3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
...
* Garrison right-click information shown, but not taking detailed info into account.
* Town info dialogs centered around cursor.
2009-09-09 17:49:03 +00:00
956a87f264
* redone stack queue algorithm
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* recalculating paths only after finished movement / switching selection
* moving hero uses "new" pathfinder
* moving hero by arrow keys / numpad
* VCMI window should start centered
* fixed pairing Subterranean Gates
* fixed issues with creatures sounds after loading
* several minor changes and improvements
2009-09-07 02:29:44 +00:00
a4df8e8831
* partial support for arrow turrets
2009-09-04 14:11:42 +00:00
f92b6fc2b6
Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
2009-08-29 15:52:29 +00:00
1f0a1bd771
More fixes.
2009-08-28 19:34:08 +00:00
90c31d5cd5
Typo.
2009-08-28 00:27:25 +00:00
82ddb607e6
1.blocked critical AI call
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2.Yet another chapter of epic battle with creature banks
2009-08-24 14:59:24 +00:00
66dd31fd8a
* attacking and capturing towns
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* r-click popups on selected town/hero.bonus and teams in pregame
* disabled music due to bugs in SDL_mixer and smpeg (probably it was the source of reported random crashes / hangups)
* minor fixes
2009-08-22 13:59:15 +00:00
f4743d2fc6
Various fixes. Temporarily replaced neural network's output with random number.
2009-08-21 18:18:52 +00:00
af1a55e063
More AI stuff.
2009-08-19 10:18:14 +00:00
81109b3897
Added missing headers.
2009-08-19 05:01:25 +00:00
a7b7b0a431
Add new files to makefiles.
2009-08-19 04:45:33 +00:00
a3b6bb4892
AI loads .brain file which contains a list of objects to visit and what features are necessary to determine how valuable that objective is.
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AI creates random neural networks and assumes that their outputs are trained values.
2009-08-18 07:37:45 +00:00
49a142b92e
* minor changes
2009-08-17 13:08:05 +00:00
dd91e7e406
1. Support for Pandora Box
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2. Improved functions handling experience. Now it works with values over 65K, but still didn't with event giving 99M exp
I have no idea what it has to do with AI though
2009-08-16 15:39:18 +00:00
69217ff217
Compile fix for g++.
2009-08-12 02:08:59 +00:00
575840f641
Use amin instead of min.
2009-08-08 06:13:56 +00:00
3d93e0acf0
AI doesn't try to visit itself. AI doesn't try to visit OPW/OPH objects that have been visited. Soon AI will be able to learn priorities.
2009-08-07 08:41:40 +00:00
184676d7c4
AI now performs almost all basic operations.
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-builds buildings
-recruits creatures/heroes
-upgrades creatures
-moves heroes to random destinations.
-passes units to heroes/upgrades heroes' units
-attacks weaker parties
-and more.
2009-08-06 09:59:33 +00:00
cd4d3e6db3
2009-08-06 09:52:07 +00:00
9aca713050
Compile fixes.
2009-08-06 05:08:17 +00:00
507597301f
* new spells: resurrection, animate dead
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* a lot of minor fixes in battles
* resolution & depth in settings.txt reverted to 800x600 and 24bpp
2009-08-05 12:46:08 +00:00
64f098017b
Fixed linker problems.
2009-08-05 12:24:31 +00:00
48581962ab
More AI changes. Minor associated fixes.
2009-08-05 09:46:55 +00:00
310c369265
Fixed two possible block-ups in AI. Fixed possible problems with picking hero available to recruit (no more duplicates hopefully).
2009-08-05 00:05:37 +00:00
1872c2d575
* new spell: cure
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* minor changes
2009-08-04 17:05:49 +00:00
07828ab335
2009-08-04 09:40:57 +00:00
45d311a9f5
AI now attacks randomly.
2009-08-04 08:56:38 +00:00
de1ed92379
* version set 0.73b
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* config entry for 1600x1200 resolution
* several fixes
* http://vcmi.antypika.aplus.pl/forum/viewtopic.php?p=3185#3185
2009-08-03 23:53:18 +00:00
b987f02cb0
AI heroes move to random safe objects.
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AI recruits heroes.
2009-08-03 22:15:13 +00:00
048ab62530
* some changes in code handling movement of wide creatures in battles. It could solve a few bugs but I'm not sure
2009-08-02 14:21:18 +00:00
3cdff92e42
AI walks around randomly until movement is almost out. Battle causes crash.
2009-08-01 02:57:50 +00:00
2f73b6cd1e
* pressing enter or escape close spellbook
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* spellbook shows adventure spells when opened on adventure map
* removed redundant quotation marks from skills description
* erasing path after picking objects with last movement point
2009-07-03 19:57:14 +00:00
a11ea59418
Video player compilation.
2009-06-20 01:40:52 +00:00
8ecabaa041
GeniusAI:
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* UML project (can be viewed and edited in BOUML). The aim of this UML documentation is to help to share ideas and to make good AI logic.
2009-05-12 21:01:42 +00:00
788343dd1d
Typo: cast is an irregular verb.
2009-05-12 03:35:51 +00:00
c1eea72fce
Support for new source files.
2009-05-11 04:58:50 +00:00
3c50890d16
* msvc compilation fix
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* fixed problem with maximal spell level checking reported by ubuntux
2009-05-10 13:00:15 +00:00
1906060bc6
GeniusAI:
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* project was reorganized - now there is possibility to work simultaneously on battle AI and general AI
2009-05-10 08:15:30 +00:00
8172493467
Updated autoconf generated files.
2009-05-07 04:52:40 +00:00
81d2a36df6
Autoconf rework.
2009-05-07 04:45:59 +00:00
b0e2d13b4e
* new spells:
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- precision
- slayer
* refactoring
2009-05-01 13:42:41 +00:00
621400ac85
* small refactoring
2009-04-30 14:59:30 +00:00
df25dd7efb
Sound patches from Ubuntux #7 - #10 :
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* Some sound code cleanups
* Renamed soundBase::soundNames into soundBase::soundID
* Add a music handler destructor
* Add Archdevil and vampire pre and post movement sounds
I've applied minor change to fix CMusicHandler - GeniusAI conflict: moved sounds bimap to the .cpp file.
(vcmi_sounds_cleanup.diff
vcmi_sounds_cleanup2.diff
vcmi_sounds_cleanup3.diff
vcmi_add_sounds.diff)
2009-04-30 10:53:06 +00:00
ade4b46edd
Sound patch from Ubuntux #2
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(vcmi_sounds.diff)
2009-04-22 18:48:56 +00:00
408411d8c3
* next ubuntux's patch
2009-04-19 15:01:33 +00:00
aa87e1ff16
* next ubuntux's patch
2009-04-15 10:20:47 +00:00
049b4de2b2
* next ubuntux's patches
2009-04-14 10:46:42 +00:00
4d3808cfa0
* applied ubuntux's patches
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* fixed AmptyAI (it builds now)
2009-04-13 18:52:20 +00:00
f9aebcc4bd
* Started making support for garrison window. Leaving guardians in flagged mines.
2009-04-12 00:58:41 +00:00