ArseniyShestakov
7eebcb9d60
Artifacts: replace few more ints by ArtifactID
2015-11-07 11:46:58 +03:00
AlexVinS
e645b46aed
Revert "Merge pull request #124 from vcmi/issue/1372"
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This reverts commit da01af319b
, reversing
changes made to 8b6b4e2e0b
.
2015-11-07 11:35:02 +03:00
ArseniyShestakov
bd12989ad6
Artifacts: use ArtifactID instead of ints
2015-11-06 21:54:51 +03:00
ArseniyShestakov
148355908d
CPathfinder: get rid of FoW variable and bunch of small fixes
2015-11-05 15:04:56 +03:00
Andreas Cadhalpun
f80c1410b3
Replace deprecated FFmpeg API for compatibility with ffmpeg 2.9
2015-11-05 12:38:04 +01:00
ArseniyShestakov
9fe442537b
Pass on EPathfindingLayer and small fixes for code around it
2015-11-05 12:46:44 +03:00
ArseniyShestakov
5f3e9deda7
CPathfinder: deny transit over whirlpools when hero not protected
2015-11-05 11:34:01 +03:00
ArseniyShestakov
a1290f548b
CPathfinder: only allow water walking over accessible tiles
2015-11-05 11:25:41 +03:00
ArseniyShestakov
62dc070c0a
moveHero: add transit validation and avoid embarking on transit
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Hero shouldn't embark into boat when attempt to transit over air layer.
2015-11-05 10:50:47 +03:00
ArseniyShestakov
c188ff0a92
doMoveHero: dont stop movement on guarded tiles when transit used
2015-11-05 10:37:22 +03:00
ArseniyShestakov
3de94a8b99
CPathfinder: don't allow future movement after guarded tile
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There is two exceptions:
- Hero start movement from guarded tile.
- Hero that embarking into boat that standing on guarded tile.
In other cases future movement is impossible.
2015-11-05 10:22:38 +03:00
ArseniyShestakov
ac12a0735e
Plumbing on client and server to make flying actually work
2015-11-05 10:02:13 +03:00
edeksumo
dd525da153
Formatting
2015-11-04 23:37:53 +01:00
ArseniyShestakov
f4dea88e3b
CPathfinder: get rid of hero object usage when it's not needed
2015-11-04 15:38:15 +03:00
ArseniyShestakov
1bc335323d
CPathfinder: add lightweightFlyingMode option suggested by @alexvins
2015-11-04 15:05:22 +03:00
ArseniyShestakov
330c1666fc
CPathfinder: move isLayerTransitionPossible and remove outdated comment
2015-11-04 12:29:51 +03:00
ArseniyShestakov
934c682733
CPathfinder: always add air and water layer nodes to queue
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It's should be possible to go into air layer from visitable object (but opposite isn't allowed).
And when walking on water player can't really interact with any object at all so future movement always possible.
2015-11-04 11:53:52 +03:00
ArseniyShestakov
595deda270
CPathfinder: rename functions to better represent what they doing
2015-11-04 11:47:43 +03:00
Alexander Shishkin
da01af319b
Merge pull request #124 from vcmi/issue/1372
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Issue/1372
2015-11-04 10:39:40 +03:00
edeksumo
75a76c0bf0
FixDefenceAni
2015-11-04 00:19:40 +01:00
ArseniyShestakov
8b6b4e2e0b
Fix header case for Linux to Windows cross compilation using MingGW
2015-11-03 14:40:36 +03:00
ArseniyShestakov
dfd70849e9
CPathfinder: restore selective tile initialization to initializeGraph
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This way we can avoid layer checks when calculating paths by ignoring unitialized tiles entirely.
Also at this point pathfinder and movement actually works for everything except flying.
2015-11-03 03:25:12 +03:00
AlexVinS
4b5cb3599a
Do not try to rise demons from war machines
2015-11-03 02:20:26 +03:00
AlexVinS
6a9dc78dcd
[WiP]Added some checks for RISE_DEMONS action.
