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Commit Graph

1090 Commits

Author SHA1 Message Date
Michał W. Urbańczyk
0867451f26 Fixed path issues: #491, #834, #845.
Fixed AI crash when enemy hero was teleported onto tile not visible for AI.
2012-02-18 14:59:37 +00:00
Ivan Savenko
d1d21b16dc - replaced auto_ptr with c++11 unique_ptr 2012-02-17 20:34:34 +00:00
Michał W. Urbańczyk
1abf089bc7 Missed fixed for #858 (TortoiseSVN tricked me...)
Fixed #852.
2012-02-16 21:46:28 +00:00
Michał W. Urbańczyk
4baf4e13ed * fixed #857 and #858
* fixed crash when AI attacked player before his first turn
* fixed various crashes when mass-effect spells affected town turrets in sieges
* some refactoring around spell positiveness
2012-02-16 21:19:07 +00:00
Ivan Savenko
0c3e88226f - (linux) replaced Genius with VCAI
- gcc set to c++0x mode
- most of gcc warnings fixed
- replaced boost::assign with initialization lists (if available in compiler)
- new cheat code: vcmiarmenelos - build everything
- updated linux readme
- minor fixes, applied patch for #98
2012-02-16 17:10:58 +00:00
Michał W. Urbańczyk
7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
* VCAI set as default adventure AI
* several adjustments in GUI (hourglass during AI turn), minor changes
2012-02-14 18:04:45 +00:00
DjWarmonger
c724092028 Partial support for Clone spell. 2012-02-10 13:13:24 +00:00
DjWarmonger
9e5fcc3152 Stack artifact backup.
Still doesn't serialize properly, though.
2012-02-10 10:32:21 +00:00
DjWarmonger
2bddf29cbf Stack artifacts part 2, not working yet. 2012-02-04 16:34:29 +00:00
DjWarmonger
b8a5d0d430 Stack artifacts - part 1 2012-01-30 16:07:52 +00:00
DjWarmonger
56c56f81e3 Fixed #849. Fixed buying artifacts for free.
Minor tweaks.
2012-01-28 11:42:15 +00:00
DjWarmonger
1cbd7e94e4 - Extended cap or removed sign for some values that may potentially overflow
- Fixed #851
2012-01-26 16:48:53 +00:00
Ivan Savenko
dbc603b7d7 - fixed crash on opening spellbook during enemy turn
- fixed last known localization issue (bank configs)
- diplomacy and new weeks\month mechanics should be identical to H3
- minor fixes
2012-01-19 14:33:22 +00:00
DjWarmonger
ba646b1d41 Compile fix for #847 2012-01-12 20:41:32 +00:00
Ivan Savenko
86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
- some work on system settings window
- new menu for selecting resolution (reused town portal graphics), can be opened from system settings
2012-01-12 15:23:00 +00:00
Michał W. Urbańczyk
046e54563c * fixed project files for RD configuration
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
Ivan Savenko
91c0ce33f4 - re-generated build system
- fixed several gcc issues
2011-12-31 10:03:29 +00:00
beegee1
156aa6e4d9 * Updated class - file - handling
* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
beegee1
2f5d6f2684 * CHexField renamed to CBattleHex
* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
beegee1
cce814c41b * Final commit 2011-12-13 21:35:28 +00:00
beegee1
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
Ivan Savenko
2eca314e92 - fixed #841 and #840
- fixed several crashes
2011-11-27 18:55:11 +00:00
DjWarmonger
dfea7db6e8 Compile fixes. May be suboptimal. 2011-11-27 15:39:44 +00:00
Ivan Savenko
064466998a - made main menu configurable (mainmenu.json)
- added credits screen (using NWC credits for now)
- campaigns can be started
2011-11-27 13:14:20 +00:00
Ivan Savenko
29f42aa873 - fixed #834
- fixed crash at campaigns loading
- minor fixes
2011-11-25 19:41:23 +00:00
Frank Zago
a62634cf94 Add support for SDL 1.3 in compatibility mode. 2011-11-17 00:24:27 +00:00
DjWarmonger
2e0ca6d162 Cleaned some code. 2011-11-13 09:29:22 +00:00
Ivan Savenko
0f2e00c780 -(linux) Moved all (I hope) files created by VCMI to ~/.vcmi to prevents crash on launch from read-only directory
- minor fixes for #362 #835 #836
2011-11-01 12:58:01 +00:00
Ivan Savenko
ede7fd5a7a - (linux) Fixed gcc linking issues 2011-10-31 18:00:44 +00:00
DjWarmonger
448a3a6604 Fix for attacks of casting creatures.
Version set to release build 0.86c.
2011-10-23 06:15:41 +00:00
DjWarmonger
57216eea44 Console texts for creature casting spells.
Fixes related to war machines in battle.
2011-10-22 07:05:57 +00:00
DjWarmonger
bdb6db2ab7 Support for Aura of Magic Resistance. 2011-10-20 11:03:04 +00:00
DjWarmonger
95f23cf20f Support for Bind ability. 2011-10-17 08:24:51 +00:00
Frank Zago
e43ac3fa06 Fixed alignment issue on sparc. Minor optimization of CCreatureAnimation::nextFrameT. 2011-10-13 04:33:19 +00:00
yupsi
7ed83864e7 Fixing #222 (hero/town order saving). 2011-10-10 20:37:11 +00:00
DjWarmonger
e0baffd0d0 Fix for Dispell Beneficial Spells.
It should be marked as supported now.
2011-10-10 06:18:38 +00:00
DjWarmonger
b4d0ebf9ab Support for Mana Channeling ability. 2011-10-09 11:23:24 +00:00
DjWarmonger
d607d90a91 Support for Fear & Fearless ability.
Ogre Magi can now cast too.
2011-10-08 17:10:43 +00:00
Ivan Savenko
89bd7e273d - fixed #808
- Implemented Json validator and schema for buildings.json
- several fixes for Json writing
- fixed several gcc warnings
2011-10-08 16:58:25 +00:00
Frank Zago
7b1ede449d Removed last instances of readNormalNr. Made readChar an inline. 2011-10-08 16:06:11 +00:00
DjWarmonger
0903d6037c New pack - BattleEffectTrigger for various one-shot effects with animation 2011-10-08 13:02:58 +00:00
DjWarmonger
f4fc77ccb8 Creature spells are now functional.
It includes Master Genie, Archangel, Faerie Dragon & Elementals
2011-10-08 09:11:36 +00:00
DjWarmonger
47740cd683 Minor fix. 2011-10-08 07:19:29 +00:00
DjWarmonger
9a1460c2e0 Handling of cursor for creatures casting spells.
Lots of refactoring.
2011-10-08 06:59:36 +00:00
Frank Zago
c8f837b51b Cleaned-up pcx loader. 2011-10-08 05:44:37 +00:00
Frank Zago
8403d177aa Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. 2011-10-08 01:23:46 +00:00
Frank Zago
28231fee98 Newest GCC linker requires that every necessary library must be explicitly mentioned - no implicit linking allowed.
Signed-off-by: Peter Lemenkov <lemenkov@gmail.com>
2011-10-06 01:11:23 +00:00
yupsi
583aca8912 Move hero/Next hero buttons being blocked when they should (#204) 2011-10-04 19:43:49 +00:00
DjWarmonger
8c2dd9fdce More mechanics for creature spells. 2011-10-04 13:12:29 +00:00
DjWarmonger
fa6bddcad5 A bunch of mechanics & refactorings. 2011-10-03 19:29:36 +00:00