Ivan Savenko
9fba3d97f1
Renamed & unified OBJECT_CONSTRUCTION macro set
2024-08-09 15:30:04 +00:00
Ivan Savenko
1aa391fdf8
Split CGeneralTextHandler file into 1 file per class form
...
All text processing code is now located in lib/texts.
No changes other than code being moved around and adjustment of includes
Moved without changes:
Languages.h -> texts/Languages.h
MetaString.* -> texts/MetaString.*
TextOperations.* -> texts/TextOperations.*
Split into parts:
CGeneralTextHandler.* -> texts/CGeneralTextHandler.*
-> texts/CLegacyConfigParser.*
-> texts/TextLocalizationContainer.*
-> texts/TextIdentifier.h
2024-07-20 12:55:17 +00:00
Ivan Savenko
d27b854cb1
Reorganized music, video and sound players:
...
- All XXXplayers are now in client/media directory
- Reogranized code on one class per file basis
- Extracted interfaces from handlers. Handlers now implement
corresponding interface.
- CCS now only stores pointer to an interface
2024-05-15 17:05:12 +00:00
Ivan Savenko
1dc962804e
Fixed possible crash on having selectable reward with no visual image
2024-04-25 14:04:45 +03:00
Alexander Wilms
f3277b7953
Define each identifier in a dedicated statement
2024-01-10 00:22:23 +00:00
Ivan Savenko
10e50548e7
Converted Component class to use VariantIdentifier instead of int
2023-11-02 12:00:04 +02:00
Laserlicht
f9db3d131f
lastActivated with overload
2023-10-10 23:51:05 +02:00
Laserlicht
890c4ac19d
quick army managment click next
2023-10-10 22:11:06 +02:00
Laserlicht
a2174dc83f
fix window open while sound playing
2023-09-19 11:20:16 +02:00
Laserlicht
6ae09d8458
newday
2023-09-19 09:52:32 +02:00
Ivan Savenko
9cfcf5ea19
Fix regressions
2023-09-04 18:22:34 +03:00
Ivan Savenko
823ffa7a07
Always use ResourcePath for referencing images and animations
2023-09-04 18:22:34 +03:00
Dydzio
1b676933e5
Fix indent
...
Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
2023-07-16 15:46:43 +02:00
Dydzio
fe26ab4501
Add settings entry, immediately refresh info bar on setting toggle
2023-07-16 14:52:43 +02:00
Dydzio
dbfcb5a749
Implement interactable town tooltip
2023-07-16 10:17:37 +02:00
Dydzio
013d4cd208
Fix slot deselect when selected shortly after new day animation bypass
2023-07-15 23:15:59 +02:00
Dydzio
ea0ee87299
Interactable hero status - alternative infobox component
2023-07-15 23:14:59 +02:00
Ivan Savenko
0deeff30b9
replaced clickPressed with clickReleased where applicable to H3
2023-07-09 17:55:39 +03:00
Ivan Savenko
ca889a5c2a
Replaced clickLeft with clickPressed clickReleased methods
2023-07-08 14:33:04 +03:00
Ivan Savenko
563d7dd41f
Renamed RCLICK -> SHOW_POPUP
2023-06-20 19:58:05 +03:00
Ivan Savenko
d4aa778547
Replaced clickRight event with showPopupWindow/closePopupWindow
2023-06-20 19:58:05 +03:00
Ivan Savenko
8ea0ecaec1
show/showAll methods now use Canvas instead of SDL_Surface
...
- added compatibility method to Canvas to allow SDL_Surface access
- added drawBorder method to Canvas to replace CSDL_Ext method
- added drawColor method to Canvas to replace CSDL_Ext method
- minor changes to Tavern and Trade windows to adapt to new API
2023-06-02 16:42:18 +03:00
Ivan Savenko
1f513fd280
Extracted event management from GuiHandler and CIntObject
2023-05-20 01:51:49 +03:00
Ivan Savenko
ad3e54e6c0
Reduced usage of topWindow() method
2023-05-16 21:57:45 +03:00
Ivan Savenko
e2ef136003
Renamed "Int" -> "Window" in WindowHandler API
2023-05-16 19:10:22 +03:00
Ivan Savenko
7838190ef4
Moved window stack management from GuiHandler to new class
2023-05-16 19:10:21 +03:00
Ivan Savenko
243773b6ef
Renamed some adventure map files & classes
2023-05-09 13:10:33 +03:00
Ivan Savenko
365f552fa1
Added API for owned towns access
2023-04-20 22:04:24 +03:00
Ivan Savenko
6a46138617
Moved current selection to local state class
2023-04-20 22:04:24 +03:00
Ivan Savenko
f6d480cbb2
Moved player-specific heroes & towns information to new class
2023-04-20 22:04:24 +03:00
Ivan Savenko
4ec32e4dcd
Renamed CAdvMapInt to its proper full name
2023-04-20 22:04:24 +03:00
Ivan Savenko
f1902ab247
Initial refactoring to encapsulate adventure map
2023-04-20 22:03:28 +03:00
Konstantin
50c9a57133
InfoBar: fix tiny selection with data
2023-04-08 01:44:08 +03:00
Konstantin
f8c15f3a4b
InfoBar: disable scrollbar
2023-04-07 20:50:47 +03:00
Ivan Savenko
a8fe8c0f3b
Converted timer event into tick event that is called every frame
2023-03-22 23:10:50 +02:00
Konstantin
5462a92930
Fix #1688 again
2023-03-18 01:19:41 +03:00
Konstantin
4ab9cdd75a
infobar: fix tiny rendering
2023-03-15 14:35:34 +03:00
Ivan Savenko
e1310f88e3
Merge pull request #1675 from rilian-la-te/scholar-infobox
...
Fix #1385 and similar
2023-03-13 12:49:30 +02:00
Konstantin
40222e3f77
vcmi: fix week animation
2023-03-13 01:22:19 +03:00
Konstantin
18200d1d98
vcmi: move getEstimatedComponentHeight
2023-03-13 00:24:26 +03:00
Konstantin
3d33da0a9e
vcmi: request pop all when hero is moved
...
This way new pickup will show immidately.
2023-03-11 21:41:57 +03:00
Konstantin
de211e9f13
vcmi: all notifications now shows inside the infobar properly
...
No more dangling images or text.
2023-03-11 21:41:57 +03:00
Konstantin
bc228a938a
vcmi: use enum class for EComponentType
...
There is really no reason not to use it
2023-03-11 21:41:57 +03:00
Konstantin
1ca89c8492
vcmi: implement splitting by ID in infobar
...
This will get a much better result than naive sorting
2023-03-11 21:41:57 +03:00
Konstantin
a6cb7fd192
vcmi: allows to more than 8 components in infobar
2023-03-11 21:41:57 +03:00
Konstantin
a0c644a0e5
vcmi: actually implement AUTO for CInfoWindow
...
This is possible to use infobar interactions now.
2023-03-11 21:41:57 +03:00
Konstantin
75358a68a7
vcmi: name infobar height and width
2023-03-11 21:41:57 +03:00
Konstantin
4617ce10e5
vcmi: allow showing more than one components in infobar
...
Up to 8, AFAIK. So, we can show multi-reward in infobox now.
One issue remain - cannot dynamically choose components size
based on text size.
2023-03-11 21:41:57 +03:00
Konstantin
2fb2a79ca4
vcmi: fix components other than resources in infobar
...
Do not redraw infobar when components shows and
we request to show current adventure hero.
Player already knows which hero he used to pick up
components.
2023-03-11 21:41:57 +03:00
Konstantin
5366f9190e
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00