2015-11-03 02:18:36 +03:00
AlexVinS
fbebbf39f3
Fix zero size stack summoned in case of basic resurrection.
2015-11-03 02:18:35 +03:00
AlexVinS
f6b9015324
Use constant for summoned creature slot
2015-11-03 02:18:34 +03:00
AlexVinS
c94bea51e3
Update army in case of summoned creatures
2015-11-03 02:18:33 +03:00
AlexVinS
b024237e8a
Remove stack instancies of removed stacks
2015-11-03 02:18:32 +03:00
ArseniyShestakov
c85c7f4b61
CPathfinder: always initialize all nodes within initializeGraph
2015-11-03 01:29:43 +03:00
DjWarmonger
349f16a359
Version bump.
2015-11-02 17:28:54 +01:00
DjWarmonger
d7b70da27e
Merge branch 'develop' of https://github.com/vcmi/vcmi into develop
2015-11-02 16:40:39 +01:00
DjWarmonger
c047fea44c
Updated changelog. To be released as VCMI 0.98e.
2015-11-02 16:39:57 +01:00
ArseniyShestakov
400152caee
CPathfinder: draft implementation of layers logic; not yet works
2015-11-02 16:03:03 +03:00
edeksumo
460227ec23
GitIgnore
2015-11-02 12:08:42 +01:00
ArseniyShestakov
9c1c7d0caf
Pathfinding: move getNode into CPathsInfo
2015-11-02 14:04:26 +03:00
ArseniyShestakov
4b64bec711
EPathfindingLayer: copy other code from ETerrainType for debugging
2015-11-02 13:25:01 +03:00
ArseniyShestakov
2b6e1498d2
Pathfinding: change argument order for getPath and AUTO layer as default
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This still need investigation, but likely most of external code shouldn't be aware of layers in order to work properly because only LAND and SAIL can be targeted and single tile can't have both of these layers.
2015-11-02 11:14:32 +03:00
ArseniyShestakov
b8253206c7
Pathfinding: make related code aware that layers exist
2015-11-02 11:06:06 +03:00
ArseniyShestakov
118039a368
Pathfinding: add copy-pasted EPathfindingLayer
2015-11-02 11:05:26 +03:00
AlexVinS
34cc9c78f7
[c::b] update projects
2015-11-01 00:01:41 +03:00
DjWarmonger
621c62b44e
Don't crash when spell school level is higher than 3 (which is another bug)
2015-10-31 21:15:40 +01:00
DjWarmonger
5ef02aaf88
Updated MSVS project.
2015-10-31 15:08:13 +01:00
DjWarmonger
17071c6ec8
Merge pull request #125 from ArseniyShestakov/newMovementSystem
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Okay, time to merge this.
2015-10-31 13:56:22 +01:00
ArseniyShestakov
a0a55974ea
Fix issue 2320. Town events for buildings should now work
2015-10-28 08:46:43 +03:00
ArseniyShestakov
c4ea0c7ff2
CPathfinder: don't include RegisterTypes
2015-10-27 17:42:31 +03:00
ArseniyShestakov
92fee1bdbf
CPathfinder: shorten options struct declaration
2015-10-27 03:50:38 +03:00
ArseniyShestakov
6b34eb729e
Move all pathfinding-related code into new file
2015-10-27 03:34:47 +03:00
ArseniyShestakov
9e8427a078
CPathfinder: update comment for isSourceGuarded condition
2015-10-27 00:22:40 +03:00
DjWarmonger
94f8e1e9e4
Merge pull request #127 from vcmi/moreCatchingSectors
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Cache SectorMap where possible and update when necessary.
2015-10-26 21:31:17 +01:00
ArseniyShestakov
01257efc02
CPathfinder: get rid of curPos and pass on initializeGraph
2015-10-26 20:17:10 +03:00