Ivan Savenko
085409bea9
Stables in Castle will now check for and give same bonuses as map stable
2025-02-18 14:35:52 +00:00
Ivan Savenko
aef04236b9
Merge pull request #5430 from Laserlicht/context
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[1.6.6] Context menu for modlist
2025-02-17 12:38:09 +02:00
Ivan Savenko
4364ae1f02
Merge pull request #5431 from GeorgeK1ng/czech_update
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Updated Czech translation
2025-02-17 12:37:16 +02:00
Ivan Savenko
7d9c9d19c4
Merge pull request #5432 from Laserlicht/fixes
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[1.6.6] multiple fixes
2025-02-17 12:36:47 +02:00
Ivan Savenko
7d122bcc3f
Merge pull request #5433 from dydzio0614/qol-shortcuts-fixes
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[1.6.6] Quality of life shortcuts fixes
2025-02-17 12:35:58 +02:00
Laserlicht
091477aebc
possibility to add fonts at end of the font chain
2025-02-15 19:52:59 +01:00
Dydzio
58042c5cd6
Remove default focus from spellbook search, allow toggling focus via shortcut
2025-02-15 18:50:43 +01:00
Dydzio
567c88a924
Hero exchange: Q button swaps army + artifacts instead of opening quests
2025-02-15 18:50:14 +01:00
Dydzio
a6ab76d3ec
Add ctrl+click and shift+click behavior for creatures "arrows" - hero exchange
2025-02-15 18:49:12 +01:00
Laserlicht
e9dc9f81b8
text fixes
2025-02-15 16:46:41 +01:00
Laserlicht
bdc15cfdc5
fix scroll issue ( #5076 )
2025-02-15 15:44:41 +01:00
Laserlicht
b94c4fbbd3
add icons
2025-02-15 14:27:17 +01:00
Laserlicht
57ca797445
code review
2025-02-15 14:17:48 +01:00
Laserlicht
de1c407a8e
formatting fix
2025-02-15 14:05:51 +01:00
Laserlicht
9ce8f74455
split enabled/visible
2025-02-15 14:00:59 +01:00
Laserlicht
10b37ba265
refactoring
2025-02-15 13:48:24 +01:00
George King
aafbf3c24c
Updated Czech translation
2025-02-15 13:02:39 +01:00
Ivan Savenko
3f390c4aac
Merge pull request #5426 from GeorgeK1ng/czech-update
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Mapeditor Czech translation mismatch fix
2025-02-15 11:15:40 +02:00
Ivan Savenko
87dec3c1df
Merge pull request #5428 from Laserlicht/patch-2
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[1.6.6] multiple fixes
2025-02-15 11:14:50 +02:00
Ivan Savenko
ff01fb6410
Merge pull request #5425 from IvanSavenko/campfire_fix
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[1.6.6] Fix campfire randomization to be in line with H3
2025-02-15 11:13:44 +02:00
Ivan Savenko
5432dc66c8
Merge pull request #5424 from IvanSavenko/tavern_fix
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[1.6.6] Fix stacking of bonuses from buildings like Tavern
2025-02-15 11:13:21 +02:00
Ivan Savenko
80ba2f2af1
Merge pull request #5420 from IvanSavenko/ci_ubuntu
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[1.6.6] Update Ubuntu versions used by CI
2025-02-15 11:13:03 +02:00
Ivan Savenko
9effde04bb
Merge pull request #5404 from Laserlicht/upgrade_all
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[1.6.6] extend radial wheel in town to upgrade all creatures
2025-02-15 11:12:37 +02:00
Laserlicht
d9264bfdc3
fix
2025-02-15 01:38:26 +01:00
Laserlicht
a3fe2859f5
open repository
2025-02-15 01:31:31 +01:00
Laserlicht
7b73c20229
allow to open directory from context menu
2025-02-15 01:02:22 +01:00
Laserlicht
45bb09d9df
add context menu
2025-02-15 00:35:08 +01:00
Laserlicht
b276603b34
fixes #5324
2025-02-14 22:45:52 +01:00
Laserlicht
989a437eef
fixes #5346
2025-02-14 22:19:26 +01:00
Laserlicht
54606fbe95
fix #5427
2025-02-14 21:49:43 +01:00
Laserlicht
3e161da834
code review
2025-02-14 21:03:23 +01:00
George King
1c57167f1c
Mapeditor translation mismatch
2025-02-14 19:54:06 +01:00
Ivan Savenko
71dbe904a6
Fix campfire randomization to be in line with H3
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Campfire can now have one of 3 rewards layouts:
- 400 gold + 4 of random non-gold resource
- 500 gold + 5 of random non-gold resource
- 600 gold + 6 of random non-gold resource
This should make it match H3 logic
2025-02-14 14:33:52 +00:00
Ivan Savenko
58a6185b43
Fix stacking of bonuses from buildings like Tavern
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- Same buildings in different towns of the same faction that provide
bonuses with propagators will now correctly stack their bonuses. This
fixes Tavern and possibly other such buildings
- Brotherhood of Sword now correctly adds bonus to thieves guild access
2025-02-14 14:29:58 +00:00
Ivan Savenko
2d7535eb00
Merge pull request #5395 from IvanSavenko/xbrz_effects
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Implemented bloodlust, clone, and petrify effects for xbrz mode
2025-02-14 14:33:13 +02:00
Ivan Savenko
4e8372ef41
Update Ubuntu versions used by CI
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- bump our oldest builder from Ubuntu 20.04 to 22.04 due to Github
phasing-out of 20.04: https://github.com/actions/runner-images/issues/
11101
- use gcc-10 on ubuntu 22.04 (oldest available)
- explicitly use 24.04 image instead of latest, in line with other jobs.
