Ivan Savenko
2442d38b9a
Fix ranged attack animations
2022-12-01 23:40:03 +02:00
Ivan Savenko
bbd4d361e4
Send hover event to buttons in battle UI
2022-12-01 23:39:43 +02:00
Ivan Savenko
c721d7c4f3
Fix overwriting of hover text of buttons in combat
2022-12-01 23:36:41 +02:00
Ivan Savenko
5094fab4d9
Refactoring of spell animations, multiple fixes for spell visuals
2022-12-01 22:06:42 +02:00
Ivan Savenko
92ca0d9877
cleared up rendering of tower shooters
2022-11-30 22:05:25 +02:00
Ivan Savenko
6d4bcba842
Fix moat rendering position
2022-11-29 17:18:43 +02:00
Ivan Savenko
de5616bb3b
Fix combat log position
2022-11-29 17:18:30 +02:00
Ivan Savenko
a512e0d58f
Fixed ugly solid-white status bars in pregame, removed operator* from
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CPicture
2022-11-29 17:07:21 +02:00
Ivan Savenko
88d8655f01
Fix forward declarations for ios single-app build
2022-11-29 02:00:08 +02:00
Ivan Savenko
1e2793af3a
Attempt to fix cmake with older gcc
2022-11-28 23:05:36 +02:00
Ivan Savenko
86616a5a3b
Fix visibility of stack amount box on start of combat
2022-11-28 22:47:28 +02:00
Ivan Savenko
9e11b8f38a
Fixes for creature rendering order
2022-11-28 22:35:38 +02:00
Ivan Savenko
f5f719b78e
Enabled -Wmismatched-tags warning for gcc/clang since this apparently
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lead to MSVC linker error
2022-11-28 21:46:24 +02:00
Ivan Savenko
95e6035a23
Attempt to fix MSVC compilation
2022-11-28 21:44:16 +02:00
Ivan Savenko
a0157d6117
replaced C array with std::array
2022-11-28 21:20:46 +02:00
Ivan Savenko
6f6d350228
Formatting cleanup
2022-11-28 16:43:38 +02:00
Ivan Savenko
3e58d1e3c5
Merge remote-tracking branch 'refs/remotes/vcmi/develop' into battleint_refactor
2022-11-28 16:10:13 +02:00
Ivan Savenko
7c4e04c1ec
Refactoring/cleanup of classes in CBattleAnimations.cpp
2022-11-28 16:02:46 +02:00
Ivan Savenko
8a059301d2
Fix blitting order of battlefield objects
2022-11-27 23:42:18 +02:00
Ivan Savenko
055824654e
(partially) fix catapult explosion effect
2022-11-27 23:26:28 +02:00
Ivan Savenko
9f21569a79
Next batch of siege fixes
2022-11-27 22:50:18 +02:00
Ivan Savenko
35576834c9
Fixing sieges, part 1
2022-11-27 20:21:51 +02:00
Ivan Savenko
b5d1cb4996
Fixes for projectile playback. TODO: check catapult projectile
2022-11-27 17:24:45 +02:00
Ivan Savenko
15b588b164
Fix stack reactivation leading to broken spellcasting
2022-11-27 15:10:27 +02:00
Andrii Danylchenko
3b072b80d5
Merge pull request #1168 from Nordsoft91/fix-obstacles-generation
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Fix obstacles generation
2022-11-27 09:56:11 +02:00
Andrii Danylchenko
dfee2eda68
Merge pull request #1148 from SoundSSGood/ask-assemble
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Feature to assemble/disassemble arts in backpack
2022-11-27 09:48:57 +02:00
Andrii Danylchenko
f04bd02df1
Merge pull request #1163 from Nordsoft91/fix-camp-multiclick
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Prevent multiple clicking for start campaign
2022-11-27 09:25:05 +02:00
Ivan Savenko
e76cd1b6a7
Bugfixing: fix crashes on battle start & most noticeable glitches
2022-11-27 02:26:02 +02:00
Ivan Savenko
0cae259f53
Most of rendering in BattleInt is done via canvas
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- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
nordsoft
8e324603bf
Remove extra lines
2022-11-27 00:08:47 +04:00
nordsoft
