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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
2011-10-08 05:44:37 +00:00
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vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp - fixed #108, #798, #810 2011-09-23 15:58:18 +00:00
AdventureMapButton.h - fixed #762 2011-07-22 23:34:15 +00:00
CAdvmapInterface.cpp Move hero/Next hero buttons being blocked when they should (#204) 2011-10-04 19:43:49 +00:00
CAdvmapInterface.h Move hero/Next hero buttons being blocked when they should (#204) 2011-10-04 19:43:49 +00:00
CAnimation.cpp Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. 2011-10-08 01:23:46 +00:00
CAnimation.h - new files JsonNode.cpp/.h 2011-07-21 18:29:22 +00:00
CBattleInterface.cpp More mechanics for creature spells. 2011-10-04 13:12:29 +00:00
CBattleInterface.h Lots of refactoring & work for creature spells. 2011-10-01 19:56:54 +00:00
CBitmapHandler.cpp Cleaned-up pcx loader. 2011-10-08 05:44:37 +00:00
CBitmapHandler.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
CCastleInterface.cpp - fixed #108, #798, #810 2011-09-23 15:58:18 +00:00
CCastleInterface.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
CConfigHandler.cpp Reverting r2327 2011-08-30 06:19:07 +00:00
CConfigHandler.h Cache the selected graphic resolution instead of looking it up many times. 2011-08-24 04:13:45 +00:00
CCreatureAnimation.cpp Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. 2011-10-08 01:23:46 +00:00
CCreatureAnimation.h * Fixed #30 2011-05-26 14:47:45 +00:00
CCreatureWindow.cpp Smarter implementation of last change. 2011-08-06 07:15:21 +00:00
CCreatureWindow.h Smarter implementation of last change. 2011-08-06 07:15:21 +00:00
CCursorHandler.cpp Fixed all warnings "take address of temporary". 2011-06-11 04:54:41 +00:00
CCursorHandler.h * PreGame interface gets now redrawn every frame. 2011-04-17 18:02:13 +00:00
CDefHandler.cpp Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. 2011-10-08 01:23:46 +00:00
CDefHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CGameInfo.cpp Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
CGameInfo.h Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle. 2011-08-08 07:12:18 +00:00
CHeroWindow.cpp A patch from Gesh fixing and #819 and removing reduntant #ifdefs (DLLHandler is win-only anyway). 2011-09-22 14:21:53 +00:00
CHeroWindow.h * fixed crash on calculating dmg dealt by stack under Curse 2011-09-06 13:59:26 +00:00
CKingdomInterface.cpp Compile fix for Kingdom Overview 2011-07-23 06:14:05 +00:00
CKingdomInterface.h - Rewrote Kingdom Overview window - all should be stable now 2011-07-22 16:22:22 +00:00
Client.cpp auto_ptr -> shared_ptr see http://gcc.gnu.org/onlinedocs/libstdc++/manual/auto_ptr.html 2011-09-10 09:42:09 +00:00
Client.h auto_ptr -> shared_ptr see http://gcc.gnu.org/onlinedocs/libstdc++/manual/auto_ptr.html 2011-09-10 09:42:09 +00:00
CMessage.cpp Removed debug trace. 2011-09-25 18:59:59 +00:00
CMessage.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CMT.cpp When changing resolution, both screen? and res? must be set. Fixes #813. 2011-09-25 16:39:13 +00:00
CMusicBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.cpp - fixed #108, #798, #810 2011-09-23 15:58:18 +00:00
CMusicHandler.h - minor fixes to JSON 2011-08-20 11:27:09 +00:00
CPlayerInterface.cpp Move hero/Next hero buttons being blocked when they should (#204) 2011-10-04 19:43:49 +00:00
CPlayerInterface.h Move hero/Next hero buttons being blocked when they should (#204) 2011-10-04 19:43:49 +00:00
CPreGame.cpp Fixed #382. 2011-09-26 00:01:47 +00:00
CPreGame.h Fixed #771, #772 and #787. 2011-08-25 15:24:37 +00:00
CSndHandler.cpp Don't behave so dramatically when Heroes3-cd2.snd is missing. 2011-08-26 22:52:02 +00:00
CSndHandler.h Don't behave so dramatically when Heroes3-cd2.snd is missing. 2011-08-26 22:52:02 +00:00
CSoundBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSpellWindow.cpp Fixed #293 2011-06-25 06:55:35 +00:00
CSpellWindow.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CVideoHandler.cpp A patch from Gesh fixing and #819 and removing reduntant #ifdefs (DLLHandler is win-only anyway). 2011-09-22 14:21:53 +00:00
CVideoHandler.h - compile fixes for linux player 2011-08-08 14:20:22 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h Implementation of WOG and ROE campaign selection screen 2011-03-15 14:35:36 +00:00
FunctionList.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Graphics.cpp Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. 2011-10-08 01:23:46 +00:00
Graphics.h Partial fix for 37. Full fix for 27, 64, 600. Fix for bug where code tried to reload non existent file. 2011-09-04 00:04:48 +00:00
GUIBase.cpp * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 2011-07-05 06:14:07 +00:00
GUIBase.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
GUIClasses.cpp Move hero/Next hero buttons being blocked when they should (#204) 2011-10-04 19:43:49 +00:00
GUIClasses.h Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 2011-09-24 01:15:36 +00:00
Makefile.am Newest GCC linker requires that every necessary library must be explicitly mentioned - no implicit linking allowed. 2011-10-06 01:11:23 +00:00
Makefile.in Newest GCC linker requires that every necessary library must be explicitly mentioned - no implicit linking allowed. 2011-10-06 01:11:23 +00:00
mapHandler.cpp Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 2011-09-24 01:15:36 +00:00
mapHandler.h * bug 392 fixed 2011-02-23 18:21:51 +00:00
NetPacksClient.cpp Lots of refactoring & work for creature spells. 2011-10-01 19:56:54 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. 2011-10-08 01:23:46 +00:00
SDL_Extensions.h - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
SDL_framerate.cpp Better implementation of the framerate manager, FPS timer added, minor improvements 2011-04-05 17:38:24 +00:00
SDL_framerate.h Various gcc compile fixes, and updates to linux code. 2011-04-07 02:16:32 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj http://forum.vcmi.eu/viewtopic.php?p=5956#5956 2011-08-15 21:53:03 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00