beegee1
c786a3076a
- Refactored victory loss condition checks
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- Added toString() method to EVictoryLossCheckResult enum class to improve debugging
- Removed mostly unused CFunctionList2
- Added missing header files for vcmiclient project to CMakeLists
- Tweaked SDL suggests bpp message a bit
- Added showInfoDialogAndWait (info dialog and waits, used from client thread) and showOkDialog (callback to ok click, used from GUI thread) to player interface
- Added showOkDialog method to CInfoWindow (unused for now, but may be used later)
2013-11-30 09:43:31 +00:00
beegee1
3e4407593f
- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
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- Improved showing player lost message for one special case
2013-11-17 17:57:04 +00:00
Ivan Savenko
3560bbb7f3
two patches/pull requests from janisozaur
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- replace our custom bmap with std::map::at()
- compile fixes for editor
2013-11-12 10:45:42 +00:00
Ivan Savenko
71d6b0fea9
- Fixed some warnings from cppcheck
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- Minor improvements to JSON validation
- Cleanup in SDL_Extensions.cpp
- Implemented new propery for creature format: idle animation duration
- Disabled idle animation of some of conflux creatures (was clearly
broken)
2013-11-06 13:42:58 +00:00
Ivan Savenko
76c77d58f6
const-ified CTown. May fix #1444
2013-09-06 21:57:16 +00:00
Ivan Savenko
2b45e13c5c
c++03 -> c++11 switch:
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- use std versions of function, bind and ref
- OVERRIDE -> override
- NULL -> nullptr
- use std versions of random distributions
NOTE: this may be last revision that supports gcc-4.5
2013-06-26 11:18:27 +00:00
Michał W. Urbańczyk
11bcc48cc3
Version bump 0.92c. Fixed #1268 . Split a few mehods from CGameState::init.
2013-05-28 22:47:15 +00:00
Michał W. Urbańczyk
be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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Should fix #1260 .
2013-05-18 22:30:48 +00:00
beegee1
ee51c5beb5
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
alexvins
2eb8263e51
Basic Configuration for bonus types
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* introduced new handler BonusTypeHandler
* config\bonusnames.json converted to common format and splitted info main and localizable parts
* hanlders initialization refactored
2013-03-06 18:49:56 +00:00
mateuszb
dbec99ffc7
* PlayerColor and TeamID refactoring
2013-03-03 17:06:03 +00:00
Michał W. Urbańczyk
d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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Desync detection upon loading. Fixed many desyncs. (more remain)
Monsters won't have creature count 0 even if that is set as creature properties.
2013-02-18 22:37:22 +00:00
mateuszb
560315bc48
* SlotID refactoring
2013-02-16 14:03:47 +00:00
mateuszb
9e00090c42
* refactoring, a few intriguing problems remain
2013-02-13 23:55:42 +00:00
mateuszb
9c1a117c1c
* refactoring
2013-02-12 22:24:48 +00:00
mateuszb
d540723739
* refactoring
2013-02-11 14:42:09 +00:00
mateuszb
86dc9386d6
* refactoring, including a generic solution for IDs
2013-02-10 23:24:57 +00:00
mateuszb
d03dbf64a6
* refactoring
2013-02-09 12:56:35 +00:00
mateuszb
f1c78e3260
* creature ID refactoring
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* double week creatures are configurable now
2013-02-07 17:34:50 +00:00
mateuszb
dc091a1ce1
* some work on hero crossover; still buggy
2013-02-05 23:16:13 +00:00
mateuszb
bda92a4a73
* refactoring
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* fixed bug 1143
* some work on campaigns
2013-02-05 18:48:46 +00:00
mateuszb
8769f67c5d
* JsonReader can convert to enums
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* refactoring
2013-02-03 21:05:44 +00:00
DjWarmonger
beb1ca1bf8
- getDate function now uses enum for different modes
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- Fixed Black Market (#1195 )
- Fixed one-week bonuses removed eveyr day (#976 )
2013-02-02 08:29:57 +00:00
mateuszb
c4e03ef0de
* enum serialization/deserialization (si32 as basetype ought to be enough for anybody)
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* some fields in classes refactored to use appropriate enums (not yet finished)
2013-02-01 22:04:25 +00:00
alexvins
68e91ada1c
[refactor]
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* spells are now more configurable (unused yet, WiP)
* a few more cleanups
2013-01-15 14:20:48 +00:00
alexvins
4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
2013-01-03 12:19:20 +00:00
mateuszb
100dad889a
* much better callback function declaration (previous version inspired me to write a new coding guideline)
2012-11-14 21:19:32 +00:00
DjWarmonger
a7cea94247
- Hopefully fixed #1103
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- Fixed #1137
2012-11-14 14:27:18 +00:00
Ivan Savenko
f7915d9e61
- removed creature-related code from ModHandler
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- new towns can be loaded as mods
- removed separate DefInfos for towns\capitals
- a bit simpler handling of adventure map def's
2012-11-13 11:52:23 +00:00
DjWarmonger
d5aed7c0c7
Compile fix - why would lib headers be dependent on IDE?