2c88e35749
Fix obstacles generation
2022-11-27 00:04:14 +04:00
Ivan Savenko
4f91b062db
Refactoring of projectile controller
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- projectiles now separated based on type
- each type has its own rendering method
- refactoring of CShootingAnimation
2022-11-25 16:32:23 +02:00
nordsoft
41e652dad2
Move buttons blocks at proper place
2022-11-25 14:36:17 +04:00
nordsoft
ebb65b5d0e
Prevent multiple clicks
2022-11-25 14:26:59 +04:00
Ivan Savenko
abb553d975
Next step of code refactoring:
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- refactoring of CBattleFieldController code (except for 2 arcane
methods)
- introduced class CCanvas for encapsulated rendering surface
- battleint rendering is now partially done with CCanvas
- removed unused includes of CBitmapHandler
2022-11-25 11:46:47 +02:00
Andrii Danylchenko
0ccb706782
Merge pull request #1155 from Nordsoft91/fix-camp-919
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Fix for #919
2022-11-25 11:43:25 +02:00
Andrii Danylchenko
23c5aa95c6
Merge pull request #1159 from Nordsoft91/fix-mods-update
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Fix mods updating
2022-11-25 10:02:48 +02:00
Andrii Danylchenko
59063a310b
Merge pull request #1160 from Nordsoft91/dwelling-accumulate
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Change default value for DWELLINGS_ACCUMULATE_CREATURES
2022-11-25 10:01:34 +02:00
nordsoft
8f938c7c9b
Change default value for DWELLINGS_ACCUMULATE_CREATURES
2022-11-25 03:41:14 +04:00
Ivan Savenko
6b3beb05e5
BattleInt split is finished, start of refactoring:
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- Refactoring of siege controller code
- Replaced some usages of C struct SDL_Surface with proper c++ class
IImage
- Refactoring of rendering of battlefield objects (WIP)
2022-11-25 00:26:14 +02:00
Ivan Savenko
cb6fe1eedf
Moved battle effects into a new class
2022-11-24 16:30:04 +02:00
nordsoft
f785525508
Fix mods updating
2022-11-23 21:34:05 +04:00
Andrii Danylchenko
eed9de2ff5
Merge pull request #1154 from IvanSavenko/music_player_fixes
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Minor improvements & fixes to music player
2022-11-23 15:20:20 +02:00
nordsoft
b3cdcc774e
Fix appearance for camp heroes
2022-11-23 14:34:57 +04:00
Andrii Danylchenko
e31beafa17
#1100 - fix visiting allied dwellings
2022-11-23 02:40:56 +04:00
nordsoft
aead3854b9
Fix for campaign advance
2022-11-23 02:06:43 +04:00
Ivan Savenko
8e6193ad6e
Actually use new locale for filesystem access
2022-11-21 16:58:36 +02:00
Ivan Savenko
e6afd8621c
Minor improvements & fixes to music player
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- music will be selected correctly after rapid leaving and reentering
town screen
- music sets are now store as single std::map instead of unnecessary
"map of maps"
- fixed computation of resume time for restarted/looped music tracks
- updated & clarified some comments
- converted C functions for SDL_Mixer callbacks into lambdas
- formatting fixes
2022-11-21 16:20:20 +02:00
Ivan Savenko
61eca7e3be
Hotfix: erase stored music position once it has been used
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Fixes infinite loop on attempts to resume music track from position
larger than music duration
2022-11-20 23:42:50 +02:00
Ivan Savenko
02fe0425c7
Moved battle actions handling into a separate class
2022-11-20 22:56:42 +02:00