AlexVinS
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6db94ab74c
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Explicit army serialization - too much CArmedInstance descendants
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2016-02-09 10:11:59 +03:00 |
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AlexVinS
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f9d0b20234
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CGMine, CGArtifact, CGGarrison serialization
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2016-01-23 19:53:02 +03:00 |
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AlexVinS
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b0c4ea5947
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Fix.
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2016-01-23 17:43:20 +03:00 |
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AlexVinS
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a638d0cd51
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Creature set serialization
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2016-01-15 20:24:17 +03:00 |
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AlexVinS
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37d0dad70a
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Merge branch 'develop' into feature/VCMIMapFormat1
Conflicts:
lib/CArtHandler.cpp
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2016-01-01 20:28:52 +03:00 |
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ArseniyShestakov
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59199ccdbd
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Bonus system: add treeHasChanged call where bonus objects changed
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2015-12-11 16:13:18 +03:00 |
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ArseniyShestakov
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1730a31471
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HeroBonus: get rid of code that used getBonusList
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2015-12-11 16:01:51 +03:00 |
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AlexVinS
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b56b7017ba
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Added stubs for some Map objects serialization
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2015-12-05 12:38:35 +03:00 |
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Ivan Savenko
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7b5a7f43ad
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Removed includes of CGameState from headers
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2015-12-02 21:39:53 +02:00 |
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AlexVinS
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8f2da66a18
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fix mantiss 1967 + some refactoring
* remove TModDescr and realted APIs - they were only used in one place
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2015-09-04 22:29:20 +03:00 |
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AlexVinS
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54453aee73
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
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DjWarmonger
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79036484dd
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Trying to sort out project changes and compile issues.
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2014-06-23 19:58:19 +02:00 |
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Ivan Savenko
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b2e8c92383
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Cleanup:
- removed commented-out #includ'es
- renamed some files to match name of class
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2014-06-05 20:26:50 +03:00 |
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