
2023-04-15 17:20:38 +03:00
Ivan Savenko
644f0f4b32
Removed ARRAY_COUNT in favor of std::size
2023-04-12 01:04:26 +03:00
Konstantin
7b9e281f7d
vcmi: bump serialization version
2023-04-10 19:28:16 +03:00
Konstantin
11b237a23c
vcmi: massive refactoring v1
2023-04-05 22:33:12 +03:00
Ivan Savenko
307065a633
Merge beta into develop
2023-04-04 16:06:20 +03:00
Ivan Savenko
ea1d177c9b
Fixed false error messages on game startup
2023-03-31 01:28:56 +03:00
Konstantin
25956e3f37
vcmi: bump serializer version
2023-03-31 01:01:25 +03:00
Ivan Savenko
a0e9e01b48
Renamed & reorganized all game mechanics settings names
2023-03-16 18:11:35 +02:00
Konstantin
4eb248b5e2
vcmi: bump serialization version
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Saves from this branch are incompatible with generic ones
2023-03-16 16:47:05 +03:00
Adriankhl
626721cbba
Fix serialization of ObjectClass
2023-03-12 21:41:46 +01:00
Konstantin
fafe352f93
vcmi: bump max serialization version
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And also - now we can choose between 3 states for rewardables
actually.
2023-03-11 21:41:57 +03:00