Laserlicht
ed562e42ba
battleonly gui
2025-10-24 00:56:20 +02:00
Laserlicht
104fb5b308
generate blue town portal background
2025-10-24 00:54:22 +02:00
Laserlicht
7cf771d4f7
Merge branch 'vcmi:develop' into gen_res_assets
2025-10-04 14:12:29 +02:00
Laserlicht
5fbca18e8f
Merge branch 'resbar' into merg
2025-09-28 21:11:51 +02:00
Laserlicht
0cb9eb47d5
Merge branch 'vcmi:develop' into gen_res_assets
2025-09-28 21:05:19 +02:00
Laserlicht
c9141c183f
Merge branch 'develop' into campaignsets
2025-09-28 18:19:44 +02:00
Laserlicht
a833b53432
resbar
2025-09-21 19:35:23 +02:00
Laserlicht
55cdbb931c
generate windows for 8/9 resources
2025-09-20 20:50:29 +02:00
Laserlicht
6320fd8ab0
generate button from icon in config (big & small)
2025-09-19 14:35:11 +02:00
Laserlicht
6521a98077
Merge branch 'develop' into campaignsets
2025-09-18 15:47:51 +02:00
Laserlicht
da1deef563
big button
2025-09-18 15:32:05 +02:00
Laserlicht
bcea795bf5
questwindow generate
2025-09-12 01:20:28 +02:00
Laserlicht
33abaa135c
generate creaturewindow assets
2025-09-12 00:13:53 +02:00
Laserlicht
182100dfd1
button for more than 2 layers
2025-08-17 16:16:18 +02:00
Laserlicht
3e6162a37a
custom spell schools in spell book
2025-07-07 03:29:27 +02:00
George King
f46f295aa1
Support for Generating 4-8 campaigns backgrounds
2025-03-14 15:30:18 +01:00
Ivan Savenko
2362c6da21
Fixes for multiple new issues from Sonar
2025-02-21 15:57:39 +00:00
Ivan Savenko
cca4c0888c
In-memory assets generation
...
All assets generation (large spellbook, terrain animations, etc) are now
done in memory and used as it, without saving to disk.
This should slightly improve load times since there is no encode png /
decode png, and should help with avoiding strange bug when vcmi fails to
load recently saved assets.
If needed, such assets can be force-dumped on disk using already
existing console command
2025-01-30 22:21:38 +00:00
Laserlicht
24a39a8b48
clear generated assets only on client
2025-01-17 19:27:33 +01:00
Laserlicht
bda4efa8b5
gen sprites
2024-11-30 03:45:31 +01:00
Laserlicht
9c55ebf2dd
chronicles campaign screen
2024-11-11 22:25:54 +01:00
Ivan Savenko
2d08e18f6a
Implemented generation of combat unit number window for xbrz mode
2024-09-12 21:22:41 +00:00
Ivan Savenko
915533ed2e
Implemented generation of player-colored version of DiBoxBck
2024-09-12 21:22:41 +00:00
Laserlicht
c6f0f8de03
generate assets only when necessary
2024-08-29 00:37:39 +02:00
Laserlicht
d8869a33da
remove resource
2024-08-20 22:45:11 +02:00
Laserlicht
c56d667981
fix
2024-08-20 21:22:40 +02:00
Laserlicht
f6d5cee24f
fix
2024-08-20 01:58:02 +02:00
Laserlicht
82480e3552
add clean adventure options
2024-08-20 01:46:07 +02:00
Laserlicht
fff0159ef6
resource generation
2024-08-19 23:18:14 +02:00