d72d988a9c
* fixed crash on closing application
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* unified yes/no and selection dialog interface calls
* VCMI won't anymore be always giving all three stacks in the starting armies
* fix for drawing starting army creatures count
* support for School of Magic
* support for School of War
* support for Pillar of Fire
* minor changes
2009-04-11 01:32:50 +00:00
b74b6ecc01
* minor bugfixes
2009-04-07 17:51:50 +00:00
2710017049
* First Aid Tent won't get move
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* presumably fixed crash occurring sometimes on battle end
* fixed problems when attacking with two-hex creature another two-hex creature, when tile before our destination was blocked
* minor changes
2009-03-31 20:47:53 +00:00
d3246cc6de
* Fixed ReFixed Redwood Observatory problem
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* Updated changelog
2009-03-28 20:13:26 +00:00
b2c4f3e0fd
* fixed crash on saving when some objects havebeen removed
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* support for multi-target attacks/spells in the protocol
* version bumped to 0.7d
2009-03-21 12:49:58 +00:00
a08aaba29d
* probably fixed problem with displaying corpses on battlefield
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* fixed buy troops window
* workaround for a problem with GeniusAI
* some magic numbers are removed
2009-03-12 18:06:02 +00:00
e9ebc7de5b
wrong1
2009-03-06 22:25:19 +00:00
99aef852be
* probably fixed Bind effect
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* reverted unwanted part of r730
* project files will now have relative paths to libs/includes
* more checkings on startup
2009-02-14 15:00:29 +00:00
9dbe9bd277
Reverted r731
2009-02-14 14:37:13 +00:00
96a7e1600b
?!?
2009-02-14 13:51:21 +00:00
b2924064ee
* new movement cost calculation.
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* fixed crashes on loading maps with flag all mines/dwelling victory condition
* minor changes
2009-02-12 14:44:58 +00:00
a113a8d289
* patch update from Dikamilo
2009-02-08 16:36:53 +00:00
dd36cfce50
Patch from Dikamilo:
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* compatibility fixes for MinGW
* Code::Blocks project files
2009-02-08 15:39:26 +00:00
d794a83444
GeniusAI:
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* code refactoring
* some problems were fixed
2009-02-07 18:52:55 +00:00
131c220685
* fixed r-click on tavern hero crash
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* fixed removing one-week bonuses
* added keybindings for components in selection window (eg. for treasure chest dialog)
* HANDLE_EXCEPTIONC macro will rethrow exception after logging
2009-02-07 13:28:23 +00:00
0070c93888
* more support for attacking stacks for back by two hex stacks
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* minor typo fixed
2009-02-05 14:44:27 +00:00
a560e9069a
AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure
2009-01-31 02:36:44 +00:00
fb0aad5edf
* AI should be a bit more intelligent
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* some problems with double-wide creatures were fixed
2009-01-29 20:01:57 +00:00
b356524aee
corrected that missclick! hope so
2008-12-26 01:15:47 +00:00
584eced759
Several improvements.
2008-12-15 21:37:22 +00:00
c4bcf7b880
* better support for non-800x600 resolutions
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* Merged CPreGameTextHandler into CGeneralTextHandler and moved to VCMI_Lib.dll (update your project files)
* Genius AI will be used as a default AI
* more code for save/load
2008-11-28 01:36:34 +00:00
aeb1f6d012
Uploaded Genius AI by Ambtrip.
2008-11-25 18:51:44 +00:00
b89c951d09
* version set to 0.62
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* almost redone treasure chest
* working gaining levels for heroes (including dialog with skill selection)
* corrected another typo i cr_shots
2008-08-13 00:44:31 +00:00
62b0365e70
Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed.
2008-07-27 17:07:37 +00:00
a729484dde
* battle funcs added to ICallback
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* initing visiting heroes
* merging stacks in town screen
* available creature amount handled
2008-04-13 11:05:39 +00:00
fe5bcc19cf
* redone def info handling
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* redone randomization (mam nadziemę, że będzie toto działać)
* no more cheating pathfinder
* minor improvements
* version changed to 0.52
2008-02-05 03:56:45 +00:00
d3f5a1c1e7
Finished drawing selection window for treasure chest.
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(trzeba dorobic jego zamykanie, zwrocenie infa, zwrot pamieci)
2007-12-27 00:11:46 +00:00
01c996591a
More stuff for selection window.
2007-12-25 16:25:53 +00:00
58f1a2169f
faster FoW in minimap, does not work, compiler errors
2007-12-06 18:55:58 +00:00
c8c0d0eaaf
Bugfixes for AI, Callback Interface, logging macrodefs.
2007-12-06 18:32:06 +00:00
e1b2ae0df1
Several bugfixes and half-done things.
2007-12-01 12:50:33 +00:00
556311c9ab
Partially done object scripting and interactions.
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Most of 0.4 ;)
2007-11-18 22:58:28 +00:00
8440ffb39b
Probably last bugfixes for 0.3
2007-10-22 17:01:00 +00:00
04985fce2f
* added #45 , #44 , #43
2007-10-21 16:45:13 +00:00
97f4fbcce8
First EmptyAI. It's not used yet, but it can be compiled.
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Support for AIs I'll soon after infoboxes for towns (if there won't anything urgent)
2007-10-16 22:41:45 +00:00