2012-11-07 20:14:31 +00:00
beegee1
105083dd70
* Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods
2012-11-06 16:39:29 +00:00
Ivan Savenko
fc85e08a64
- clang and gcc 4.5 compatibility
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- autotools update
- debian build system fixes
2012-11-03 19:31:16 +00:00
beegee1
a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
2012-11-03 13:30:47 +00:00
beegee1
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
2012-10-26 17:51:05 +00:00
DjWarmonger
4bacd97497
Quests now handled by pointers again, this time without bugs.
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Fixed some issues with quests and AI.
2012-10-03 14:49:29 +00:00
DjWarmonger
0435d5a4f1
- Removed pointer usage for CQuest. may look rough, but works and fixes #1051 .
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- Better autoSkip mode, now info windows are not displayed.
2012-09-28 15:46:09 +00:00
Ivan Savenko
15a7f43e11
- fixed #1075 , #1080 , #1081
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- fixed some warnings from cppcheck
2012-09-26 13:13:39 +00:00
mateuszb
59fcc15254
* last revision reverted, mysterious bug
2012-09-24 18:52:30 +00:00
mateuszb
55f1c47c16
* more TPlayerColor/TResource
2012-09-24 17:00:18 +00:00
mateuszb
18bd898cb1
* fixed bug when starting certain maps in campaigns
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* introduced TPlayerColor typedef
2012-09-24 16:14:53 +00:00
mateuszb
8e3de98059
* restoring campaign features
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* minor improvements
2012-09-21 17:59:54 +00:00
Michał W. Urbańczyk
5981ad15d4
Fixed Duel mode. Integrated some changes from programmingChallenge branch - it's possible to define duel parameters using JSON.
2012-07-26 00:48:44 +00:00
DjWarmonger
b28da1a5d3
- Quest log minimap now has clickable icons
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- Border guard & border gate inherit Quest interface
- Lots of tweaks
2012-07-08 16:36:20 +00:00
DjWarmonger
32d1a08470
Pointer serialization for CQuest.
2012-07-08 08:42:03 +00:00
DjWarmonger
49d2ba1982
Quest Log is partially functional. TODO: update quest after completion.
2012-07-07 08:45:45 +00:00
Ivan Savenko
50e8bc1704
- build system update
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- compile fix for quests (vector can't be used to store const data)
- fixed several "unitialized" warnings
2012-07-06 20:19:54 +00:00
DjWarmonger
12511d8fee
First part of new Quest Log, including common quest interface.
2012-07-06 19:12:04 +00:00
Ivan Savenko
2d8a15f27c
- all windows except for pregame\battles are now CWindowObject-based
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- added simple scaling algorithm that works with indexed surfaces
2012-06-15 17:08:19 +00:00
Ivan Savenko
9d2711fb51
- rewrote most of classes from adventure map window
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-- new files: client/AdventureMapClasses.*
-- implemented all missing details from infobox
- textinput can handle numbers as input
- fixed several bugs caused by CIntObject changes
- fixed #988
2012-06-13 13:04:06 +00:00
DjWarmonger
416c08260a
- Basic Commander window
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- First part of unified quests interface
This graphics package is needed:
http://forum.vcmi.eu/viewtopic.php?p=6943#6943
2012-05-16 17:29:05 +00:00