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Commit Graph

685 Commits

Author SHA1 Message Date
91c0ce33f4 - re-generated build system
- fixed several gcc issues
2011-12-31 10:03:29 +00:00
156aa6e4d9 * Updated class - file - handling
* Renamed color constants
* Renamed class AdventureMapButton to CAdventureMapButton
* Moved basic controls like CTextBox from GuiClasses to CIntObjectClasses
* Moved new creature window from GuiClasses to CCreatureWindow
2011-12-22 13:05:19 +00:00
2f5d6f2684 * CHexField renamed to CBattleHex
* CHexFieldControl renamed to CClickableHex
* CCreatureAnimation.cpp/.h moved to BattleInterface/CCreatureAnimation.cpp/.h
* Removed unused project files
* Added VCMI_client filters file for VS 2010
* Gathered common parts of StdInc.h in Global.h
* Boost.Spirit has been included in PCH for ERM project
* StopWatch renamed to CStopWatch
* GuiBase.cpp split up in UIFramework/...
2011-12-17 18:59:59 +00:00
cce814c41b * Final commit 2011-12-13 21:35:28 +00:00
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
a62634cf94 Add support for SDL 1.3 in compatibility mode. 2011-11-17 00:24:27 +00:00
ede7fd5a7a - (linux) Fixed gcc linking issues 2011-10-31 18:00:44 +00:00
0903d6037c New pack - BattleEffectTrigger for various one-shot effects with animation 2011-10-08 13:02:58 +00:00
8963293c07 Avoid soname versioning for AI libraries. These libraries are dlopened so there is no need to make them versioned at all.
Signed-off-by: Peter Lemenkov <lemenkov@gmail.com>
2011-10-06 01:21:25 +00:00
623325ca61 Ouch. Thing was for branch only. 2011-09-27 22:03:43 +00:00
bdd66b6537 Zmiany do Programming challenge. 2011-09-27 21:54:40 +00:00
9621cbcaa7 * fixed crash on calculating dmg dealt by stack under Curse
* fixed crash on sea battles (obstacles data got corrupted during conversion)
* fixed crash when StupidAI had a catapult
* minor fixes and refactorings (typename for bonus list under shared ptr)
2011-09-06 13:59:26 +00:00
3152e6d540 Fixed #771, #772 and #787.
Some minor changes and fixes.
2011-08-25 15:24:37 +00:00
26a83d7680 http://forum.vcmi.eu/viewtopic.php?p=5956#5956
Significant changes in project files:
* new library package required! URL: http://download.vcmi.eu/msvc-pack.7z
* created VCMI_global.props property sheet for settings common to all VCMI projects
* added configuration for x64 builds
2011-08-15 21:53:03 +00:00
f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
b8448e4c3b - (linux) build system update
- gcc errors/warnings fixes
2011-07-05 11:31:26 +00:00
b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00
a89895452a - (linux) fixed searching/loading of scripting libraries
- (linux) moved AI libraries to /lib/vcmi/AI/lib*, ERM lib to /lib/vcmi/Scripting/*
- gcc compile and warnings fixes
2011-06-28 14:19:16 +00:00
9ca5d9048a Fixed total spell immunity granted by 2212.
Improvements for Life Drain.
2011-06-25 15:05:01 +00:00
af8d8cbfc7 Implemented #479 2011-06-21 12:45:57 +00:00
129c9d521e Warning fixes + typo. 2011-06-18 23:56:48 +00:00
671e7bc3ec Modified and added some functions in BattleHelper.cpp. 2011-06-09 13:23:38 +00:00
4af4f0a707 Compile and warning fixes. 2011-05-27 22:34:58 +00:00
617e1f962e New files for lib:
* lib/ERMScriptModule.cpp
* lib/ERMScriptModule.h
* lib/CObstacleInstance.h

More jugglery with callbacks. Moving stuff from CGameState to CGameInfoCallback. Work on unified game events interface for player (AI or GUI) and script module. Directing events to ERM interpretetr, first attempts of calling some triggers. Crashy, if there any scripts.
Some other changes, including fighting amount of includes in includes and tracking of hero visits (need further work).
2011-05-09 22:20:47 +00:00
0c3f3c67a9 Callback naming fix. 2011-05-04 02:32:35 +00:00
b4144dc616 Callback jugglery, part 1.
Fixed #252.
2011-05-03 03:14:18 +00:00
d092eaf9d1 Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
ecb3508690 (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 2011-04-09 17:28:51 +00:00
407acce4c6 - gcc 4.5 / boost 1.46 compilation fixes
- configure will accept CXXFLAGS parameter correctly
- boost version check in ERMParser - to skip compilation with old boost
2011-03-29 17:16:10 +00:00
4d3776058d My project files for VC10. 2011-03-17 23:06:48 +00:00
a382b641b7 Removing old, VC9 project files. 2011-03-12 22:53:52 +00:00
a2f512813f - gcc compile fixes
- fixed locale issue
- Makefiles for StupidAI
- fix for #671 (not tested)
- linux readme update, including #598
2011-02-28 15:14:26 +00:00
13af78edca * unnecessary arguments removed 2011-02-26 17:34:23 +00:00
1dd05788c9 * fixed #53 2011-02-26 17:32:56 +00:00
1afcaf2817 * CThreadHelper.cpp now belongs to VCMI_lib project
* fixed console on Windows (restored old code)
 * GeniusAI won't get blocked when it has a hero with tactics in battle
 * fixed an issue with switching turns in hot-seat mode when there is Cover of Darkness active
 * suppressed bonus system console output: it goes only to the logfile
 * [win32] setting thread names (debug purposes)
 * minor fixes
2011-02-24 13:57:47 +00:00
cab8f9e11d AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
Fixes for issues with deserialization and handling Tactics secondary skill.
2011-02-23 03:57:45 +00:00
9d313d3d2c Minor fixes and tweaks. 2011-02-22 14:23:09 +00:00
2f9ed138f6 Tactics more or less working (some improvements still needed, as proper updating battle GUI). 2011-02-14 20:31:53 +00:00
125f39275d Compile fix for previous commit. 2011-02-06 17:37:51 +00:00
2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
31fc8f6db3 Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
78fc212489 A little more work on Expert System. 2011-02-05 18:24:32 +00:00
094bb6fd8f Moving some work in progress from one computer to another. It shall not explode.
Fixed video issue from #670.
2011-02-01 18:10:43 +00:00
872a057aa7 Fixed bad prototype. 2011-01-29 19:07:49 +00:00
f52d4f7cd6 Merged changes from trunk. 2011-01-15 02:35:46 +00:00
56ec829049 * minor refactoring
* minor improvements in battle interface
2011-01-09 17:41:46 +00:00
c1bd81abdd Mostly fixed battle animations.
Added proper ending for duel mode.
2011-01-08 19:38:42 +00:00
a53ec23556 Stupid AI is capable of winning / losing battle. 2011-01-08 18:33:40 +00:00
957f1764d7 * some progress in StupidAI
* refactoring of battle handling
WARNING: strange crash on entering battle
2011-01-07 10:48:31 +00:00
471c23ba71 Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00