2025-02-14 11:18:33 +00:00
Ivan Savenko
b69e1ce1fb
Merge pull request #5399 from Laserlicht/combat_health
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[1.6.6] Combat Health Bar & Calculation fix
2025-02-14 13:09:49 +02:00
Ivan Savenko
28a8d4f4a1
Implemented bloodlust, clone, and petrify effects for xbrz mode
2025-02-14 11:01:20 +00:00
Ivan Savenko
2ed145acbc
Merge pull request #5416 from XCOM-HUB/patch-15
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Update swedish.json (beta)
2025-02-14 12:50:35 +02:00
Ivan Savenko
32a2413b5e
Merge pull request #5412 from IvanSavenko/ai_scouts
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NKAI - Prefer giving fast units to scouts
2025-02-14 12:49:41 +02:00
Ivan Savenko
099b7a4763
Merge pull request #5413 from IvanSavenko/bugfixing
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[1.6.6] Minor fixes
2025-02-14 12:49:14 +02:00
Ivan Savenko
b1ae36bdff
Use boost::asio::post instead of deprecated io_service::post
2025-02-13 21:36:24 +00:00
Ivan Savenko
de3b7e3cc6
Merge pull request #5409 from vcmi/sdl_mixer_native_type
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use Mix_Music from SDL_Mixer directly
2025-02-12 13:25:24 +02:00
Ivan Savenko
6cafb89ab1
Merge pull request #5397 from dydzio0614/vietnamese-launcher-translation
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Update vietnamese launcher translation
2025-02-12 13:25:09 +02:00
Maurycy
a470fb7fae
Update swedish.json (beta)
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Made some changes.
2025-02-12 12:18:27 +01:00
Ivan Savenko
4c74346508
Hide darkness bonus on creatures - it only works with towns
2025-02-11 20:14:57 +00:00
Ivan Savenko
4c4726847d
Fix size of generated images for Chronicles
2025-02-11 20:08:02 +00:00
Ivan Savenko
c559b20791
Add more tracking for crash on Android
2025-02-11 20:07:44 +00:00
Ivan Savenko
7f7327b622
Fix attempt to translated already translated string
2025-02-11 20:07:31 +00:00
Ivan Savenko
f238d89601
NKAI - Prefer giving fast units to scouts
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Nullkiller AI will now prefer giving its scout heroes faster units to
optimize their movement points on next turns.
Unit selection logic:
- AI prefers to give 'weak' units that won't affect army strength of main
hero. Unit is considered 'weak' if its level below 4 or if its AI value
is below 1% of total army strength. So AI can give high-tier unit to
scout, but only if main hero already has massive army.
- Within weak units, if hero is moving on terrain with penalty, AI will
always prefer units that are native to this terrain. So on snow AI will
always prefer unit from Tower even if its speed is lower than unit from
another faction.
- Within remaining candidates, AI will prefer unit that will give higher
movement points limit. This also means that in case of H3 rules, all
units with 11+ speed will be viewed as equally good
- If there are multiple units with same speed, AI will prefer unit with
lowest AI value
2025-02-11 16:37:54 +00:00